An esports and sports casting corpus

Esports is a growing industry of competitive video gaming, boasting millions of viewers in many popular leagues and competitions. Yet, esports broadcast viewership still pales in comparison to traditional sports broadcasts despite the emergence of esports into mainstream recognition and monetary val...

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Main Author: Wee, Wan Xuan
Other Authors: Francis Bond
Format: Final Year Project
Language:English
Published: Nanyang Technological University 2022
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Online Access:https://hdl.handle.net/10356/155787
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Institution: Nanyang Technological University
Language: English
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spelling sg-ntu-dr.10356-1557872023-03-11T20:10:37Z An esports and sports casting corpus Wee, Wan Xuan Francis Bond School of Humanities Geoffrey Benjamin fcbond@ntu.edu.sg, ben_geo@ethnographica.sg Humanities::Linguistics Esports is a growing industry of competitive video gaming, boasting millions of viewers in many popular leagues and competitions. Yet, esports broadcast viewership still pales in comparison to traditional sports broadcasts despite the emergence of esports into mainstream recognition and monetary value. This paper compares the linguistic differences between esports and traditional sports casting commentary through the creation of the Esports and Sports Casting Corpus. The matches used were sourced from the League of Legends esport, the Overwatch League, the FIFA World Cup for association football, and the National Football League for American football. The corpus is tagged manually using self-picked tagging categories to identify the differences in selected speech topics between esports and sports casters. Particularly, speech speed, focus on analysis and gameplay description, and preference for related facts and trivia were found to have the most impactful differences between the two types of casting. The paper also provides suggestions for how esports casters could tweak their speech style and possibly make esports broadcasts more accessible to new viewers and boost its popularity further into the mainstream. Bachelor of Arts in Linguistics and Multilingual Studies 2022-03-21T05:58:46Z 2022-03-21T05:58:46Z 2022 Final Year Project (FYP) Wee, W. X. (2022). An esports and sports casting corpus. Final Year Project (FYP), Nanyang Technological University, Singapore. https://hdl.handle.net/10356/155787 https://hdl.handle.net/10356/155787 en application/pdf Nanyang Technological University
institution Nanyang Technological University
building NTU Library
continent Asia
country Singapore
Singapore
content_provider NTU Library
collection DR-NTU
language English
topic Humanities::Linguistics
spellingShingle Humanities::Linguistics
Wee, Wan Xuan
An esports and sports casting corpus
description Esports is a growing industry of competitive video gaming, boasting millions of viewers in many popular leagues and competitions. Yet, esports broadcast viewership still pales in comparison to traditional sports broadcasts despite the emergence of esports into mainstream recognition and monetary value. This paper compares the linguistic differences between esports and traditional sports casting commentary through the creation of the Esports and Sports Casting Corpus. The matches used were sourced from the League of Legends esport, the Overwatch League, the FIFA World Cup for association football, and the National Football League for American football. The corpus is tagged manually using self-picked tagging categories to identify the differences in selected speech topics between esports and sports casters. Particularly, speech speed, focus on analysis and gameplay description, and preference for related facts and trivia were found to have the most impactful differences between the two types of casting. The paper also provides suggestions for how esports casters could tweak their speech style and possibly make esports broadcasts more accessible to new viewers and boost its popularity further into the mainstream.
author2 Francis Bond
author_facet Francis Bond
Wee, Wan Xuan
format Final Year Project
author Wee, Wan Xuan
author_sort Wee, Wan Xuan
title An esports and sports casting corpus
title_short An esports and sports casting corpus
title_full An esports and sports casting corpus
title_fullStr An esports and sports casting corpus
title_full_unstemmed An esports and sports casting corpus
title_sort esports and sports casting corpus
publisher Nanyang Technological University
publishDate 2022
url https://hdl.handle.net/10356/155787
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