Ping pong : an exergame for cognitive inhibition training

Cognitive inhibition, a key constituent of healthy cognition, has been shown to be susceptible to age-related cognitive declines. Research has shown that cognitive rehabilitation training can facilitate older adults to maintain healthy cognitive functions. Compared to cognitive rehabilitation alone,...

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Main Authors: Zhang, Hao, Shen, Zhiqi, Liu, Siyuan, Yuan, Dazhong, Miao, Chunyan
Other Authors: School of Computer Science and Engineering
Format: Article
Language:English
Published: 2021
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Online Access:https://hdl.handle.net/10356/152716
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Institution: Nanyang Technological University
Language: English
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spelling sg-ntu-dr.10356-1527162021-09-29T00:38:33Z Ping pong : an exergame for cognitive inhibition training Zhang, Hao Shen, Zhiqi Liu, Siyuan Yuan, Dazhong Miao, Chunyan School of Computer Science and Engineering Joint NTU-UBC Research Centre of Excellence in Active Living for the Elderly (LILY) Engineering::Computer science and engineering Cognitive Decline Cognitive Functions Cognitive inhibition, a key constituent of healthy cognition, has been shown to be susceptible to age-related cognitive declines. Research has shown that cognitive rehabilitation training can facilitate older adults to maintain healthy cognitive functions. Compared to cognitive rehabilitation alone, the combination of physical and cognitive exercises is more effective to train older adults’ cognitive functions. Focusing on the training of older adults’ cognitive inhibition, we design the Ping Pong exergame in this work, which incorporates the traditional cognitive task with physical exercises in the game environment to improve older adults’ cognitive inhibition. A longitudinal study was conducted to evaluate the usability of Ping Pong exergame and its effectiveness on training older adults’ cognitive inhibition. The results show that the Ping Pong exergame received a good usability score and players presented significantly better performance in cognitive tasks after playing the exergame. AI Singapore Ministry of Health (MOH) National Research Foundation (NRF) Accepted version This research is supported, in part, by the Singapore Ministry of Health under its National Innovation Challenge on Active and Confident Ageing (NIC Project No. MOH/NIC/COG04/2017), and also by the National Research Foundation, Singapore, under its AI Singapore Programme (AISG Award No: AISG–GC–2019–003). 2021-09-29T00:35:34Z 2021-09-29T00:35:34Z 2021 Journal Article Zhang, H., Shen, Z., Liu, S., Yuan, D. & Miao, C. (2021). Ping pong : an exergame for cognitive inhibition training. International Journal of Human-Computer Interaction, 37(12), 1104-1115. https://dx.doi.org/10.1080/10447318.2020.1870826 1044-7318 https://hdl.handle.net/10356/152716 10.1080/10447318.2020.1870826 2-s2.0-85099359595 12 37 1104 1115 en AISG–GC–2019–003 MOH/NIC/COG04/2017 International Journal of Human-Computer Interaction This is an Accepted Manuscript of an article published by Taylor & Francis in International Journal of Human-Computer Interaction on 12 Jan 2021, available online: http://www.tandfonline.com/10.1080/10447318.2020.1870826. application/pdf
institution Nanyang Technological University
building NTU Library
continent Asia
country Singapore
Singapore
content_provider NTU Library
collection DR-NTU
language English
topic Engineering::Computer science and engineering
Cognitive Decline
Cognitive Functions
spellingShingle Engineering::Computer science and engineering
Cognitive Decline
Cognitive Functions
Zhang, Hao
Shen, Zhiqi
Liu, Siyuan
Yuan, Dazhong
Miao, Chunyan
Ping pong : an exergame for cognitive inhibition training
description Cognitive inhibition, a key constituent of healthy cognition, has been shown to be susceptible to age-related cognitive declines. Research has shown that cognitive rehabilitation training can facilitate older adults to maintain healthy cognitive functions. Compared to cognitive rehabilitation alone, the combination of physical and cognitive exercises is more effective to train older adults’ cognitive functions. Focusing on the training of older adults’ cognitive inhibition, we design the Ping Pong exergame in this work, which incorporates the traditional cognitive task with physical exercises in the game environment to improve older adults’ cognitive inhibition. A longitudinal study was conducted to evaluate the usability of Ping Pong exergame and its effectiveness on training older adults’ cognitive inhibition. The results show that the Ping Pong exergame received a good usability score and players presented significantly better performance in cognitive tasks after playing the exergame.
author2 School of Computer Science and Engineering
author_facet School of Computer Science and Engineering
Zhang, Hao
Shen, Zhiqi
Liu, Siyuan
Yuan, Dazhong
Miao, Chunyan
format Article
author Zhang, Hao
Shen, Zhiqi
Liu, Siyuan
Yuan, Dazhong
Miao, Chunyan
author_sort Zhang, Hao
title Ping pong : an exergame for cognitive inhibition training
title_short Ping pong : an exergame for cognitive inhibition training
title_full Ping pong : an exergame for cognitive inhibition training
title_fullStr Ping pong : an exergame for cognitive inhibition training
title_full_unstemmed Ping pong : an exergame for cognitive inhibition training
title_sort ping pong : an exergame for cognitive inhibition training
publishDate 2021
url https://hdl.handle.net/10356/152716
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