Ping pong : an exergame for cognitive inhibition training
Cognitive inhibition, a key constituent of healthy cognition, has been shown to be susceptible to age-related cognitive declines. Research has shown that cognitive rehabilitation training can facilitate older adults to maintain healthy cognitive functions. Compared to cognitive rehabilitation alone,...
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sg-ntu-dr.10356-1527162021-09-29T00:38:33Z Ping pong : an exergame for cognitive inhibition training Zhang, Hao Shen, Zhiqi Liu, Siyuan Yuan, Dazhong Miao, Chunyan School of Computer Science and Engineering Joint NTU-UBC Research Centre of Excellence in Active Living for the Elderly (LILY) Engineering::Computer science and engineering Cognitive Decline Cognitive Functions Cognitive inhibition, a key constituent of healthy cognition, has been shown to be susceptible to age-related cognitive declines. Research has shown that cognitive rehabilitation training can facilitate older adults to maintain healthy cognitive functions. Compared to cognitive rehabilitation alone, the combination of physical and cognitive exercises is more effective to train older adults’ cognitive functions. Focusing on the training of older adults’ cognitive inhibition, we design the Ping Pong exergame in this work, which incorporates the traditional cognitive task with physical exercises in the game environment to improve older adults’ cognitive inhibition. A longitudinal study was conducted to evaluate the usability of Ping Pong exergame and its effectiveness on training older adults’ cognitive inhibition. The results show that the Ping Pong exergame received a good usability score and players presented significantly better performance in cognitive tasks after playing the exergame. AI Singapore Ministry of Health (MOH) National Research Foundation (NRF) Accepted version This research is supported, in part, by the Singapore Ministry of Health under its National Innovation Challenge on Active and Confident Ageing (NIC Project No. MOH/NIC/COG04/2017), and also by the National Research Foundation, Singapore, under its AI Singapore Programme (AISG Award No: AISG–GC–2019–003). 2021-09-29T00:35:34Z 2021-09-29T00:35:34Z 2021 Journal Article Zhang, H., Shen, Z., Liu, S., Yuan, D. & Miao, C. (2021). Ping pong : an exergame for cognitive inhibition training. International Journal of Human-Computer Interaction, 37(12), 1104-1115. https://dx.doi.org/10.1080/10447318.2020.1870826 1044-7318 https://hdl.handle.net/10356/152716 10.1080/10447318.2020.1870826 2-s2.0-85099359595 12 37 1104 1115 en AISG–GC–2019–003 MOH/NIC/COG04/2017 International Journal of Human-Computer Interaction This is an Accepted Manuscript of an article published by Taylor & Francis in International Journal of Human-Computer Interaction on 12 Jan 2021, available online: http://www.tandfonline.com/10.1080/10447318.2020.1870826. application/pdf |
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Engineering::Computer science and engineering Cognitive Decline Cognitive Functions Zhang, Hao Shen, Zhiqi Liu, Siyuan Yuan, Dazhong Miao, Chunyan Ping pong : an exergame for cognitive inhibition training |
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Cognitive inhibition, a key constituent of healthy cognition, has been shown to be susceptible to age-related cognitive declines. Research has shown that cognitive rehabilitation training can facilitate older adults to maintain healthy cognitive functions. Compared to cognitive rehabilitation alone, the combination of physical and cognitive exercises is more effective to train older adults’ cognitive functions. Focusing on the training of older adults’ cognitive inhibition, we design the Ping Pong exergame in this work, which incorporates the traditional cognitive task with physical exercises in the game environment to improve older adults’ cognitive inhibition. A longitudinal study was conducted to evaluate the usability of Ping Pong exergame and its effectiveness on training older adults’ cognitive inhibition. The results show that the Ping Pong exergame received a good usability score and players presented significantly better performance in cognitive tasks after playing the exergame. |
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School of Computer Science and Engineering |
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School of Computer Science and Engineering Zhang, Hao Shen, Zhiqi Liu, Siyuan Yuan, Dazhong Miao, Chunyan |
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Article |
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Zhang, Hao Shen, Zhiqi Liu, Siyuan Yuan, Dazhong Miao, Chunyan |
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Zhang, Hao |
title |
Ping pong : an exergame for cognitive inhibition training |
title_short |
Ping pong : an exergame for cognitive inhibition training |
title_full |
Ping pong : an exergame for cognitive inhibition training |
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Ping pong : an exergame for cognitive inhibition training |
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Ping pong : an exergame for cognitive inhibition training |
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ping pong : an exergame for cognitive inhibition training |
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2021 |
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https://hdl.handle.net/10356/152716 |
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