EEG recognition for music generation
With the rise of the metaverse industry, research has been conducted to develop the user experience when playing games in augmented reality (AR) and virtual reality (VR). Many companies have attached Electroencephalography (EEG) sensors to AR/VR headsets to understand how users feel when playing gam...
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Nanyang Technological University
2022
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sg-ntu-dr.10356-1572852023-07-07T19:00:30Z EEG recognition for music generation Pham, Thien Tan Andy Khong W H School of Electrical and Electronic Engineering AndyKhong@ntu.edu.sg Engineering::Electrical and electronic engineering With the rise of the metaverse industry, research has been conducted to develop the user experience when playing games in augmented reality (AR) and virtual reality (VR). Many companies have attached Electroencephalography (EEG) sensors to AR/VR headsets to understand how users feel when playing games. The game content developers can understand the user experience and design a better gaming environment by processing and analyzing the EEG signals. Besides gaming content and lighting effect, the sound effect plays a significant role in inducing feelings for gamers. The user experience can be stimulated or changed to align with the game designer's intention by changing the music melody. This paper proposes a method of generating music that can induce the desired emotion based on the user's feelings. After understanding the user's emotion for a piece of a specific song, the system will generate and add more notes to that piece of music such that the modified music will sound happy and sad or neutral based on the user's feelings. Bachelor of Engineering (Electrical and Electronic Engineering) 2022-05-18T06:16:55Z 2022-05-18T06:16:55Z 2022 Final Year Project (FYP) Pham, T. T. (2022). EEG recognition for music generation. Final Year Project (FYP), Nanyang Technological University, Singapore. https://hdl.handle.net/10356/157285 https://hdl.handle.net/10356/157285 en A3273-211 application/pdf application/octet-stream application/octet-stream application/octet-stream Nanyang Technological University |
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Engineering::Electrical and electronic engineering Pham, Thien Tan EEG recognition for music generation |
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With the rise of the metaverse industry, research has been conducted to develop the user experience when playing games in augmented reality (AR) and virtual reality (VR). Many companies have attached Electroencephalography (EEG) sensors to AR/VR headsets to understand how users feel when playing games. The game content developers can understand the user experience and design a better gaming environment by processing and analyzing the EEG signals. Besides gaming content and lighting effect, the sound effect plays a significant role in inducing feelings for gamers. The user experience can be stimulated or changed to align with the game designer's intention by changing the music melody. This paper proposes a method of generating music that can induce the desired emotion based on the user's feelings. After understanding the user's emotion for a piece of a specific song, the system will generate and add more notes to that piece of music such that the modified music will sound happy and sad or neutral based on the user's feelings. |
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Andy Khong W H |
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Andy Khong W H Pham, Thien Tan |
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Final Year Project |
author |
Pham, Thien Tan |
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Pham, Thien Tan |
title |
EEG recognition for music generation |
title_short |
EEG recognition for music generation |
title_full |
EEG recognition for music generation |
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EEG recognition for music generation |
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EEG recognition for music generation |
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eeg recognition for music generation |
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Nanyang Technological University |
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2022 |
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https://hdl.handle.net/10356/157285 |
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