Community
Community’ is a social design project that is aimed at highlighting the internalised racism that exists within the minorities—specifically the Malays and Indians in Singapore. The blind spots in our race-based policies have manifested into more complex and overlooked issues impacting the margin...
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Nanyang Technological University
2022
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sg-ntu-dr.10356-1587912023-03-11T19:57:12Z Community Shariffah Nur Alawiyah Syed Kassim Al-Muthar Desmond Pang Hee Wee School of Art, Design and Media Kamaludeen Mohamed Nasir (Co-Supervisor) desmond.pang@ntu.edu.sg Social sciences::Sociology::Social behavior Visual arts and music::Drawing, design and illustration Community’ is a social design project that is aimed at highlighting the internalised racism that exists within the minorities—specifically the Malays and Indians in Singapore. The blind spots in our race-based policies have manifested into more complex and overlooked issues impacting the marginalised minorities. Racial oppression cannot be maintained without the presence of self-perpetuance and internalisation of these credences that may manifest in negative ways which includes the dissociation of one’s own ethnic identity. My exploration highlighted evidence of this cyclical discrimination where minorities reproduce and emphasise stereotypes onto themselves and others alike. The game, ‘Community’, is a hopeful first step to spark racial dialogues and reverse the years of this generational discrimination that marginalised minorities may have unknowingly inflicted onto themselves and others alike. A workshop-based gameplay, the goal of ‘Community’ is for players to play in the view of their given avatar, limited with certain affordances based mostly on their race, class and gender constraints. The objective is to contribute to Singapore’s economy with their coloured chips. Along the way, certain life decisions that are consequentially tied to their affordances would result in the loss of chips—lesser contribution to Singapore’s economy. At the end of the game, players will go through a round of reflection that may highlight the extent of their unconscious biases. This is in hopes to reduce the intergroup biases, especially among the marginalised minorities to reduce aversive racism. Tackling the internalised racism amongst minorities may boost efforts to promote a more united mindset where they may view their marginalised positions collectively and not as individual minority communities. Bachelor of Fine Arts in Design Art 2022-06-06T03:12:40Z 2022-06-06T03:12:40Z 2022 Final Year Project (FYP) Shariffah Nur Alawiyah Syed Kassim Al-Muthar (2022). Community. Final Year Project (FYP), Nanyang Technological University, Singapore. https://hdl.handle.net/10356/158791 https://hdl.handle.net/10356/158791 en ADM18.22.U1830509E application/pdf Nanyang Technological University |
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Social sciences::Sociology::Social behavior Visual arts and music::Drawing, design and illustration |
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Social sciences::Sociology::Social behavior Visual arts and music::Drawing, design and illustration Shariffah Nur Alawiyah Syed Kassim Al-Muthar Community |
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Community’ is a social design project that is aimed at highlighting the internalised racism that exists within the minorities—specifically the Malays and Indians in Singapore.
The blind spots in our race-based policies have manifested into more complex and overlooked issues impacting the marginalised minorities. Racial oppression cannot be maintained without the presence of self-perpetuance and internalisation of these credences that may manifest in negative ways which includes the dissociation of one’s own ethnic identity. My exploration highlighted evidence of this cyclical discrimination where minorities reproduce and emphasise stereotypes onto themselves and others alike.
The game, ‘Community’, is a hopeful first step to spark racial dialogues and reverse the years of this generational discrimination that marginalised minorities may have unknowingly inflicted onto themselves and others alike.
A workshop-based gameplay, the goal of ‘Community’ is for players to play in the view of their given avatar, limited with certain affordances based mostly on their race, class and gender constraints. The objective is to contribute to Singapore’s economy with their coloured chips. Along the way, certain life decisions that are consequentially tied to their affordances would result in the loss of chips—lesser contribution to Singapore’s economy.
At the end of the game, players will go through a round of reflection that may highlight the extent of their unconscious biases. This is in hopes to reduce the intergroup biases, especially among the marginalised minorities to reduce aversive racism. Tackling the internalised racism amongst minorities may boost efforts to promote a more united mindset where they may view their marginalised positions collectively and not as individual minority communities. |
author2 |
Desmond Pang Hee Wee |
author_facet |
Desmond Pang Hee Wee Shariffah Nur Alawiyah Syed Kassim Al-Muthar |
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Final Year Project |
author |
Shariffah Nur Alawiyah Syed Kassim Al-Muthar |
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Shariffah Nur Alawiyah Syed Kassim Al-Muthar |
title |
Community |
title_short |
Community |
title_full |
Community |
title_fullStr |
Community |
title_full_unstemmed |
Community |
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community |
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Nanyang Technological University |
publishDate |
2022 |
url |
https://hdl.handle.net/10356/158791 |
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1761781508329177088 |