Mixing sound sources in 3-D for headphones

There have been an extensive number of studies into binaural hearing and spatialisation of virtual sound sources. The extent to which we perceive externalised sound images is highly dependent on how closely the sound relates to real life. This project seeks to understand the fundamental mechanisms b...

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主要作者: Lin, Nelson
其他作者: Soh Yeng Chai
格式: Final Year Project
語言:English
出版: Nanyang Technological University 2022
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在線閱讀:https://hdl.handle.net/10356/159284
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機構: Nanyang Technological University
語言: English
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spelling sg-ntu-dr.10356-1592842023-07-07T19:24:01Z Mixing sound sources in 3-D for headphones Lin, Nelson Soh Yeng Chai School of Electrical and Electronic Engineering EYCSOH@ntu.edu.sg Engineering::Electrical and electronic engineering::Computer hardware, software and systems There have been an extensive number of studies into binaural hearing and spatialisation of virtual sound sources. The extent to which we perceive externalised sound images is highly dependent on how closely the sound relates to real life. This project seeks to understand the fundamental mechanisms behind localisation. The variables that engender this phenomenon include Head-Related Transfer Function, spectral cues, head movement and environmental context simulation. Most studies seek to reduce the rates of localisation errors such as reversals and non-externalisation while promoting generalisability and accessibility to methods. Disproportionately, spatial audio exists among commercial offerings such as Dolby Atmos. This project approaches 3-D sound with an educational program catered to those interested in audio, specifically binaural. It implements a step-through cell-by-cell code in Python on Jupyter Notebooks. Specific HRTF datasets from MIT Kemar and Listen Ircam and convolution functions from numpy and scipy libraries are used. Helpful comments, visual aid, and sound playback are available for users to peruse. Bachelor of Engineering (Electrical and Electronic Engineering) 2022-06-11T13:49:18Z 2022-06-11T13:49:18Z 2022 Final Year Project (FYP) Lin, N. (2022). Mixing sound sources in 3-D for headphones. Final Year Project (FYP), Nanyang Technological University, Singapore. https://hdl.handle.net/10356/159284 https://hdl.handle.net/10356/159284 en application/pdf Nanyang Technological University
institution Nanyang Technological University
building NTU Library
continent Asia
country Singapore
Singapore
content_provider NTU Library
collection DR-NTU
language English
topic Engineering::Electrical and electronic engineering::Computer hardware, software and systems
spellingShingle Engineering::Electrical and electronic engineering::Computer hardware, software and systems
Lin, Nelson
Mixing sound sources in 3-D for headphones
description There have been an extensive number of studies into binaural hearing and spatialisation of virtual sound sources. The extent to which we perceive externalised sound images is highly dependent on how closely the sound relates to real life. This project seeks to understand the fundamental mechanisms behind localisation. The variables that engender this phenomenon include Head-Related Transfer Function, spectral cues, head movement and environmental context simulation. Most studies seek to reduce the rates of localisation errors such as reversals and non-externalisation while promoting generalisability and accessibility to methods. Disproportionately, spatial audio exists among commercial offerings such as Dolby Atmos. This project approaches 3-D sound with an educational program catered to those interested in audio, specifically binaural. It implements a step-through cell-by-cell code in Python on Jupyter Notebooks. Specific HRTF datasets from MIT Kemar and Listen Ircam and convolution functions from numpy and scipy libraries are used. Helpful comments, visual aid, and sound playback are available for users to peruse.
author2 Soh Yeng Chai
author_facet Soh Yeng Chai
Lin, Nelson
format Final Year Project
author Lin, Nelson
author_sort Lin, Nelson
title Mixing sound sources in 3-D for headphones
title_short Mixing sound sources in 3-D for headphones
title_full Mixing sound sources in 3-D for headphones
title_fullStr Mixing sound sources in 3-D for headphones
title_full_unstemmed Mixing sound sources in 3-D for headphones
title_sort mixing sound sources in 3-d for headphones
publisher Nanyang Technological University
publishDate 2022
url https://hdl.handle.net/10356/159284
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