Virtual reality (VR) game
Virtual Reality (VR) is widely use in the industrial nowadays, especially for sports games. The VR technologies allow people to connect within the virtual reality world anywhere and anytime regardless of the distance and pandemic situations. However, there are still some restrictions and software bu...
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Nanyang Technological University
2021
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sg-ntu-dr.10356-1532052021-11-16T05:32:21Z Virtual reality (VR) game Long, Shi Sheng Lin Feng School of Computer Science and Engineering ASFLIN@ntu.edu.sg Engineering::Computer science and engineering Virtual Reality (VR) is widely use in the industrial nowadays, especially for sports games. The VR technologies allow people to connect within the virtual reality world anywhere and anytime regardless of the distance and pandemic situations. However, there are still some restrictions and software bugs in the virtual world. An algorithm for continuous dynamic collision detection is developed for VR pool games. The sweep-based 3D physics is applied to the cue ball and object ball movements, which ensures that the fast-moving balls collide with each other. Also, The Time-of Impact algorithms are exploited to compute potential collisions for an object by sweeping its forward trajectory using its current velocity. Experimental results are presented in an immersive and interactive virtual pool environment, showing comparative advantages of accuracy in ball trajectory generations over the existing methods. This work is partially submitted for 2022 International Workshop on Advance Image Technology (IWAIT) conference. Bachelor of Engineering (Computer Science) 2021-11-16T03:12:45Z 2021-11-16T03:12:45Z 2021 Final Year Project (FYP) Long, S. S. (2021). Virtual reality (VR) game. Final Year Project (FYP), Nanyang Technological University, Singapore. https://hdl.handle.net/10356/153205 https://hdl.handle.net/10356/153205 en SCSE20 – 0834 application/pdf Nanyang Technological University |
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Engineering::Computer science and engineering Long, Shi Sheng Virtual reality (VR) game |
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Virtual Reality (VR) is widely use in the industrial nowadays, especially for sports games. The VR technologies allow people to connect within the virtual reality world anywhere and anytime regardless of the distance and pandemic situations. However, there are still some restrictions and software bugs in the virtual world.
An algorithm for continuous dynamic collision detection is developed for VR pool games. The sweep-based 3D physics is applied to the cue ball and object ball movements, which ensures that the fast-moving balls collide with each other. Also, The Time-of Impact algorithms are exploited to compute potential collisions for an object by sweeping its forward trajectory using its current velocity. Experimental results are presented in an immersive and interactive virtual pool environment, showing comparative advantages of accuracy in ball trajectory generations over the existing methods.
This work is partially submitted for 2022 International Workshop on Advance Image Technology (IWAIT) conference. |
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Lin Feng |
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Lin Feng Long, Shi Sheng |
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Final Year Project |
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Long, Shi Sheng |
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Long, Shi Sheng |
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Virtual reality (VR) game |
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Virtual reality (VR) game |
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Virtual reality (VR) game |
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Virtual reality (VR) game |
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Virtual reality (VR) game |
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virtual reality (vr) game |
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Nanyang Technological University |
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2021 |
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https://hdl.handle.net/10356/153205 |
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