Visualization software for computer game concepts

Artificial Intelligence (AI) has been constantly featured in research and studies over the past decade. It is persistently on the rise with new technology and algorithms discovered every day. However, many institutes are not properly equipped with adaptable educational tools for the teaching of A...

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Main Author: Leow, Samuel Wei Thou
Other Authors: Seah Hock Soon
Format: Final Year Project
Language:English
Published: Nanyang Technological University 2022
Subjects:
Online Access:https://hdl.handle.net/10356/156496
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Institution: Nanyang Technological University
Language: English
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spelling sg-ntu-dr.10356-1564962022-04-17T13:44:29Z Visualization software for computer game concepts Leow, Samuel Wei Thou Seah Hock Soon School of Computer Science and Engineering ASHSSEAH@ntu.edu.sg Engineering::Computer science and engineering::Computing methodologies::Artificial intelligence Artificial Intelligence (AI) has been constantly featured in research and studies over the past decade. It is persistently on the rise with new technology and algorithms discovered every day. However, many institutes are not properly equipped with adaptable educational tools for the teaching of AI. With past research proving the importance of active learning, institutes should be constantly advancing with the latest technology to improve their teaching resources. This project dives into the study of using games as a base for an AI visualization software that can be extended into an educational tool for institutes. Developed on the Unity Engine using a Pac-Man game as a base, this project aims to be fully adaptable to a multitude of different algorithms, even ones that are yet to be discovered. Current AI implementations include but are not limited to the Finite State Machine (FSM), the Behaviour Tree model (BT) as well as the Utility-based AI algorithm. Bachelor of Engineering (Computer Science) 2022-04-17T13:44:29Z 2022-04-17T13:44:29Z 2022 Final Year Project (FYP) Leow, S. W. T. (2022). Visualization software for computer game concepts. Final Year Project (FYP), Nanyang Technological University, Singapore. https://hdl.handle.net/10356/156496 https://hdl.handle.net/10356/156496 en SCSE21-0424 application/pdf Nanyang Technological University
institution Nanyang Technological University
building NTU Library
continent Asia
country Singapore
Singapore
content_provider NTU Library
collection DR-NTU
language English
topic Engineering::Computer science and engineering::Computing methodologies::Artificial intelligence
spellingShingle Engineering::Computer science and engineering::Computing methodologies::Artificial intelligence
Leow, Samuel Wei Thou
Visualization software for computer game concepts
description Artificial Intelligence (AI) has been constantly featured in research and studies over the past decade. It is persistently on the rise with new technology and algorithms discovered every day. However, many institutes are not properly equipped with adaptable educational tools for the teaching of AI. With past research proving the importance of active learning, institutes should be constantly advancing with the latest technology to improve their teaching resources. This project dives into the study of using games as a base for an AI visualization software that can be extended into an educational tool for institutes. Developed on the Unity Engine using a Pac-Man game as a base, this project aims to be fully adaptable to a multitude of different algorithms, even ones that are yet to be discovered. Current AI implementations include but are not limited to the Finite State Machine (FSM), the Behaviour Tree model (BT) as well as the Utility-based AI algorithm.
author2 Seah Hock Soon
author_facet Seah Hock Soon
Leow, Samuel Wei Thou
format Final Year Project
author Leow, Samuel Wei Thou
author_sort Leow, Samuel Wei Thou
title Visualization software for computer game concepts
title_short Visualization software for computer game concepts
title_full Visualization software for computer game concepts
title_fullStr Visualization software for computer game concepts
title_full_unstemmed Visualization software for computer game concepts
title_sort visualization software for computer game concepts
publisher Nanyang Technological University
publishDate 2022
url https://hdl.handle.net/10356/156496
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