Visualization software for computer game concepts
Artificial Intelligence (AI) has been constantly featured in research and studies over the past decade. It is persistently on the rise with new technology and algorithms discovered every day. However, many institutes are not properly equipped with adaptable educational tools for the teaching of A...
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Nanyang Technological University
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sg-ntu-dr.10356-1564962022-04-17T13:44:29Z Visualization software for computer game concepts Leow, Samuel Wei Thou Seah Hock Soon School of Computer Science and Engineering ASHSSEAH@ntu.edu.sg Engineering::Computer science and engineering::Computing methodologies::Artificial intelligence Artificial Intelligence (AI) has been constantly featured in research and studies over the past decade. It is persistently on the rise with new technology and algorithms discovered every day. However, many institutes are not properly equipped with adaptable educational tools for the teaching of AI. With past research proving the importance of active learning, institutes should be constantly advancing with the latest technology to improve their teaching resources. This project dives into the study of using games as a base for an AI visualization software that can be extended into an educational tool for institutes. Developed on the Unity Engine using a Pac-Man game as a base, this project aims to be fully adaptable to a multitude of different algorithms, even ones that are yet to be discovered. Current AI implementations include but are not limited to the Finite State Machine (FSM), the Behaviour Tree model (BT) as well as the Utility-based AI algorithm. Bachelor of Engineering (Computer Science) 2022-04-17T13:44:29Z 2022-04-17T13:44:29Z 2022 Final Year Project (FYP) Leow, S. W. T. (2022). Visualization software for computer game concepts. Final Year Project (FYP), Nanyang Technological University, Singapore. https://hdl.handle.net/10356/156496 https://hdl.handle.net/10356/156496 en SCSE21-0424 application/pdf Nanyang Technological University |
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Engineering::Computer science and engineering::Computing methodologies::Artificial intelligence Leow, Samuel Wei Thou Visualization software for computer game concepts |
description |
Artificial Intelligence (AI) has been constantly featured in research and studies over the past
decade. It is persistently on the rise with new technology and algorithms discovered every day.
However, many institutes are not properly equipped with adaptable educational tools for the
teaching of AI. With past research proving the importance of active learning, institutes should
be constantly advancing with the latest technology to improve their teaching resources.
This project dives into the study of using games as a base for an AI visualization software that
can be extended into an educational tool for institutes. Developed on the Unity Engine using
a Pac-Man game as a base, this project aims to be fully adaptable to a multitude of different
algorithms, even ones that are yet to be discovered. Current AI implementations include but
are not limited to the Finite State Machine (FSM), the Behaviour Tree model (BT) as well as
the Utility-based AI algorithm. |
author2 |
Seah Hock Soon |
author_facet |
Seah Hock Soon Leow, Samuel Wei Thou |
format |
Final Year Project |
author |
Leow, Samuel Wei Thou |
author_sort |
Leow, Samuel Wei Thou |
title |
Visualization software for computer game concepts |
title_short |
Visualization software for computer game concepts |
title_full |
Visualization software for computer game concepts |
title_fullStr |
Visualization software for computer game concepts |
title_full_unstemmed |
Visualization software for computer game concepts |
title_sort |
visualization software for computer game concepts |
publisher |
Nanyang Technological University |
publishDate |
2022 |
url |
https://hdl.handle.net/10356/156496 |
_version_ |
1731235734542614528 |