Continuous-time penalty methods for Nash equilibrium seeking of a nonsmooth generalized noncooperative game
In this article, we propose centralized and distributed continuous-time penalty methods to find a Nash equilibrium for a generalized noncooperative game with shared inequality and equality constraints and private inequality constraints that depend on the player itself. By using the ℓ1 penalty functi...
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sg-ntu-dr.10356-1594922022-06-24T01:02:22Z Continuous-time penalty methods for Nash equilibrium seeking of a nonsmooth generalized noncooperative game Sun, Chao Hu, Guoqiang School of Electrical and Electronic Engineering Engineering::Electrical and electronic engineering Multiagent System Nash Equilibrium Seeking In this article, we propose centralized and distributed continuous-time penalty methods to find a Nash equilibrium for a generalized noncooperative game with shared inequality and equality constraints and private inequality constraints that depend on the player itself. By using the ℓ1 penalty function, we prove that the equilibrium of a differential inclusion is a normalized Nash equilibrium of the original generalized noncooperative game, and the centralized differential inclusion exponentially converges to the unique normalized Nash equilibrium of a strongly monotone game. Suppose that the players can communicate with their neighboring players only and the communication topology can be represented by a connected undirected graph. Based on a leader-following consensus scheme and singular perturbation techniques, we propose distributed algorithms by using the exact ℓ1 penalty function and the continuously differentiable squared ℓ2 penalty function, respectively. The squared ℓ2 penalty function method works for games with smooth constraints and the exact ℓ1 penalty function works for certain scenarios. The proposed two distributed algorithms converge to an η-neighborhood of the unique normalized Nash equilibrium and an -neighborhood of an approximated Nash equilibrium, respectively, with being a positive constant. For each 0 and each initial condition, there exists an such that for each 0, the convergence can be guaranteed where is a parameter in the algorithm. Ministry of Education (MOE) Nanyang Technological University This work was supported in part by the Singapore Ministry of Education Academic Research Fund Tier 1 RG180/17(2017-T1- 002-158) and in part by the Wallenberg-NTU Presidential Postdoctoral Fellow Set-Up Grant. 2022-06-24T01:02:22Z 2022-06-24T01:02:22Z 2020 Journal Article Sun, C. & Hu, G. (2020). Continuous-time penalty methods for Nash equilibrium seeking of a nonsmooth generalized noncooperative game. IEEE Transactions On Automatic Control, 66(10), 4895-4902. https://dx.doi.org/10.1109/TAC.2020.3040377 0018-9286 https://hdl.handle.net/10356/159492 10.1109/TAC.2020.3040377 2-s2.0-85097127362 10 66 4895 4902 en RG180/17(2017-T1- 002-158) IEEE Transactions on Automatic Control © 2020 IEEE. All rights reserved. |
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Engineering::Electrical and electronic engineering Multiagent System Nash Equilibrium Seeking Sun, Chao Hu, Guoqiang Continuous-time penalty methods for Nash equilibrium seeking of a nonsmooth generalized noncooperative game |
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In this article, we propose centralized and distributed continuous-time penalty methods to find a Nash equilibrium for a generalized noncooperative game with shared inequality and equality constraints and private inequality constraints that depend on the player itself. By using the ℓ1 penalty function, we prove that the equilibrium of a differential inclusion is a normalized Nash equilibrium of the original generalized noncooperative game, and the centralized differential inclusion exponentially converges to the unique normalized Nash equilibrium of a strongly monotone game. Suppose that the players can communicate with their neighboring players only and the communication topology can be represented by a connected undirected graph. Based on a leader-following consensus scheme and singular perturbation techniques, we propose distributed algorithms by using the exact ℓ1 penalty function and the continuously differentiable squared ℓ2 penalty function, respectively. The squared ℓ2 penalty function method works for games with smooth constraints and the exact ℓ1 penalty function works for certain scenarios. The proposed two distributed algorithms converge to an η-neighborhood of the unique normalized Nash equilibrium and an -neighborhood of an approximated Nash equilibrium, respectively, with being a positive constant. For each 0 and each initial condition, there exists an such that for each 0, the convergence can be guaranteed where is a parameter in the algorithm. |
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School of Electrical and Electronic Engineering |
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School of Electrical and Electronic Engineering Sun, Chao Hu, Guoqiang |
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Article |
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Sun, Chao Hu, Guoqiang |
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Sun, Chao |
title |
Continuous-time penalty methods for Nash equilibrium seeking of a nonsmooth generalized noncooperative game |
title_short |
Continuous-time penalty methods for Nash equilibrium seeking of a nonsmooth generalized noncooperative game |
title_full |
Continuous-time penalty methods for Nash equilibrium seeking of a nonsmooth generalized noncooperative game |
title_fullStr |
Continuous-time penalty methods for Nash equilibrium seeking of a nonsmooth generalized noncooperative game |
title_full_unstemmed |
Continuous-time penalty methods for Nash equilibrium seeking of a nonsmooth generalized noncooperative game |
title_sort |
continuous-time penalty methods for nash equilibrium seeking of a nonsmooth generalized noncooperative game |
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2022 |
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https://hdl.handle.net/10356/159492 |
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1736856373537275904 |