Deep learning with intelligent opponent in fencing
VR technologies have enabled the development of virtual sports games, which greatly enhance the accessibility of physical sport by making it available virtually. Considering there is currently no such game for fencing, this project aims to design and develop a VR fencing game. For now, we have desig...
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Nanyang Technological University
2022
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sg-ntu-dr.10356-1567712022-04-23T12:13:08Z Deep learning with intelligent opponent in fencing Loh, Qiao Yan Seah Hock Soon School of Computer Science and Engineering ASHSSEAH@ntu.edu.sg Engineering::Computer science and engineering::Computing methodologies::Artificial intelligence VR technologies have enabled the development of virtual sports games, which greatly enhance the accessibility of physical sport by making it available virtually. Considering there is currently no such game for fencing, this project aims to design and develop a VR fencing game. For now, we have designed and implemented a fencer avatar to act in the virtual environment and conducted several reinforcement learning experiments to train an intelligent fencing agent as the game opponent. Training of the agent is conducted in a self-play setting. The training result showed that there is a need to further improve the action space of the agent. Bachelor of Engineering (Computer Science) 2022-04-23T12:13:08Z 2022-04-23T12:13:08Z 2022 Final Year Project (FYP) Loh, Q. Y. (2022). Deep learning with intelligent opponent in fencing. Final Year Project (FYP), Nanyang Technological University, Singapore. https://hdl.handle.net/10356/156771 https://hdl.handle.net/10356/156771 en SCSE21-0099 application/pdf Nanyang Technological University |
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Engineering::Computer science and engineering::Computing methodologies::Artificial intelligence Loh, Qiao Yan Deep learning with intelligent opponent in fencing |
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VR technologies have enabled the development of virtual sports games, which greatly enhance the accessibility of physical sport by making it available virtually. Considering there is currently no such game for fencing, this project aims to design and develop a VR fencing game. For now, we have designed and implemented a fencer avatar to act in the virtual environment and conducted several reinforcement learning experiments to train an intelligent fencing agent as the game opponent. Training of the agent is conducted in a self-play setting. The training result showed that there is a need to further improve the action space of the agent. |
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Seah Hock Soon |
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Seah Hock Soon Loh, Qiao Yan |
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Final Year Project |
author |
Loh, Qiao Yan |
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Loh, Qiao Yan |
title |
Deep learning with intelligent opponent in fencing |
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Deep learning with intelligent opponent in fencing |
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Deep learning with intelligent opponent in fencing |
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Deep learning with intelligent opponent in fencing |
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Deep learning with intelligent opponent in fencing |
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deep learning with intelligent opponent in fencing |
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Nanyang Technological University |
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2022 |
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https://hdl.handle.net/10356/156771 |
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