Deep historical long short-term memory network for action recognition

Human action recognition technology has received increasing interest recently. The technology is very useful in sports video analysis. Most of the action recognition methods in sports mainly focus on recognizing which sport is being performed. However, recognizing of the specific action in videos is...

Full description

Saved in:
Bibliographic Details
Main Authors: Cai, Jiaxin, Hu, Junlin, Tang, Xin, Hung,Tzu-Yi, Tan, Yap Peng
Other Authors: School of Electrical and Electronic Engineering
Format: Article
Language:English
Published: 2022
Subjects:
Online Access:https://hdl.handle.net/10356/160970
Tags: Add Tag
No Tags, Be the first to tag this record!
Institution: Nanyang Technological University
Language: English
Description
Summary:Human action recognition technology has received increasing interest recently. The technology is very useful in sports video analysis. Most of the action recognition methods in sports mainly focus on recognizing which sport is being performed. However, recognizing of the specific action in videos is important for the analysis of some sports video such as tennis matches. Hence, in this paper, we proposed a deep historical long short-term memory network for video-based tennis action recognition and general action recognition. First, the spatial representations are extracted from each frame using a pre-trained convolutional neural network (CNN). To describe the temporal information, a stacked multi-layer long short-term memory network (LSTM) was used. The historical information of the past frames is important for modeling the action. So we propose a historical information layer that is added to the top of the multi-layered LSTM network. A historical feature of each video is generated for classification by hybridizing the hidden state of LSTM at time t and the historical updated feature at time t-1 with an updating scheme and utilized for classification. Experiments on the benchmark datasets demonstrate that our method that using only simple raw RGB video can outperform the state-of-the-art baselines for both general action recognition and tennis action recognition.