Liberty city in a fine city : an aggression and cultivation research study amongst youths in Singapore.

This study is the first controlled, longitudinal experiment that attempts to examine the long-term effects of violent video game in a lab setting. Participants played Grand Theft Auto IV for two hours per session, two sessions a week over a period of three weeks and were compared to a control group...

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Main Authors: Chong, Gabriel Yew Mun., Teng, Scott Kie Zin., Siew, Amy Sok Cheng.
Other Authors: Marko M Skoric
Format: Final Year Project
Language:English
Published: 2009
Subjects:
Online Access:http://hdl.handle.net/10356/15628
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Institution: Nanyang Technological University
Language: English
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spelling sg-ntu-dr.10356-156282019-12-10T13:37:29Z Liberty city in a fine city : an aggression and cultivation research study amongst youths in Singapore. Chong, Gabriel Yew Mun. Teng, Scott Kie Zin. Siew, Amy Sok Cheng. Marko M Skoric Wee Kim Wee School of Communication and Information DRNTU::Social sciences::Sociology::Social psychology This study is the first controlled, longitudinal experiment that attempts to examine the long-term effects of violent video game in a lab setting. Participants played Grand Theft Auto IV for two hours per session, two sessions a week over a period of three weeks and were compared to a control group on trait aggression, attitudes toward violence, empathy, and first and second-order cultivation measures. The findings did not support the assertion that playing violent video games increases aggression nor reduces empathy as predicted by the General Aggression Model. However, playing violent video games did strengthen proviolence attitudes. Results also show that those who were most satisfied with playing violent video games were more aggressive than those who were least satisfied. Playing violent video games also changes an individual‟s perception of the world when measured for game related issues in both first-order and second-order judgments. For first-order judgments, those who played the game overestimated the prevalence of deaths from car accidents and deaths from drug overdose. Interestingly, they also reported feeling safer from robbers while walking along the streets, and thought it was harder to steal a car when tested for second-order judgments. The cultivation findings were discussed using Shrum‟s Social Cognition Approach. Bachelor of Communication Studies 2009-05-13T08:56:30Z 2009-05-13T08:56:30Z 2009 2009 Final Year Project (FYP) http://hdl.handle.net/10356/15628 en Nanyang Technological University 96 p. application/pdf
institution Nanyang Technological University
building NTU Library
country Singapore
collection DR-NTU
language English
topic DRNTU::Social sciences::Sociology::Social psychology
spellingShingle DRNTU::Social sciences::Sociology::Social psychology
Chong, Gabriel Yew Mun.
Teng, Scott Kie Zin.
Siew, Amy Sok Cheng.
Liberty city in a fine city : an aggression and cultivation research study amongst youths in Singapore.
description This study is the first controlled, longitudinal experiment that attempts to examine the long-term effects of violent video game in a lab setting. Participants played Grand Theft Auto IV for two hours per session, two sessions a week over a period of three weeks and were compared to a control group on trait aggression, attitudes toward violence, empathy, and first and second-order cultivation measures. The findings did not support the assertion that playing violent video games increases aggression nor reduces empathy as predicted by the General Aggression Model. However, playing violent video games did strengthen proviolence attitudes. Results also show that those who were most satisfied with playing violent video games were more aggressive than those who were least satisfied. Playing violent video games also changes an individual‟s perception of the world when measured for game related issues in both first-order and second-order judgments. For first-order judgments, those who played the game overestimated the prevalence of deaths from car accidents and deaths from drug overdose. Interestingly, they also reported feeling safer from robbers while walking along the streets, and thought it was harder to steal a car when tested for second-order judgments. The cultivation findings were discussed using Shrum‟s Social Cognition Approach.
author2 Marko M Skoric
author_facet Marko M Skoric
Chong, Gabriel Yew Mun.
Teng, Scott Kie Zin.
Siew, Amy Sok Cheng.
format Final Year Project
author Chong, Gabriel Yew Mun.
Teng, Scott Kie Zin.
Siew, Amy Sok Cheng.
author_sort Chong, Gabriel Yew Mun.
title Liberty city in a fine city : an aggression and cultivation research study amongst youths in Singapore.
title_short Liberty city in a fine city : an aggression and cultivation research study amongst youths in Singapore.
title_full Liberty city in a fine city : an aggression and cultivation research study amongst youths in Singapore.
title_fullStr Liberty city in a fine city : an aggression and cultivation research study amongst youths in Singapore.
title_full_unstemmed Liberty city in a fine city : an aggression and cultivation research study amongst youths in Singapore.
title_sort liberty city in a fine city : an aggression and cultivation research study amongst youths in singapore.
publishDate 2009
url http://hdl.handle.net/10356/15628
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