Sense of familiarity : improving older adults' adaptation to exergames
Exergames are proven to be effective in helping older adults improve their physical and mental capabilities. However, older adults' maladaptation to exergames may occur due to the complexity of game tasks and interfaces. In this work, we show that familiarity can improve older adults' adap...
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sg-ntu-dr.10356-1527862021-09-29T08:05:24Z Sense of familiarity : improving older adults' adaptation to exergames Zhang, Hao Interdisciplinary Graduate School (IGS) 2019 CHI Conference on Human Factors in Computing Systems (CHI EA '19) Engineering::Computer science and engineering::Computer applications::Arts and humanities Older Adults Exergames Exergames are proven to be effective in helping older adults improve their physical and mental capabilities. However, older adults' maladaptation to exergames may occur due to the complexity of game tasks and interfaces. In this work, we show that familiarity can improve older adults' adaptation to exergames. The results of our first study indicate that older adults with higher level of familiarity to exergames exhibit higher level of motivation and ability. To maximize the effectiveness of exergames, it is helpful to provide older adults exergames which they are more familiar with. To evaluate the familiarity level of exergames, we propose a novel familiarity model with five factors, namely prior experience, positive emotion, repeated time, level of processing, and retention rate. Results from our second study show that the identified five factors have significant positive correlations with familiarity and there is a high positive correlation between familiarity levels and participants' satisfaction to the exergames. Ministry of Health (MOH) National Research Foundation (NRF) This research is supported, in part, by the National Research Foundation, Prime Minister’s Office, Singapore under its IDM Futures Funding Initiative and the Singapore Ministry of Health under its National Innovation Challenge on Active and Confident Ageing (NIC Project No. MOH/NIC/COG04/2017). 2021-09-29T08:05:24Z 2021-09-29T08:05:24Z 2019 Conference Paper Zhang, H. (2019). Sense of familiarity : improving older adults' adaptation to exergames. 2019 CHI Conference on Human Factors in Computing Systems (CHI EA '19), May 2019, SRC14-. https://dx.doi.org/10.1145/3290607.3308460 9781450359719 https://hdl.handle.net/10356/152786 10.1145/3290607.3308460 2-s2.0-85067287826 May 2019 SRC14 en MOH/NIC/COG04/2017 © 2019 The owner/author(s). All rights reserved. |
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Engineering::Computer science and engineering::Computer applications::Arts and humanities Older Adults Exergames Zhang, Hao Sense of familiarity : improving older adults' adaptation to exergames |
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Exergames are proven to be effective in helping older adults improve their physical and mental capabilities. However, older adults' maladaptation to exergames may occur due to the complexity of game tasks and interfaces. In this work, we show that familiarity can improve older adults' adaptation to exergames. The results of our first study indicate that older adults with higher level of familiarity to exergames exhibit higher level of motivation and ability. To maximize the effectiveness of exergames, it is helpful to provide older adults exergames which they are more familiar with. To evaluate the familiarity level of exergames, we propose a novel familiarity model with five factors, namely prior experience, positive emotion, repeated time, level of processing, and retention rate. Results from our second study show that the identified five factors have significant positive correlations with familiarity and there is a high positive correlation between familiarity levels and participants' satisfaction to the exergames. |
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Interdisciplinary Graduate School (IGS) |
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Interdisciplinary Graduate School (IGS) Zhang, Hao |
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Conference or Workshop Item |
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Zhang, Hao |
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Zhang, Hao |
title |
Sense of familiarity : improving older adults' adaptation to exergames |
title_short |
Sense of familiarity : improving older adults' adaptation to exergames |
title_full |
Sense of familiarity : improving older adults' adaptation to exergames |
title_fullStr |
Sense of familiarity : improving older adults' adaptation to exergames |
title_full_unstemmed |
Sense of familiarity : improving older adults' adaptation to exergames |
title_sort |
sense of familiarity : improving older adults' adaptation to exergames |
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2021 |
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https://hdl.handle.net/10356/152786 |
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1712300651633967104 |