ComCre : the community creature
ComCre the community creature, is a virtual pet (V-Pet) game installation that aims to make players aware about the interconnectedness of cause and effect. Where our actions transcend the artificial boundaries of our singular lives and permeates into those of others and the actions of others unto ou...
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Format: | Final Year Project |
Language: | English |
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Nanyang Technological University
2021
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Online Access: | https://hdl.handle.net/10356/149778 |
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sg-ntu-dr.10356-1497782023-03-11T19:48:29Z ComCre : the community creature Muhammad Shaherfi Haidi Sidin Gray Hodgkinson Kristy H.A. Kang School of Art, Design and Media khakang@ntu.edu.sg, ghodgkinson@ntu.edu.sg Visual arts and music::Media ComCre the community creature, is a virtual pet (V-Pet) game installation that aims to make players aware about the interconnectedness of cause and effect. Where our actions transcend the artificial boundaries of our singular lives and permeates into those of others and the actions of others unto ours. This is conveyed through the natural chaos of communal cooperative game play, where the community interacts with minigame stations to evolve the v-pet into the form that embodies their values the most. Within this space, every action and interaction has gravity and affects the V-Pet’s growth. Bachelor of Fine Arts in Interactive Media 2021-06-08T03:06:40Z 2021-06-08T03:06:40Z 2021 Final Year Project (FYP) Muhammad Shaherfi Haidi Sidin (2021). ComCre : the community creature. Final Year Project (FYP), Nanyang Technological University, Singapore. https://hdl.handle.net/10356/149778 https://hdl.handle.net/10356/149778 en application/pdf Nanyang Technological University |
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Visual arts and music::Media Muhammad Shaherfi Haidi Sidin ComCre : the community creature |
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ComCre the community creature, is a virtual pet (V-Pet) game installation that aims to make players aware about the interconnectedness of cause and effect. Where our actions transcend the artificial boundaries of our singular lives and permeates into those of others and the actions of others unto ours. This is conveyed through the natural chaos of communal cooperative game play, where the community interacts with minigame stations to evolve the v-pet into the form that embodies their values the most. Within this space, every action and interaction has gravity and affects the V-Pet’s growth. |
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Gray Hodgkinson |
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Gray Hodgkinson Muhammad Shaherfi Haidi Sidin |
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Final Year Project |
author |
Muhammad Shaherfi Haidi Sidin |
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Muhammad Shaherfi Haidi Sidin |
title |
ComCre : the community creature |
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ComCre : the community creature |
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ComCre : the community creature |
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ComCre : the community creature |
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ComCre : the community creature |
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comcre : the community creature |
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Nanyang Technological University |
publishDate |
2021 |
url |
https://hdl.handle.net/10356/149778 |
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1761782004147290112 |