Obtaining surface normals of 3D objects using photometric stereo techniques
In this age of modern technology, 3D imaging is extremely prevalent in many industries, and it is highly beneficial to understand more about this process. This project delves into a concept known as photometric stereo. Photometric stereo is a technique of surface normal recovery based on the su...
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Format: | Final Year Project |
Language: | English |
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Nanyang Technological University
2022
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Online Access: | https://hdl.handle.net/10356/156668 |
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Institution: | Nanyang Technological University |
Language: | English |
Summary: | In this age of modern technology, 3D imaging is extremely prevalent in many
industries, and it is highly beneficial to understand more about this process. This
project delves into a concept known as photometric stereo. Photometric stereo is a
technique of surface normal recovery based on the surface property that the amount of
light reflected off a surface is dependent on the orientation of the surface with respect
to both the observer and the light source. There is much value behind this as it allows
the reconstruction of a 3D surface by taking multiple images of it from a fixed
viewpoint with varying lighting conditions, performing computations and obtaining
the surface normals at the pixel level. This renders the object into a digitized version
of itself, which can then be used in various applications.
This project tackles the problem of understanding exactly how surface normals of 3D
objects are obtained using photometric stereo as well as exploring its implementation
in a programming language. It also addresses the limitations of conventional
photometric stereo and proposes solutions based on other research works in the field. |
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