Take away
Living standards in urbanised cities, such as Singapore, are prone to be quick-paced and transitory. Thus, lesser opportunities are present to foster intimacy in settings involving family and friends. Take Away is a board game that aims to reconnect already existing relations, or create new ones, th...
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Format: | Final Year Project |
Language: | English |
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Nanyang Technological University
2021
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Online Access: | https://hdl.handle.net/10356/149843 |
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sg-ntu-dr.10356-1498432023-03-11T19:48:41Z Take away Cheng, Clara Boon Ruan Desmond Pang Hee Wee School of Art, Design and Media desmond.pang@ntu.edu.sg Visual arts and music Visual arts and music::Drawing, design and illustration Visual arts and music::Design Living standards in urbanised cities, such as Singapore, are prone to be quick-paced and transitory. Thus, lesser opportunities are present to foster intimacy in settings involving family and friends. Take Away is a board game that aims to reconnect already existing relations, or create new ones, through reflective, purpose driven cards centred around the topic of food. Often, food itself can forge a bridge between two separate individuals. This can be done, through a conversation over a meal, or a banter over cuisine favourites. The game implements various food-themed conversation starters that allow players to deepen their understanding of one another through motions of the game. Take Away hopes to take fostering intimacy a step further, by pre-empting cooking as an activity through its end intention of customised recipes, unique to the game’s players. Bachelor of Fine Arts in Design Art 2021-06-09T03:56:20Z 2021-06-09T03:56:20Z 2021 Final Year Project (FYP) Cheng, C. B. R. (2021). Take away. Final Year Project (FYP), Nanyang Technological University, Singapore. https://hdl.handle.net/10356/149843 https://hdl.handle.net/10356/149843 en application/pdf Nanyang Technological University |
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Visual arts and music Visual arts and music::Drawing, design and illustration Visual arts and music::Design |
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Visual arts and music Visual arts and music::Drawing, design and illustration Visual arts and music::Design Cheng, Clara Boon Ruan Take away |
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Living standards in urbanised cities, such as Singapore, are prone to be quick-paced and transitory. Thus, lesser opportunities are present to foster intimacy in settings involving family and friends. Take Away is a board game that aims to reconnect already existing relations, or create new ones, through reflective, purpose driven cards centred around the topic of food. Often, food itself can forge a bridge between two separate individuals. This can be done, through a conversation over a meal, or a banter over cuisine favourites. The game implements various food-themed conversation starters that allow players to deepen their understanding of one another through motions of the game. Take Away hopes to take fostering intimacy a step further, by pre-empting cooking as an activity through its end intention of customised recipes, unique to the game’s players. |
author2 |
Desmond Pang Hee Wee |
author_facet |
Desmond Pang Hee Wee Cheng, Clara Boon Ruan |
format |
Final Year Project |
author |
Cheng, Clara Boon Ruan |
author_sort |
Cheng, Clara Boon Ruan |
title |
Take away |
title_short |
Take away |
title_full |
Take away |
title_fullStr |
Take away |
title_full_unstemmed |
Take away |
title_sort |
take away |
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Nanyang Technological University |
publishDate |
2021 |
url |
https://hdl.handle.net/10356/149843 |
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1761781395563216896 |