Interactive display (B)

Boards games started out with using pieces to move around demarcated spots on the board and often games are played on tabletops. These games allow for human interactions between players and boards. Emerged from the past couple of decades are Artificial Intelligence (AI) integrated into such board ga...

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Main Author: Chong, Elton Wei Da
Other Authors: Chua Hock Chuan
Format: Final Year Project
Language:English
Published: Nanyang Technological University 2022
Subjects:
Online Access:https://hdl.handle.net/10356/157602
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Institution: Nanyang Technological University
Language: English
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spelling sg-ntu-dr.10356-1576022023-07-07T19:33:48Z Interactive display (B) Chong, Elton Wei Da Chua Hock Chuan School of Electrical and Electronic Engineering EHCHUA@ntu.edu.sg Engineering::Electrical and electronic engineering Boards games started out with using pieces to move around demarcated spots on the board and often games are played on tabletops. These games allow for human interactions between players and boards. Emerged from the past couple of decades are Artificial Intelligence (AI) integrated into such board games, AI has been trained and is capable of predicting the player’s next moves by matching current moves to their database. Usually, such games are played by using a mouse and keyboard which get mundane easily after it fails to excite players. Soon after there are companies created video games with motion sensors and hand gesture recognition for input over traditional game controllers using buttons. This has effectively opened up a new market providing players the opportunity to exercise and get fit while playing games in the comfort of their own homes. Such games also allow for multiplayer modes providing players an opportunity to play with their friends or family and maybe even someone online. Thus, this project aims to give a new life to the board game Connect 4 by providing a touchless interactive display for users that uses hand gesture recognition to control where the chips are dropped while maintaining the fundamental of a board game as well as the inclusion of AI player for single-player mode. Bachelor of Engineering (Electrical and Electronic Engineering) 2022-05-21T07:07:19Z 2022-05-21T07:07:19Z 2022 Final Year Project (FYP) Chong, E. W. D. (2022). Interactive display (B). Final Year Project (FYP), Nanyang Technological University, Singapore. https://hdl.handle.net/10356/157602 https://hdl.handle.net/10356/157602 en A3066-211 application/pdf Nanyang Technological University
institution Nanyang Technological University
building NTU Library
continent Asia
country Singapore
Singapore
content_provider NTU Library
collection DR-NTU
language English
topic Engineering::Electrical and electronic engineering
spellingShingle Engineering::Electrical and electronic engineering
Chong, Elton Wei Da
Interactive display (B)
description Boards games started out with using pieces to move around demarcated spots on the board and often games are played on tabletops. These games allow for human interactions between players and boards. Emerged from the past couple of decades are Artificial Intelligence (AI) integrated into such board games, AI has been trained and is capable of predicting the player’s next moves by matching current moves to their database. Usually, such games are played by using a mouse and keyboard which get mundane easily after it fails to excite players. Soon after there are companies created video games with motion sensors and hand gesture recognition for input over traditional game controllers using buttons. This has effectively opened up a new market providing players the opportunity to exercise and get fit while playing games in the comfort of their own homes. Such games also allow for multiplayer modes providing players an opportunity to play with their friends or family and maybe even someone online. Thus, this project aims to give a new life to the board game Connect 4 by providing a touchless interactive display for users that uses hand gesture recognition to control where the chips are dropped while maintaining the fundamental of a board game as well as the inclusion of AI player for single-player mode.
author2 Chua Hock Chuan
author_facet Chua Hock Chuan
Chong, Elton Wei Da
format Final Year Project
author Chong, Elton Wei Da
author_sort Chong, Elton Wei Da
title Interactive display (B)
title_short Interactive display (B)
title_full Interactive display (B)
title_fullStr Interactive display (B)
title_full_unstemmed Interactive display (B)
title_sort interactive display (b)
publisher Nanyang Technological University
publishDate 2022
url https://hdl.handle.net/10356/157602
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