Development and validation of a practical instrument for evaluating players’ familiarity with exergames

Familiarity design has been widely shown to be beneficial for improving players’ perception and adoption of exergames, by reducing their perceived difficulty and complexity. However, players’ perceived familiarity with exergames may differ according to their prior knowledge and experience. There sti...

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Main Authors: Zhang, Hao, Wang, Di, Wang, Yu, Chi, Ying, Miao, Chunyan
Other Authors: School of Computer Science and Engineering
Format: Article
Language:English
Published: 2022
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Online Access:https://hdl.handle.net/10356/161026
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Institution: Nanyang Technological University
Language: English
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spelling sg-ntu-dr.10356-1610262022-08-12T03:21:32Z Development and validation of a practical instrument for evaluating players’ familiarity with exergames Zhang, Hao Wang, Di Wang, Yu Chi, Ying Miao, Chunyan School of Computer Science and Engineering Joint NTU-UBC Research Centre of Excellence in Active Living for the Elderly (LILY) Engineering::Computer science and engineering Familiarity Exergame Familiarity design has been widely shown to be beneficial for improving players’ perception and adoption of exergames, by reducing their perceived difficulty and complexity. However, players’ perceived familiarity with exergames may differ according to their prior knowledge and experience. There still lacks a validated familiarity instrument for measuring players’ perceived familiarity with a particular exergame. Such an instrument can inform exergame designers on how well familiarity design has been incorporated into the exergame. Moreover, it helps players to choose an exergame that could induce a higher level of familiarity. In this research, we propose a 10-item psychometric familiarity instrument to evaluate a player's perceived familiarity with exergames. The questions in the instrument are developed based on the sub-constructs of familiarity identified in prior research. To validate the proposed familiarity instrument, we rely on electroencephalogram (EEG) data, which may objectively reflect a player's brain activity when familiarity is induced. A study involving 20 participants indicates that the total scores of the instrument is highly correlated with analyzed results from EEG. The study results suggest good validity and high reliability of our proposed familiarity instrument. Ministry of Health (MOH) This research is supported, in part, by Alibaba Group through Alibaba Innovative Research (AIR) Program and Alibaba-NTU Singapore Joint Research Institute (JRI) (Alibaba-NTU-AIR2019B1), Nanyang Technological University, Singapore and the Singapore Ministry of Health under its National Innovation Challenge on Active and Confident Ageing (NIC Project No. MOH/NIC/HAIG03/2017). 2022-08-12T03:21:32Z 2022-08-12T03:21:32Z 2021 Journal Article Zhang, H., Wang, D., Wang, Y., Chi, Y. & Miao, C. (2021). Development and validation of a practical instrument for evaluating players’ familiarity with exergames. International Journal of Human-Computer Studies, 145, 102521-. https://dx.doi.org/10.1016/j.ijhcs.2020.102521 1071-5819 https://hdl.handle.net/10356/161026 10.1016/j.ijhcs.2020.102521 2-s2.0-85089542120 145 102521 en Alibaba-NTU-AIR2019B1 MOH/NIC/HAIG03/2017 International Journal of Human-Computer Studies © 2020 Elsevier Ltd. All rights reserved.
institution Nanyang Technological University
building NTU Library
continent Asia
country Singapore
Singapore
content_provider NTU Library
collection DR-NTU
language English
topic Engineering::Computer science and engineering
Familiarity
Exergame
spellingShingle Engineering::Computer science and engineering
Familiarity
Exergame
Zhang, Hao
Wang, Di
Wang, Yu
Chi, Ying
Miao, Chunyan
Development and validation of a practical instrument for evaluating players’ familiarity with exergames
description Familiarity design has been widely shown to be beneficial for improving players’ perception and adoption of exergames, by reducing their perceived difficulty and complexity. However, players’ perceived familiarity with exergames may differ according to their prior knowledge and experience. There still lacks a validated familiarity instrument for measuring players’ perceived familiarity with a particular exergame. Such an instrument can inform exergame designers on how well familiarity design has been incorporated into the exergame. Moreover, it helps players to choose an exergame that could induce a higher level of familiarity. In this research, we propose a 10-item psychometric familiarity instrument to evaluate a player's perceived familiarity with exergames. The questions in the instrument are developed based on the sub-constructs of familiarity identified in prior research. To validate the proposed familiarity instrument, we rely on electroencephalogram (EEG) data, which may objectively reflect a player's brain activity when familiarity is induced. A study involving 20 participants indicates that the total scores of the instrument is highly correlated with analyzed results from EEG. The study results suggest good validity and high reliability of our proposed familiarity instrument.
author2 School of Computer Science and Engineering
author_facet School of Computer Science and Engineering
Zhang, Hao
Wang, Di
Wang, Yu
Chi, Ying
Miao, Chunyan
format Article
author Zhang, Hao
Wang, Di
Wang, Yu
Chi, Ying
Miao, Chunyan
author_sort Zhang, Hao
title Development and validation of a practical instrument for evaluating players’ familiarity with exergames
title_short Development and validation of a practical instrument for evaluating players’ familiarity with exergames
title_full Development and validation of a practical instrument for evaluating players’ familiarity with exergames
title_fullStr Development and validation of a practical instrument for evaluating players’ familiarity with exergames
title_full_unstemmed Development and validation of a practical instrument for evaluating players’ familiarity with exergames
title_sort development and validation of a practical instrument for evaluating players’ familiarity with exergames
publishDate 2022
url https://hdl.handle.net/10356/161026
_version_ 1743119592291565568