‘Into the wolves’ den: an investigation of predictors of sexism in online games’

Online sexism against female gamers is reportedly common and pervasive, causing serious problems. To help solve these problems, the study identified various predictors of online game sexism, which is hypothesised to predict actual in-game harassment. Different from previous studies, the study approa...

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Main Authors: Seo, Young-nam, Oh, Poong, Kil, Woo Yeong
Other Authors: Wee Kim Wee School of Communication and Information
Format: Article
Language:English
Published: 2022
Subjects:
Online Access:https://hdl.handle.net/10356/156994
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Institution: Nanyang Technological University
Language: English
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spelling sg-ntu-dr.10356-1569942023-03-05T15:57:54Z ‘Into the wolves’ den: an investigation of predictors of sexism in online games’ Seo, Young-nam Oh, Poong Kil, Woo Yeong Wee Kim Wee School of Communication and Information Social sciences::Communication Female Gamers Online Game Sexism Online sexism against female gamers is reportedly common and pervasive, causing serious problems. To help solve these problems, the study identified various predictors of online game sexism, which is hypothesised to predict actual in-game harassment. Different from previous studies, the study approaches the problems from the perspective of perpetrators rather than victims. We proposed a theoretical model that include three groups of predictors: offline sexist beliefs (masculine norms and hostile sexism), game-related factors (perceived territoriality, advancement, and competition), and environmental factors (peer harassment and play time). The model was tested against online survey data collected from a sample of 528 male gamers in South Korea with age range of 14–64 years (M = 34.70, SD = 12.81). The results showed that all the predictors, except competition and play time, were significantly associated with online game sexism, which mediated the relationships between the predictors and online sexual harassment. Perceived territoriality and peer harassment were found to have direct and positive effects on harassment. The findings are expected to contribute to developing more effective measures for preventing the hostility and aggression against female gamers by providing a new and more thorough diagnosis of the underlying causes of the problems. Submitted/Accepted version 2022-04-29T02:43:30Z 2022-04-29T02:43:30Z 2021 Journal Article Seo, Y., Oh, P. & Kil, W. Y. (2021). ‘Into the wolves’ den: an investigation of predictors of sexism in online games’. Behaviour & Information Technology. https://dx.doi.org/10.1080/0144929X.2021.1899287 0144-929X https://hdl.handle.net/10356/156994 10.1080/0144929X.2021.1899287 2-s2.0-85102510943 en Behaviour & Information Technology This is an Accepted Manuscript of an article published by Taylor & Francis in Behaviour & Information Technology on 11 Mar 2021, available online: http://www.tandfonline.com/10.1080/0144929X.2021.1899287. application/pdf
institution Nanyang Technological University
building NTU Library
continent Asia
country Singapore
Singapore
content_provider NTU Library
collection DR-NTU
language English
topic Social sciences::Communication
Female Gamers
Online Game Sexism
spellingShingle Social sciences::Communication
Female Gamers
Online Game Sexism
Seo, Young-nam
Oh, Poong
Kil, Woo Yeong
‘Into the wolves’ den: an investigation of predictors of sexism in online games’
description Online sexism against female gamers is reportedly common and pervasive, causing serious problems. To help solve these problems, the study identified various predictors of online game sexism, which is hypothesised to predict actual in-game harassment. Different from previous studies, the study approaches the problems from the perspective of perpetrators rather than victims. We proposed a theoretical model that include three groups of predictors: offline sexist beliefs (masculine norms and hostile sexism), game-related factors (perceived territoriality, advancement, and competition), and environmental factors (peer harassment and play time). The model was tested against online survey data collected from a sample of 528 male gamers in South Korea with age range of 14–64 years (M = 34.70, SD = 12.81). The results showed that all the predictors, except competition and play time, were significantly associated with online game sexism, which mediated the relationships between the predictors and online sexual harassment. Perceived territoriality and peer harassment were found to have direct and positive effects on harassment. The findings are expected to contribute to developing more effective measures for preventing the hostility and aggression against female gamers by providing a new and more thorough diagnosis of the underlying causes of the problems.
author2 Wee Kim Wee School of Communication and Information
author_facet Wee Kim Wee School of Communication and Information
Seo, Young-nam
Oh, Poong
Kil, Woo Yeong
format Article
author Seo, Young-nam
Oh, Poong
Kil, Woo Yeong
author_sort Seo, Young-nam
title ‘Into the wolves’ den: an investigation of predictors of sexism in online games’
title_short ‘Into the wolves’ den: an investigation of predictors of sexism in online games’
title_full ‘Into the wolves’ den: an investigation of predictors of sexism in online games’
title_fullStr ‘Into the wolves’ den: an investigation of predictors of sexism in online games’
title_full_unstemmed ‘Into the wolves’ den: an investigation of predictors of sexism in online games’
title_sort ‘into the wolves’ den: an investigation of predictors of sexism in online games’
publishDate 2022
url https://hdl.handle.net/10356/156994
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