Design and develop a game for young students to learn essential programming skills: KodeFlo
Coding education started 50 years ago with a mechanical tortoise. Developed by the Massachusetts Institute of Technology Artificial Intelligence Laboratory, TORTIS (Toddler's Own Recursive Turtle Interpreter System) is a gadget for young children to learn programming concepts while having fun [...
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sg-ntu-dr.10356-1573572023-07-07T19:09:17Z Design and develop a game for young students to learn essential programming skills: KodeFlo Lee, Jia Wei Wesley Tan Chee Wah School of Electrical and Electronic Engineering wesleytan@ntu.edu.sg Engineering::Computer science and engineering::Software Engineering::Computer science and engineering::Computer applications Coding education started 50 years ago with a mechanical tortoise. Developed by the Massachusetts Institute of Technology Artificial Intelligence Laboratory, TORTIS (Toddler's Own Recursive Turtle Interpreter System) is a gadget for young children to learn programming concepts while having fun [1]. Today, block coding is the most used model to teach programming to children and beginners. Scratch is one such example. This project aims to create a video game, named KodeFlo, that helps upper primary and lower secondary school students in learning programming concepts. Other visual programming techniques like using flowchart with intuitive design to code will be explored. It will also promote essential soft skills (such as problem-solving skills, etc.) through deliberate game design. A two-dimensional (2D) game will be developed using Unity and Microsoft Azure Cloud technology to teach young students programming concepts using a different visual approach. KodeFlo will be improved by consistent research and analysis as well as seeking feedback from Subject Matter Experts (SMEs). Bachelor of Engineering (Electrical and Electronic Engineering) 2022-05-29T13:40:23Z 2022-05-29T13:40:23Z 2022 Final Year Project (FYP) Lee, J. W. (2022). Design and develop a game for young students to learn essential programming skills: KodeFlo. Final Year Project (FYP), Nanyang Technological University, Singapore. https://hdl.handle.net/10356/157357 https://hdl.handle.net/10356/157357 en A3219-211 application/pdf Nanyang Technological University |
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Engineering::Computer science and engineering::Software Engineering::Computer science and engineering::Computer applications Lee, Jia Wei Design and develop a game for young students to learn essential programming skills: KodeFlo |
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Coding education started 50 years ago with a mechanical tortoise. Developed by the Massachusetts Institute of Technology Artificial Intelligence Laboratory, TORTIS (Toddler's Own Recursive Turtle Interpreter System) is a gadget for young children to learn programming concepts while having fun [1]. Today, block coding is the most used model to teach programming to children and beginners. Scratch is one such example.
This project aims to create a video game, named KodeFlo, that helps upper primary and lower secondary school students in learning programming concepts. Other visual programming techniques like using flowchart with intuitive design to code will be explored. It will also promote essential soft skills (such as problem-solving skills, etc.) through deliberate game design.
A two-dimensional (2D) game will be developed using Unity and Microsoft Azure Cloud technology to teach young students programming concepts using a different visual approach. KodeFlo will be improved by consistent research and analysis as well as seeking feedback from Subject Matter Experts (SMEs). |
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Wesley Tan Chee Wah |
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Wesley Tan Chee Wah Lee, Jia Wei |
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Final Year Project |
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Lee, Jia Wei |
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Lee, Jia Wei |
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Design and develop a game for young students to learn essential programming skills: KodeFlo |
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Design and develop a game for young students to learn essential programming skills: KodeFlo |
title_full |
Design and develop a game for young students to learn essential programming skills: KodeFlo |
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Design and develop a game for young students to learn essential programming skills: KodeFlo |
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Design and develop a game for young students to learn essential programming skills: KodeFlo |
title_sort |
design and develop a game for young students to learn essential programming skills: kodeflo |
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Nanyang Technological University |
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2022 |
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https://hdl.handle.net/10356/157357 |
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1772827941274648576 |