Mixing sound sources in 3-D for headphones
There have been an extensive number of studies into binaural hearing and spatialisation of virtual sound sources. The extent to which we perceive externalised sound images is highly dependent on how closely the sound relates to real life. This project seeks to understand the fundamental mechanisms b...
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2022
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sg-ntu-dr.10356-1592842023-07-07T19:24:01Z Mixing sound sources in 3-D for headphones Lin, Nelson Soh Yeng Chai School of Electrical and Electronic Engineering EYCSOH@ntu.edu.sg Engineering::Electrical and electronic engineering::Computer hardware, software and systems There have been an extensive number of studies into binaural hearing and spatialisation of virtual sound sources. The extent to which we perceive externalised sound images is highly dependent on how closely the sound relates to real life. This project seeks to understand the fundamental mechanisms behind localisation. The variables that engender this phenomenon include Head-Related Transfer Function, spectral cues, head movement and environmental context simulation. Most studies seek to reduce the rates of localisation errors such as reversals and non-externalisation while promoting generalisability and accessibility to methods. Disproportionately, spatial audio exists among commercial offerings such as Dolby Atmos. This project approaches 3-D sound with an educational program catered to those interested in audio, specifically binaural. It implements a step-through cell-by-cell code in Python on Jupyter Notebooks. Specific HRTF datasets from MIT Kemar and Listen Ircam and convolution functions from numpy and scipy libraries are used. Helpful comments, visual aid, and sound playback are available for users to peruse. Bachelor of Engineering (Electrical and Electronic Engineering) 2022-06-11T13:49:18Z 2022-06-11T13:49:18Z 2022 Final Year Project (FYP) Lin, N. (2022). Mixing sound sources in 3-D for headphones. Final Year Project (FYP), Nanyang Technological University, Singapore. https://hdl.handle.net/10356/159284 https://hdl.handle.net/10356/159284 en application/pdf Nanyang Technological University |
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Engineering::Electrical and electronic engineering::Computer hardware, software and systems Lin, Nelson Mixing sound sources in 3-D for headphones |
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There have been an extensive number of studies into binaural hearing and spatialisation of virtual sound sources. The extent to which we perceive externalised sound images is highly dependent on how closely the sound relates to real life. This project seeks to understand the fundamental mechanisms behind localisation. The variables that engender this phenomenon include Head-Related Transfer Function, spectral cues, head movement and environmental context simulation. Most studies seek to reduce the rates of localisation errors such as reversals and non-externalisation while promoting generalisability and accessibility to methods. Disproportionately, spatial audio exists among commercial offerings such as Dolby Atmos. This project approaches 3-D sound with an educational program catered to those interested in audio, specifically binaural. It implements a step-through cell-by-cell code in Python on Jupyter Notebooks. Specific HRTF datasets from MIT Kemar and Listen Ircam and convolution functions from numpy and scipy libraries are used. Helpful comments, visual aid, and sound playback are available for users to peruse. |
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Soh Yeng Chai |
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Soh Yeng Chai Lin, Nelson |
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Final Year Project |
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Lin, Nelson |
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Lin, Nelson |
title |
Mixing sound sources in 3-D for headphones |
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Mixing sound sources in 3-D for headphones |
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Mixing sound sources in 3-D for headphones |
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Mixing sound sources in 3-D for headphones |
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Mixing sound sources in 3-D for headphones |
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mixing sound sources in 3-d for headphones |
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Nanyang Technological University |
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2022 |
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https://hdl.handle.net/10356/159284 |
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