A VR based game design and development

The goal of this project is to design and develop a Virtual Reality (VR) game environment for patients of Institute of Mental Health (IMH). Before they are released, they need to be evaluated as competent in certain skills which allow them to live independently in society. The game that I have dev...

Full description

Saved in:
Bibliographic Details
Main Author: Hoe, Clara Yun Zhen
Other Authors: Lihui CHEN
Format: Final Year Project
Language:English
Published: Nanyang Technological University 2021
Subjects:
Online Access:https://hdl.handle.net/10356/150244
Tags: Add Tag
No Tags, Be the first to tag this record!
Institution: Nanyang Technological University
Language: English
id sg-ntu-dr.10356-150244
record_format dspace
spelling sg-ntu-dr.10356-1502442023-07-07T18:17:33Z A VR based game design and development Hoe, Clara Yun Zhen Lihui CHEN Shen Zhiqi School of Electrical and Electronic Engineering ZQShen@ntu.edu.sg, ELHCHEN@ntu.edu.sg Engineering::Computer science and engineering::Computer applications Engineering::Electrical and electronic engineering The goal of this project is to design and develop a Virtual Reality (VR) game environment for patients of Institute of Mental Health (IMH). Before they are released, they need to be evaluated as competent in certain skills which allow them to live independently in society. The game that I have developed, Morning Life Program would hence be used as an evaluation tool for patients of IMH. This game would zoom into what the patient would do if they were living alone in their own apartment, and the possible morning routines that follow up. In this report, I would go into detail about the effectiveness of VR as a tool in conducting psychological evaluation for mental health patients. I would also talk about the game design and the entire workflow of developing this VR game, including the limitations and challenges faced during the development process. As this project is about developing an interactive tool in VR, this project also dives into the Human Computer Interaction (HCI) and user experience. User testing was conducted to determine the effectiveness and possible issues of VR and the game itself. The findings of the user testing would be addressed along with their feedback on the game. In conclusion, which will be the aim of this report, is to prove that VR can be a very effective tool for evaluation of mental health patients. The game that I have developed, Morning Life Program can be a useful for this purpose and has the potential to be developed further. I believe that more games like Morning Life Program can be developed upon to carry out such purposes. Bachelor of Engineering (Information Engineering and Media) 2021-06-13T06:50:24Z 2021-06-13T06:50:24Z 2021 Final Year Project (FYP) Hoe, C. Y. Z. (2021). A VR based game design and development. Final Year Project (FYP), Nanyang Technological University, Singapore. https://hdl.handle.net/10356/150244 https://hdl.handle.net/10356/150244 en application/pdf Nanyang Technological University
institution Nanyang Technological University
building NTU Library
continent Asia
country Singapore
Singapore
content_provider NTU Library
collection DR-NTU
language English
topic Engineering::Computer science and engineering::Computer applications
Engineering::Electrical and electronic engineering
spellingShingle Engineering::Computer science and engineering::Computer applications
Engineering::Electrical and electronic engineering
Hoe, Clara Yun Zhen
A VR based game design and development
description The goal of this project is to design and develop a Virtual Reality (VR) game environment for patients of Institute of Mental Health (IMH). Before they are released, they need to be evaluated as competent in certain skills which allow them to live independently in society. The game that I have developed, Morning Life Program would hence be used as an evaluation tool for patients of IMH. This game would zoom into what the patient would do if they were living alone in their own apartment, and the possible morning routines that follow up. In this report, I would go into detail about the effectiveness of VR as a tool in conducting psychological evaluation for mental health patients. I would also talk about the game design and the entire workflow of developing this VR game, including the limitations and challenges faced during the development process. As this project is about developing an interactive tool in VR, this project also dives into the Human Computer Interaction (HCI) and user experience. User testing was conducted to determine the effectiveness and possible issues of VR and the game itself. The findings of the user testing would be addressed along with their feedback on the game. In conclusion, which will be the aim of this report, is to prove that VR can be a very effective tool for evaluation of mental health patients. The game that I have developed, Morning Life Program can be a useful for this purpose and has the potential to be developed further. I believe that more games like Morning Life Program can be developed upon to carry out such purposes.
author2 Lihui CHEN
author_facet Lihui CHEN
Hoe, Clara Yun Zhen
format Final Year Project
author Hoe, Clara Yun Zhen
author_sort Hoe, Clara Yun Zhen
title A VR based game design and development
title_short A VR based game design and development
title_full A VR based game design and development
title_fullStr A VR based game design and development
title_full_unstemmed A VR based game design and development
title_sort vr based game design and development
publisher Nanyang Technological University
publishDate 2021
url https://hdl.handle.net/10356/150244
_version_ 1772827862095626240