3D mesh transmission over bandwidth-limited networks

With the advance of wireless communications and the increased processing power of wireless devices, network-based graphics applications such as online virtual reality and online games are now being extended from wired broadband networks to wireless networks. However, it is a challenging task to tran...

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Main Author: Guan, Wei
Other Authors: Cai Jianfei
Format: Theses and Dissertations
Language:English
Published: 2009
Subjects:
Online Access:https://hdl.handle.net/10356/15166
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Institution: Nanyang Technological University
Language: English
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spelling sg-ntu-dr.10356-151662023-03-04T00:40:05Z 3D mesh transmission over bandwidth-limited networks Guan, Wei Cai Jianfei School of Computer Engineering Centre for Multimedia and Network Technology DRNTU::Engineering::Computer science and engineering::Computer systems organization::Computer-communication networks With the advance of wireless communications and the increased processing power of wireless devices, network-based graphics applications such as online virtual reality and online games are now being extended from wired broadband networks to wireless networks. However, it is a challenging task to transmit complex graphics models over wireless networks due to huge data volume of complex 3D graphics models and limited bandwidth of wireless channels. The objectives of this research is to re-exam the existing mesh compression techniques and adapt them for efficient 3D mesh transmission over bandwidth-limited networks. By noticing that most of the existing 3D mesh coding algorithms transmit unnecessary invisible portions of 3D mesh models, we propose a novel view-dependent 3D model transmission scheme, where a 3D model is partitioned into a number of segments, each segment is then independently coded using the MPEG-4 3DMC coding algorithm, and finally only the visible segments are selected and delivered to the client. Moreover, we also propose analytical models to find the optimal number of segments so as to minimize the average transmission size. Simulation results show that such a view-based 3D model transmission is able to substantially save the transmission bandwidth and therefore has a significant impact on wireless graphics applications. MASTER OF ENGINEERING (SCE) 2009-04-08T02:57:37Z 2009-04-08T02:57:37Z 2008 2008 Thesis Guan, W. (2008). 3D mesh transmission over bandwidth-limited networks. Master’s thesis, Nanyang Technological University, Singapore. https://hdl.handle.net/10356/15166 10.32657/10356/15166 en 69 p. application/pdf
institution Nanyang Technological University
building NTU Library
continent Asia
country Singapore
Singapore
content_provider NTU Library
collection DR-NTU
language English
topic DRNTU::Engineering::Computer science and engineering::Computer systems organization::Computer-communication networks
spellingShingle DRNTU::Engineering::Computer science and engineering::Computer systems organization::Computer-communication networks
Guan, Wei
3D mesh transmission over bandwidth-limited networks
description With the advance of wireless communications and the increased processing power of wireless devices, network-based graphics applications such as online virtual reality and online games are now being extended from wired broadband networks to wireless networks. However, it is a challenging task to transmit complex graphics models over wireless networks due to huge data volume of complex 3D graphics models and limited bandwidth of wireless channels. The objectives of this research is to re-exam the existing mesh compression techniques and adapt them for efficient 3D mesh transmission over bandwidth-limited networks. By noticing that most of the existing 3D mesh coding algorithms transmit unnecessary invisible portions of 3D mesh models, we propose a novel view-dependent 3D model transmission scheme, where a 3D model is partitioned into a number of segments, each segment is then independently coded using the MPEG-4 3DMC coding algorithm, and finally only the visible segments are selected and delivered to the client. Moreover, we also propose analytical models to find the optimal number of segments so as to minimize the average transmission size. Simulation results show that such a view-based 3D model transmission is able to substantially save the transmission bandwidth and therefore has a significant impact on wireless graphics applications.
author2 Cai Jianfei
author_facet Cai Jianfei
Guan, Wei
format Theses and Dissertations
author Guan, Wei
author_sort Guan, Wei
title 3D mesh transmission over bandwidth-limited networks
title_short 3D mesh transmission over bandwidth-limited networks
title_full 3D mesh transmission over bandwidth-limited networks
title_fullStr 3D mesh transmission over bandwidth-limited networks
title_full_unstemmed 3D mesh transmission over bandwidth-limited networks
title_sort 3d mesh transmission over bandwidth-limited networks
publishDate 2009
url https://hdl.handle.net/10356/15166
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