Changing the game

With the boom in esports, Singapore has set its sights on becoming a global hub in esports. Southeast Asia's esports revenue is predicted to reach US$72.5 million (S$97.5 million) in 2024, according to data from Newzoo and Tencent. The inclusion of esports as a medal event in the 2019 Southeast...

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Main Authors: Leo, Amanda Min, Ling, Yuki Xue Qi, Ma Samantha Estrelle D Fuentes, Tham, Ashley Tsu-Ann
Other Authors: Hedwig Alfred
Format: Final Year Project
Language:English
Published: Nanyang Technological University 2022
Subjects:
Online Access:https://hdl.handle.net/10356/155826
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Institution: Nanyang Technological University
Language: English
id sg-ntu-dr.10356-155826
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spelling sg-ntu-dr.10356-1558262023-03-05T16:15:44Z Changing the game Leo, Amanda Min Ling, Yuki Xue Qi Ma Samantha Estrelle D Fuentes Tham, Ashley Tsu-Ann Hedwig Alfred Wee Kim Wee School of Communication and Information Hedwig@ntu.edu.sg Social sciences::Communication With the boom in esports, Singapore has set its sights on becoming a global hub in esports. Southeast Asia's esports revenue is predicted to reach US$72.5 million (S$97.5 million) in 2024, according to data from Newzoo and Tencent. The inclusion of esports as a medal event in the 2019 Southeast Asian Games and 2022 Asian Games is another step forward for the industry. Singapore has hosted six major events and tournaments in 2021, as well as welcomed global gaming firms to set up here in recent years. Various government agencies such as the Ministry of Culture, Community and Youth and the Singapore Tourism Board are also working towards building a gaming culture and grooming talents. Our project aims to give an overview of the different facets of the gaming community and Singapore's way forward. We will cover topics ranging from gaming culture, player development, businesses and Singapore's stake in a growing industry. Bachelor of Communication Studies 2022-03-23T01:43:22Z 2022-03-23T01:43:22Z 2022 Final Year Project (FYP) Leo, A. M., Ling, Y. X. Q., Ma Samantha Estrelle D Fuentes & Tham, A. T. (2022). Changing the game. Final Year Project (FYP), Nanyang Technological University, Singapore. https://hdl.handle.net/10356/155826 https://hdl.handle.net/10356/155826 en CS/21/047 application/pdf application/pdf Nanyang Technological University
institution Nanyang Technological University
building NTU Library
continent Asia
country Singapore
Singapore
content_provider NTU Library
collection DR-NTU
language English
topic Social sciences::Communication
spellingShingle Social sciences::Communication
Leo, Amanda Min
Ling, Yuki Xue Qi
Ma Samantha Estrelle D Fuentes
Tham, Ashley Tsu-Ann
Changing the game
description With the boom in esports, Singapore has set its sights on becoming a global hub in esports. Southeast Asia's esports revenue is predicted to reach US$72.5 million (S$97.5 million) in 2024, according to data from Newzoo and Tencent. The inclusion of esports as a medal event in the 2019 Southeast Asian Games and 2022 Asian Games is another step forward for the industry. Singapore has hosted six major events and tournaments in 2021, as well as welcomed global gaming firms to set up here in recent years. Various government agencies such as the Ministry of Culture, Community and Youth and the Singapore Tourism Board are also working towards building a gaming culture and grooming talents. Our project aims to give an overview of the different facets of the gaming community and Singapore's way forward. We will cover topics ranging from gaming culture, player development, businesses and Singapore's stake in a growing industry.
author2 Hedwig Alfred
author_facet Hedwig Alfred
Leo, Amanda Min
Ling, Yuki Xue Qi
Ma Samantha Estrelle D Fuentes
Tham, Ashley Tsu-Ann
format Final Year Project
author Leo, Amanda Min
Ling, Yuki Xue Qi
Ma Samantha Estrelle D Fuentes
Tham, Ashley Tsu-Ann
author_sort Leo, Amanda Min
title Changing the game
title_short Changing the game
title_full Changing the game
title_fullStr Changing the game
title_full_unstemmed Changing the game
title_sort changing the game
publisher Nanyang Technological University
publishDate 2022
url https://hdl.handle.net/10356/155826
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