Continuous-time penalty methods for Nash equilibrium seeking of a nonsmooth generalized noncooperative game

In this article, we propose centralized and distributed continuous-time penalty methods to find a Nash equilibrium for a generalized noncooperative game with shared inequality and equality constraints and private inequality constraints that depend on the player itself. By using the ℓ1 penalty functi...

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Main Authors: Sun, Chao, Hu, Guoqiang
Other Authors: School of Electrical and Electronic Engineering
Format: Article
Language:English
Published: 2022
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Online Access:https://hdl.handle.net/10356/159492
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Institution: Nanyang Technological University
Language: English
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spelling sg-ntu-dr.10356-1594922022-06-24T01:02:22Z Continuous-time penalty methods for Nash equilibrium seeking of a nonsmooth generalized noncooperative game Sun, Chao Hu, Guoqiang School of Electrical and Electronic Engineering Engineering::Electrical and electronic engineering Multiagent System Nash Equilibrium Seeking In this article, we propose centralized and distributed continuous-time penalty methods to find a Nash equilibrium for a generalized noncooperative game with shared inequality and equality constraints and private inequality constraints that depend on the player itself. By using the ℓ1 penalty function, we prove that the equilibrium of a differential inclusion is a normalized Nash equilibrium of the original generalized noncooperative game, and the centralized differential inclusion exponentially converges to the unique normalized Nash equilibrium of a strongly monotone game. Suppose that the players can communicate with their neighboring players only and the communication topology can be represented by a connected undirected graph. Based on a leader-following consensus scheme and singular perturbation techniques, we propose distributed algorithms by using the exact ℓ1 penalty function and the continuously differentiable squared ℓ2 penalty function, respectively. The squared ℓ2 penalty function method works for games with smooth constraints and the exact ℓ1 penalty function works for certain scenarios. The proposed two distributed algorithms converge to an η-neighborhood of the unique normalized Nash equilibrium and an -neighborhood of an approximated Nash equilibrium, respectively, with being a positive constant. For each 0 and each initial condition, there exists an such that for each 0, the convergence can be guaranteed where is a parameter in the algorithm. Ministry of Education (MOE) Nanyang Technological University This work was supported in part by the Singapore Ministry of Education Academic Research Fund Tier 1 RG180/17(2017-T1- 002-158) and in part by the Wallenberg-NTU Presidential Postdoctoral Fellow Set-Up Grant. 2022-06-24T01:02:22Z 2022-06-24T01:02:22Z 2020 Journal Article Sun, C. & Hu, G. (2020). Continuous-time penalty methods for Nash equilibrium seeking of a nonsmooth generalized noncooperative game. IEEE Transactions On Automatic Control, 66(10), 4895-4902. https://dx.doi.org/10.1109/TAC.2020.3040377 0018-9286 https://hdl.handle.net/10356/159492 10.1109/TAC.2020.3040377 2-s2.0-85097127362 10 66 4895 4902 en RG180/17(2017-T1- 002-158) IEEE Transactions on Automatic Control © 2020 IEEE. All rights reserved.
institution Nanyang Technological University
building NTU Library
continent Asia
country Singapore
Singapore
content_provider NTU Library
collection DR-NTU
language English
topic Engineering::Electrical and electronic engineering
Multiagent System
Nash Equilibrium Seeking
spellingShingle Engineering::Electrical and electronic engineering
Multiagent System
Nash Equilibrium Seeking
Sun, Chao
Hu, Guoqiang
Continuous-time penalty methods for Nash equilibrium seeking of a nonsmooth generalized noncooperative game
description In this article, we propose centralized and distributed continuous-time penalty methods to find a Nash equilibrium for a generalized noncooperative game with shared inequality and equality constraints and private inequality constraints that depend on the player itself. By using the ℓ1 penalty function, we prove that the equilibrium of a differential inclusion is a normalized Nash equilibrium of the original generalized noncooperative game, and the centralized differential inclusion exponentially converges to the unique normalized Nash equilibrium of a strongly monotone game. Suppose that the players can communicate with their neighboring players only and the communication topology can be represented by a connected undirected graph. Based on a leader-following consensus scheme and singular perturbation techniques, we propose distributed algorithms by using the exact ℓ1 penalty function and the continuously differentiable squared ℓ2 penalty function, respectively. The squared ℓ2 penalty function method works for games with smooth constraints and the exact ℓ1 penalty function works for certain scenarios. The proposed two distributed algorithms converge to an η-neighborhood of the unique normalized Nash equilibrium and an -neighborhood of an approximated Nash equilibrium, respectively, with being a positive constant. For each 0 and each initial condition, there exists an such that for each 0, the convergence can be guaranteed where is a parameter in the algorithm.
author2 School of Electrical and Electronic Engineering
author_facet School of Electrical and Electronic Engineering
Sun, Chao
Hu, Guoqiang
format Article
author Sun, Chao
Hu, Guoqiang
author_sort Sun, Chao
title Continuous-time penalty methods for Nash equilibrium seeking of a nonsmooth generalized noncooperative game
title_short Continuous-time penalty methods for Nash equilibrium seeking of a nonsmooth generalized noncooperative game
title_full Continuous-time penalty methods for Nash equilibrium seeking of a nonsmooth generalized noncooperative game
title_fullStr Continuous-time penalty methods for Nash equilibrium seeking of a nonsmooth generalized noncooperative game
title_full_unstemmed Continuous-time penalty methods for Nash equilibrium seeking of a nonsmooth generalized noncooperative game
title_sort continuous-time penalty methods for nash equilibrium seeking of a nonsmooth generalized noncooperative game
publishDate 2022
url https://hdl.handle.net/10356/159492
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