ComCre : the community creature

ComCre the community creature, is a virtual pet (V-Pet) game installation that aims to make players aware about the interconnectedness of cause and effect. Where our actions transcend the artificial boundaries of our singular lives and permeates into those of others and the actions of others unto ou...

Full description

Saved in:
Bibliographic Details
Main Author: Muhammad Shaherfi Haidi Sidin
Other Authors: Gray Hodgkinson
Format: Final Year Project
Language:English
Published: Nanyang Technological University 2021
Subjects:
Online Access:https://hdl.handle.net/10356/149778
Tags: Add Tag
No Tags, Be the first to tag this record!
Institution: Nanyang Technological University
Language: English
id sg-ntu-dr.10356-149778
record_format dspace
spelling sg-ntu-dr.10356-1497782023-03-11T19:48:29Z ComCre : the community creature Muhammad Shaherfi Haidi Sidin Gray Hodgkinson Kristy H.A. Kang School of Art, Design and Media khakang@ntu.edu.sg, ghodgkinson@ntu.edu.sg Visual arts and music::Media ComCre the community creature, is a virtual pet (V-Pet) game installation that aims to make players aware about the interconnectedness of cause and effect. Where our actions transcend the artificial boundaries of our singular lives and permeates into those of others and the actions of others unto ours. This is conveyed through the natural chaos of communal cooperative game play, where the community interacts with minigame stations to evolve the v-pet into the form that embodies their values the most. Within this space, every action and interaction has gravity and affects the V-Pet’s growth. Bachelor of Fine Arts in Interactive Media 2021-06-08T03:06:40Z 2021-06-08T03:06:40Z 2021 Final Year Project (FYP) Muhammad Shaherfi Haidi Sidin (2021). ComCre : the community creature. Final Year Project (FYP), Nanyang Technological University, Singapore. https://hdl.handle.net/10356/149778 https://hdl.handle.net/10356/149778 en application/pdf Nanyang Technological University
institution Nanyang Technological University
building NTU Library
continent Asia
country Singapore
Singapore
content_provider NTU Library
collection DR-NTU
language English
topic Visual arts and music::Media
spellingShingle Visual arts and music::Media
Muhammad Shaherfi Haidi Sidin
ComCre : the community creature
description ComCre the community creature, is a virtual pet (V-Pet) game installation that aims to make players aware about the interconnectedness of cause and effect. Where our actions transcend the artificial boundaries of our singular lives and permeates into those of others and the actions of others unto ours. This is conveyed through the natural chaos of communal cooperative game play, where the community interacts with minigame stations to evolve the v-pet into the form that embodies their values the most. Within this space, every action and interaction has gravity and affects the V-Pet’s growth.
author2 Gray Hodgkinson
author_facet Gray Hodgkinson
Muhammad Shaherfi Haidi Sidin
format Final Year Project
author Muhammad Shaherfi Haidi Sidin
author_sort Muhammad Shaherfi Haidi Sidin
title ComCre : the community creature
title_short ComCre : the community creature
title_full ComCre : the community creature
title_fullStr ComCre : the community creature
title_full_unstemmed ComCre : the community creature
title_sort comcre : the community creature
publisher Nanyang Technological University
publishDate 2021
url https://hdl.handle.net/10356/149778
_version_ 1761782004147290112