The translation of mythical elements in game localization ——A case study of League of Legends

With the development of the electronic information age, video games have become a common way of entertainment in people's lives. With the continuous development of China's game industry, more and more games are introduced into the Chinese market. In the process of game localization, how to...

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Main Author: Zhou, Qiqi
Other Authors: Cui Feng
Format: Thesis-Master by Coursework
Language:English
Published: Nanyang Technological University 2022
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Online Access:https://hdl.handle.net/10356/157141
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Institution: Nanyang Technological University
Language: English
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spelling sg-ntu-dr.10356-1571412023-03-11T20:15:52Z The translation of mythical elements in game localization ——A case study of League of Legends Zhou, Qiqi Cui Feng School of Humanities CuiFeng@ntu.edu.sg Humanities::Language With the development of the electronic information age, video games have become a common way of entertainment in people's lives. With the continuous development of China's game industry, more and more games are introduced into the Chinese market. In the process of game localization, how to deal with the understanding obstacles caused by cultural differences is a difficult problem. Mythical element is a kind of cultural symbol, and it is often a difficult point in game localization projects. This dissertation takes League of Legends as an example, selects some texts with mythical elements in League of Legends as research objects, and discusses and analyze the processing strategies of localization teams. Mythical elements in electronic games are often integrated into all aspects of game design. It is found that there are many game contents with mythical elements, which involves various mythological systems. The localization team's handling strategy for such elements will change with various variables. However, after analysis, this study found that the use of these strategies was regular and based on the cognition of localization teams. In the process of game localization, the localization team needs to have a basic knowledge and understanding of the major mythological systems, and be able to associate relevant mythological stories or mythical characters according to the contents of the game, such as background stories and characters. At the same time, simple literal translation or transliteration is not enough. The localization team should flexibly use translation strategies such as rewriting, transcreation and amplification. Because for game translation, the experience of the target player is the most important thing. The localization team can arouse the psychological resonance of the target players, optimize the players' game experience and achieve the desired results only by processing the mythical elements into a form that the target players can understand. Master of Arts (Translation and Interpretation) 2022-05-09T12:00:29Z 2022-05-09T12:00:29Z 2022 Thesis-Master by Coursework Zhou, Q. (2022). The translation of mythical elements in game localization ——A case study of League of Legends. Master's thesis, Nanyang Technological University, Singapore. https://hdl.handle.net/10356/157141 https://hdl.handle.net/10356/157141 en application/pdf Nanyang Technological University
institution Nanyang Technological University
building NTU Library
continent Asia
country Singapore
Singapore
content_provider NTU Library
collection DR-NTU
language English
topic Humanities::Language
spellingShingle Humanities::Language
Zhou, Qiqi
The translation of mythical elements in game localization ——A case study of League of Legends
description With the development of the electronic information age, video games have become a common way of entertainment in people's lives. With the continuous development of China's game industry, more and more games are introduced into the Chinese market. In the process of game localization, how to deal with the understanding obstacles caused by cultural differences is a difficult problem. Mythical element is a kind of cultural symbol, and it is often a difficult point in game localization projects. This dissertation takes League of Legends as an example, selects some texts with mythical elements in League of Legends as research objects, and discusses and analyze the processing strategies of localization teams. Mythical elements in electronic games are often integrated into all aspects of game design. It is found that there are many game contents with mythical elements, which involves various mythological systems. The localization team's handling strategy for such elements will change with various variables. However, after analysis, this study found that the use of these strategies was regular and based on the cognition of localization teams. In the process of game localization, the localization team needs to have a basic knowledge and understanding of the major mythological systems, and be able to associate relevant mythological stories or mythical characters according to the contents of the game, such as background stories and characters. At the same time, simple literal translation or transliteration is not enough. The localization team should flexibly use translation strategies such as rewriting, transcreation and amplification. Because for game translation, the experience of the target player is the most important thing. The localization team can arouse the psychological resonance of the target players, optimize the players' game experience and achieve the desired results only by processing the mythical elements into a form that the target players can understand.
author2 Cui Feng
author_facet Cui Feng
Zhou, Qiqi
format Thesis-Master by Coursework
author Zhou, Qiqi
author_sort Zhou, Qiqi
title The translation of mythical elements in game localization ——A case study of League of Legends
title_short The translation of mythical elements in game localization ——A case study of League of Legends
title_full The translation of mythical elements in game localization ——A case study of League of Legends
title_fullStr The translation of mythical elements in game localization ——A case study of League of Legends
title_full_unstemmed The translation of mythical elements in game localization ——A case study of League of Legends
title_sort translation of mythical elements in game localization ——a case study of league of legends
publisher Nanyang Technological University
publishDate 2022
url https://hdl.handle.net/10356/157141
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