DE2 : design decisions.
When designers are confronted to make design decisions, we must be able to systemize our choices. Design education in Singapore currently focuses on preparing students for the industry. Through practicality and training students in technological skills, design is generally known as a service ind...
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Format: | Final Year Project |
Language: | English |
Published: |
2009
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Online Access: | http://hdl.handle.net/10356/15495 |
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Institution: | Nanyang Technological University |
Language: | English |
Summary: | When designers are confronted to make design decisions, we must be able to systemize our choices.
Design education in Singapore currently focuses on preparing students for the industry. Through practicality and training students in technological skills, design is generally known as a service industry. However, the trend of graphic design is shifting. In order to elevate the value of design, the new generation of designers needs to lead in taking responsibility for the environment and socio-cultural development.
Since we do not share a singular, limited belief system, it is not possible to create an encyclopedia of the responsibilities of a graphic designer. Therefore, education on designer’s responsibility should not be didactic but rather demonstrative of the various possible ways of approaching a situation.
This design project focuses on a thought-provoking workshop which includes a board game, allowing design students to reflect on designers’ ethos and responsibilities. The objective of this workshop is to enable a systemic change in designers’ perception of our profession and to create awareness in the critical roles and responsibilities we play. Participants observe the impact design has on human behavior and thoughts, society and the environment. Through this experiential workshop and board game, I aim to weave the fabric of designers’ responsibility within our design community. |
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