Developing an accessible learning application for sign language (B)

Deaf people have a hard time communicating with their family members, and this is mostly due to the lack of experience of their family members in using sign language. Accessible learning resources for sign language in the market are still limited, and this project proposes a new solution for an easy...

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Main Author: Rachman, Steven
Other Authors: Wesley Tan Chee Wah
Format: Final Year Project
Language:English
Published: Nanyang Technological University 2022
Subjects:
Online Access:https://hdl.handle.net/10356/158343
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Institution: Nanyang Technological University
Language: English
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spelling sg-ntu-dr.10356-1583432023-07-07T19:10:46Z Developing an accessible learning application for sign language (B) Rachman, Steven Wesley Tan Chee Wah School of Electrical and Electronic Engineering wesleytan@ntu.edu.sg Engineering::Computer science and engineering::Information systems::Information interfaces and presentation Engineering::Computer science and engineering::Software::Software engineering Engineering::Computer science and engineering::Computer applications::Arts and humanities Deaf people have a hard time communicating with their family members, and this is mostly due to the lack of experience of their family members in using sign language. Accessible learning resources for sign language in the market are still limited, and this project proposes a new solution for an easy and accessible way to learn sign language by utilizing 3D avatars and a real-time sign recognition feedback system. This report discusses the implementation of the 3D avatar using three.js and React, including with the implementation of the real-time sign recognition system by utilizing MediaPipe and WebSocket. On creating the sign language learning application, this project has received positive feedback on its usability, and it is successful in showcasing the 3D avatar and sign recognition feature of the app. The project is submitted to Microsoft Imagine Cup 2022, and it achieved the World Finalist position and won in the Lifestyle category of the Asia region. Bachelor of Engineering (Information Engineering and Media) 2022-06-02T13:05:29Z 2022-06-02T13:05:29Z 2022 Final Year Project (FYP) Rachman, S. (2022). Developing an accessible learning application for sign language (B). Final Year Project (FYP), Nanyang Technological University, Singapore. https://hdl.handle.net/10356/158343 https://hdl.handle.net/10356/158343 en A3221-211 application/pdf Nanyang Technological University
institution Nanyang Technological University
building NTU Library
continent Asia
country Singapore
Singapore
content_provider NTU Library
collection DR-NTU
language English
topic Engineering::Computer science and engineering::Information systems::Information interfaces and presentation
Engineering::Computer science and engineering::Software::Software engineering
Engineering::Computer science and engineering::Computer applications::Arts and humanities
spellingShingle Engineering::Computer science and engineering::Information systems::Information interfaces and presentation
Engineering::Computer science and engineering::Software::Software engineering
Engineering::Computer science and engineering::Computer applications::Arts and humanities
Rachman, Steven
Developing an accessible learning application for sign language (B)
description Deaf people have a hard time communicating with their family members, and this is mostly due to the lack of experience of their family members in using sign language. Accessible learning resources for sign language in the market are still limited, and this project proposes a new solution for an easy and accessible way to learn sign language by utilizing 3D avatars and a real-time sign recognition feedback system. This report discusses the implementation of the 3D avatar using three.js and React, including with the implementation of the real-time sign recognition system by utilizing MediaPipe and WebSocket. On creating the sign language learning application, this project has received positive feedback on its usability, and it is successful in showcasing the 3D avatar and sign recognition feature of the app. The project is submitted to Microsoft Imagine Cup 2022, and it achieved the World Finalist position and won in the Lifestyle category of the Asia region.
author2 Wesley Tan Chee Wah
author_facet Wesley Tan Chee Wah
Rachman, Steven
format Final Year Project
author Rachman, Steven
author_sort Rachman, Steven
title Developing an accessible learning application for sign language (B)
title_short Developing an accessible learning application for sign language (B)
title_full Developing an accessible learning application for sign language (B)
title_fullStr Developing an accessible learning application for sign language (B)
title_full_unstemmed Developing an accessible learning application for sign language (B)
title_sort developing an accessible learning application for sign language (b)
publisher Nanyang Technological University
publishDate 2022
url https://hdl.handle.net/10356/158343
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