Changing the game
With the boom in esports, Singapore has set its sights on becoming a global hub in esports. Southeast Asia's esports revenue is predicted to reach US$72.5 million (S$97.5 million) in 2024, according to data from Newzoo and Tencent. The inclusion of esports as a medal event in the 2019 Southeast...
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Nanyang Technological University
2022
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sg-ntu-dr.10356-1558262023-03-05T16:15:44Z Changing the game Leo, Amanda Min Ling, Yuki Xue Qi Ma Samantha Estrelle D Fuentes Tham, Ashley Tsu-Ann Hedwig Alfred Wee Kim Wee School of Communication and Information Hedwig@ntu.edu.sg Social sciences::Communication With the boom in esports, Singapore has set its sights on becoming a global hub in esports. Southeast Asia's esports revenue is predicted to reach US$72.5 million (S$97.5 million) in 2024, according to data from Newzoo and Tencent. The inclusion of esports as a medal event in the 2019 Southeast Asian Games and 2022 Asian Games is another step forward for the industry. Singapore has hosted six major events and tournaments in 2021, as well as welcomed global gaming firms to set up here in recent years. Various government agencies such as the Ministry of Culture, Community and Youth and the Singapore Tourism Board are also working towards building a gaming culture and grooming talents. Our project aims to give an overview of the different facets of the gaming community and Singapore's way forward. We will cover topics ranging from gaming culture, player development, businesses and Singapore's stake in a growing industry. Bachelor of Communication Studies 2022-03-23T01:43:22Z 2022-03-23T01:43:22Z 2022 Final Year Project (FYP) Leo, A. M., Ling, Y. X. Q., Ma Samantha Estrelle D Fuentes & Tham, A. T. (2022). Changing the game. Final Year Project (FYP), Nanyang Technological University, Singapore. https://hdl.handle.net/10356/155826 https://hdl.handle.net/10356/155826 en CS/21/047 application/pdf application/pdf Nanyang Technological University |
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Social sciences::Communication Leo, Amanda Min Ling, Yuki Xue Qi Ma Samantha Estrelle D Fuentes Tham, Ashley Tsu-Ann Changing the game |
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With the boom in esports, Singapore has set its sights on becoming a global hub in esports. Southeast Asia's esports revenue is predicted to reach US$72.5 million (S$97.5 million) in 2024, according to data from Newzoo and Tencent. The inclusion of esports as a medal event in the 2019 Southeast Asian Games and 2022 Asian Games is another step forward for the industry. Singapore has hosted six major events and tournaments in 2021, as well as welcomed global gaming firms to set up here in recent years. Various government agencies such as the Ministry of Culture, Community and Youth and the Singapore Tourism Board are also working towards building a gaming culture and grooming talents. Our project aims to give an overview of the different facets of the gaming community and Singapore's way forward. We will cover topics ranging from gaming culture, player development, businesses and Singapore's stake in a growing industry. |
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Hedwig Alfred |
author_facet |
Hedwig Alfred Leo, Amanda Min Ling, Yuki Xue Qi Ma Samantha Estrelle D Fuentes Tham, Ashley Tsu-Ann |
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Final Year Project |
author |
Leo, Amanda Min Ling, Yuki Xue Qi Ma Samantha Estrelle D Fuentes Tham, Ashley Tsu-Ann |
author_sort |
Leo, Amanda Min |
title |
Changing the game |
title_short |
Changing the game |
title_full |
Changing the game |
title_fullStr |
Changing the game |
title_full_unstemmed |
Changing the game |
title_sort |
changing the game |
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Nanyang Technological University |
publishDate |
2022 |
url |
https://hdl.handle.net/10356/155826 |
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1759857110198255616 |