Virtual reality (VR) game

Virtual Reality (VR) is widely use in the industrial nowadays, especially for sports games. The VR technologies allow people to connect within the virtual reality world anywhere and anytime regardless of the distance and pandemic situations. However, there are still some restrictions and software bu...

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Bibliographic Details
Main Author: Long, Shi Sheng
Other Authors: Lin Feng
Format: Final Year Project
Language:English
Published: Nanyang Technological University 2021
Subjects:
Online Access:https://hdl.handle.net/10356/153205
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Institution: Nanyang Technological University
Language: English
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spelling sg-ntu-dr.10356-1532052021-11-16T05:32:21Z Virtual reality (VR) game Long, Shi Sheng Lin Feng School of Computer Science and Engineering ASFLIN@ntu.edu.sg Engineering::Computer science and engineering Virtual Reality (VR) is widely use in the industrial nowadays, especially for sports games. The VR technologies allow people to connect within the virtual reality world anywhere and anytime regardless of the distance and pandemic situations. However, there are still some restrictions and software bugs in the virtual world. An algorithm for continuous dynamic collision detection is developed for VR pool games. The sweep-based 3D physics is applied to the cue ball and object ball movements, which ensures that the fast-moving balls collide with each other. Also, The Time-of Impact algorithms are exploited to compute potential collisions for an object by sweeping its forward trajectory using its current velocity. Experimental results are presented in an immersive and interactive virtual pool environment, showing comparative advantages of accuracy in ball trajectory generations over the existing methods. This work is partially submitted for 2022 International Workshop on Advance Image Technology (IWAIT) conference. Bachelor of Engineering (Computer Science) 2021-11-16T03:12:45Z 2021-11-16T03:12:45Z 2021 Final Year Project (FYP) Long, S. S. (2021). Virtual reality (VR) game. Final Year Project (FYP), Nanyang Technological University, Singapore. https://hdl.handle.net/10356/153205 https://hdl.handle.net/10356/153205 en SCSE20 – 0834 application/pdf Nanyang Technological University
institution Nanyang Technological University
building NTU Library
continent Asia
country Singapore
Singapore
content_provider NTU Library
collection DR-NTU
language English
topic Engineering::Computer science and engineering
spellingShingle Engineering::Computer science and engineering
Long, Shi Sheng
Virtual reality (VR) game
description Virtual Reality (VR) is widely use in the industrial nowadays, especially for sports games. The VR technologies allow people to connect within the virtual reality world anywhere and anytime regardless of the distance and pandemic situations. However, there are still some restrictions and software bugs in the virtual world. An algorithm for continuous dynamic collision detection is developed for VR pool games. The sweep-based 3D physics is applied to the cue ball and object ball movements, which ensures that the fast-moving balls collide with each other. Also, The Time-of Impact algorithms are exploited to compute potential collisions for an object by sweeping its forward trajectory using its current velocity. Experimental results are presented in an immersive and interactive virtual pool environment, showing comparative advantages of accuracy in ball trajectory generations over the existing methods. This work is partially submitted for 2022 International Workshop on Advance Image Technology (IWAIT) conference.
author2 Lin Feng
author_facet Lin Feng
Long, Shi Sheng
format Final Year Project
author Long, Shi Sheng
author_sort Long, Shi Sheng
title Virtual reality (VR) game
title_short Virtual reality (VR) game
title_full Virtual reality (VR) game
title_fullStr Virtual reality (VR) game
title_full_unstemmed Virtual reality (VR) game
title_sort virtual reality (vr) game
publisher Nanyang Technological University
publishDate 2021
url https://hdl.handle.net/10356/153205
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