Design and implementation of a 2D exploration role playing game (C)
The video game industry was established in the 1950s to 1960s and grew progressively in the 21st Century. Beginning with the simple games running on simple electronic devices, which contain only tiny transistors and memories, its popularity was limited due to high costs and short lifetime. Although...
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Format: | Final Year Project |
Language: | English |
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Nanyang Technological University
2022
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Online Access: | https://hdl.handle.net/10356/157595 |
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Institution: | Nanyang Technological University |
Language: | English |
Summary: | The video game industry was established in the 1950s to 1960s and grew progressively in the 21st Century. Beginning with the simple games running on simple electronic devices, which contain only tiny transistors and memories, its popularity was limited due to high costs and short lifetime. Although it did not succeed at an early time, it did raise developers' attention, who carried enthusiasm and dreams with them in creating fantastic and immersive experiences. Thereafter, more and more people devoted themselves to the game industry from the 1970s. Thanks to their efforts, we have matured tools and professional developers to support vivid graphics, immersive experience, and well-designed story plots nowadays. The primary purpose of this final year project is to develop a 2D single-player story-driven game demo to participate in the Game Development World Championship (GDWC) 2022.
This project involves a collaboration of 3 members, Du Zhanke (me), Yao Yifan. and Wang Qiyu. The author is solely in charge of building up several core interacting systems, including mail system, dialogue system, quest system, inventory system, cutscene and storyline. This report will provide a detailed explanation based on the author's development process and achievements throughout this one-year project. |
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