Real-time procedural modeling of fracture of brittle materials in games

This thesis addresses the problem of dynamically modeling fracture of brittle objects in next-generation games. The challenges of this research are to implement a fracture framework in real-time and that produces results that are visually realistic. An image- based procedural approach is proposed si...

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Main Author: Sheikh Dawood Abdul Ajees
Other Authors: Henry Johan
Format: Theses and Dissertations
Language:English
Published: 2009
Subjects:
Online Access:https://hdl.handle.net/10356/14962
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Institution: Nanyang Technological University
Language: English
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spelling sg-ntu-dr.10356-149622023-03-04T00:40:06Z Real-time procedural modeling of fracture of brittle materials in games Sheikh Dawood Abdul Ajees Henry Johan School of Computer Engineering TQ Global Game Lab DRNTU::Engineering::Computer science and engineering::Computing methodologies::Computer graphics This thesis addresses the problem of dynamically modeling fracture of brittle objects in next-generation games. The challenges of this research are to implement a fracture framework in real-time and that produces results that are visually realistic. An image- based procedural approach is proposed since speed and memory usage are important factors in a commercial game system. The criteria for fracture depend on the strength of the impact force and position of the impact point. The crack patterns are based on a probability texture that defines the weak areas of the object where the crack propagates. The probability textures are different for various materials and are specifically designed by the user. Our technique is unique and allows the user to have more control over the shape of the fragments for different types of objects. The results presented demonstrate that the fragments can be dynamically generated in real-time. MASTER OF ENGINEERING (SCE) 2009-03-16T03:53:24Z 2009-03-16T03:53:24Z 2009 2009 Thesis Sheikh Dawood Abdul Ajees. (2009). Real-time procedural modeling of fracture of brittle materials in games. Master’s thesis, Nanyang Technological University, Singapore. https://hdl.handle.net/10356/14962 10.32657/10356/14962 en 108 p. application/pdf
institution Nanyang Technological University
building NTU Library
continent Asia
country Singapore
Singapore
content_provider NTU Library
collection DR-NTU
language English
topic DRNTU::Engineering::Computer science and engineering::Computing methodologies::Computer graphics
spellingShingle DRNTU::Engineering::Computer science and engineering::Computing methodologies::Computer graphics
Sheikh Dawood Abdul Ajees
Real-time procedural modeling of fracture of brittle materials in games
description This thesis addresses the problem of dynamically modeling fracture of brittle objects in next-generation games. The challenges of this research are to implement a fracture framework in real-time and that produces results that are visually realistic. An image- based procedural approach is proposed since speed and memory usage are important factors in a commercial game system. The criteria for fracture depend on the strength of the impact force and position of the impact point. The crack patterns are based on a probability texture that defines the weak areas of the object where the crack propagates. The probability textures are different for various materials and are specifically designed by the user. Our technique is unique and allows the user to have more control over the shape of the fragments for different types of objects. The results presented demonstrate that the fragments can be dynamically generated in real-time.
author2 Henry Johan
author_facet Henry Johan
Sheikh Dawood Abdul Ajees
format Theses and Dissertations
author Sheikh Dawood Abdul Ajees
author_sort Sheikh Dawood Abdul Ajees
title Real-time procedural modeling of fracture of brittle materials in games
title_short Real-time procedural modeling of fracture of brittle materials in games
title_full Real-time procedural modeling of fracture of brittle materials in games
title_fullStr Real-time procedural modeling of fracture of brittle materials in games
title_full_unstemmed Real-time procedural modeling of fracture of brittle materials in games
title_sort real-time procedural modeling of fracture of brittle materials in games
publishDate 2009
url https://hdl.handle.net/10356/14962
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