Mobile game development for disaster management using VR
This project was undertaken with the objective of designing and developing a mobile game which aims to inculcate better disaster preparedness among children. In most school curriculums, Disaster Management is taught as theoretical subject, without real-time practice or implementation of the vario...
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Format: | Final Year Project |
Language: | English |
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Nanyang Technological University
2021
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Online Access: | https://hdl.handle.net/10356/154334 |
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Institution: | Nanyang Technological University |
Language: | English |
Summary: | This project was undertaken with the objective of designing and developing a mobile
game which aims to inculcate better disaster preparedness among children. In most school
curriculums, Disaster Management is taught as theoretical subject, without real-time
practice or implementation of the various Dos and Don’ts needed to be followed during
certain disasters, such as an earthquake or a cyclone. Using Virtual Reality, this game
creates various disaster-like simulations, where the player is tasked to respond quickly
and efficiently to protect himself and mitigate the disaster in the process. The game was
implemented using the Unity3D Game Engine (2019.4.28f1), with graphics and assets
created using Blender as well as from the Unity Asset Store.
The first version of the game, which has been developed so far, simulates two disaster
scenarios – a fire, and an earthquake. It has been built for the Android platform, and is
implemented using a VR Box headset, which simulates the three-dimensional virtual
reality environment, and a Bluetooth controller, which is used to interact with the objects
within the environment, and for navigation of the character. This paper will focus on the
storyboarding, design, and implementation process of each scenario, as well as the
challenges encountered in the process.
There is research to prove that even though Disaster Management is a subject which is
incorporated in most school curriculums, the overall awareness regarding the subject is
quite low across different countries. Furthermore, the level of disaster preparedness and
readiness, especially among children is even lower in percentage. This game aims to teach
children the Dos and Don’ts to be followed during certain disasters, with real-time
practice and implementation. |
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