Climate change VR
Climate change is a major concern in today’s world. There are existing Virtual Reality (VR) applications that highlight the impacts of climate change. However, one common aspect they are lacking in is that there is a lack of personal connection between players and climate change. Thus, to make up fo...
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Nanyang Technological University
2022
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sg-ntu-dr.10356-1564062022-04-16T10:41:23Z Climate change VR Mok, Grace Jie Qi Seah Hock Soon School of Computer Science and Engineering ASHSSEAH@ntu.edu.sg Engineering::Computer science and engineering Climate change is a major concern in today’s world. There are existing Virtual Reality (VR) applications that highlight the impacts of climate change. However, one common aspect they are lacking in is that there is a lack of personal connection between players and climate change. Thus, to make up for the lack of personal connection, this final year project aims to make users actors in helping to reduce the extent of the impact of climate change on the game environment through minigames and tasks. The scope of the project is narrowed down to show the impact of climate change on forest fires. The project will focus on the development of a PC VR application, which requires the use of Oculus Quest 2 for testing the VR application. Unity and Visual Studio Code will also be used to develop the VR application. The VR application will have three phases, Introduction, Interaction, and Conclusion. Firstly, the Introduction phase will allow players to understand the setting of the game. Secondly, the Interaction phase of the game will contain the minigames and tasks for the user to interact and develop a personal connection with the environment. This phase is the most important part of the VR application as it is the motivation behind this application. Lastly, the Conclusion phase will summarise the players’ efforts in reducing the impact of climate change on the game environment and will mention what the players can do in their daily lives to combat climate change. During the development of the VR application, there were some problems encountered, and the process of resolving these problems were documented. Also, there are potential areas that require improvements for this VR application, and the improvements are discussed and elaborated on. Bachelor of Engineering (Computer Science) 2022-04-16T10:41:23Z 2022-04-16T10:41:23Z 2022 Final Year Project (FYP) Mok, G. J. Q. (2022). Climate change VR. Final Year Project (FYP), Nanyang Technological University, Singapore. https://hdl.handle.net/10356/156406 https://hdl.handle.net/10356/156406 en SCSE21-0394 application/pdf Nanyang Technological University |
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Engineering::Computer science and engineering Mok, Grace Jie Qi Climate change VR |
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Climate change is a major concern in today’s world. There are existing Virtual Reality (VR) applications that highlight the impacts of climate change. However, one common aspect they are lacking in is that there is a lack of personal connection between players and climate change. Thus, to make up for the lack of personal connection, this final year project aims to make users actors in helping to reduce the extent of the impact of climate change on the game environment through minigames and tasks. The scope of the project is narrowed down to show the impact of climate change on forest fires.
The project will focus on the development of a PC VR application, which requires the use of Oculus Quest 2 for testing the VR application. Unity and Visual Studio Code will also be used to develop the VR application.
The VR application will have three phases, Introduction, Interaction, and Conclusion. Firstly, the Introduction phase will allow players to understand the setting of the game. Secondly, the Interaction phase of the game will contain the minigames and tasks for the user to interact and develop a personal connection with the environment. This phase is the most important part of the VR application as it is the motivation behind this application. Lastly, the Conclusion phase will summarise the players’ efforts in reducing the impact of climate change on the game environment and will mention what the players can do in their daily lives to combat climate change.
During the development of the VR application, there were some problems encountered, and the process of resolving these problems were documented. Also, there are potential areas that require improvements for this VR application, and the improvements are discussed and elaborated on. |
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Seah Hock Soon |
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Seah Hock Soon Mok, Grace Jie Qi |
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Final Year Project |
author |
Mok, Grace Jie Qi |
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Mok, Grace Jie Qi |
title |
Climate change VR |
title_short |
Climate change VR |
title_full |
Climate change VR |
title_fullStr |
Climate change VR |
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Climate change VR |
title_sort |
climate change vr |
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Nanyang Technological University |
publishDate |
2022 |
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https://hdl.handle.net/10356/156406 |
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1731235706795196416 |