Wii or kinect? A pilot study of the exergame effects on older adults' physical fitness and psychological perception

Exergames are now often implemented among older adults for health purposes. This study aimed to investigate whether playing Kinect and Wii exergames has effects on older adults' physical fitness and psychological perceptions towards exergames. A total of 23 older participants aged above 60 year...

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Main Authors: Li, Jinhui, Li, Long, Huo, Peng, Ma, Cheng, Wang, Linlin, Theng, Yin-Leng
Other Authors: Wee Kim Wee School of Communication and Information
Format: Article
Language:English
Published: 2022
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Online Access:https://hdl.handle.net/10356/161403
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Institution: Nanyang Technological University
Language: English
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spelling sg-ntu-dr.10356-1614032023-03-05T15:58:07Z Wii or kinect? A pilot study of the exergame effects on older adults' physical fitness and psychological perception Li, Jinhui Li, Long Huo, Peng Ma, Cheng Wang, Linlin Theng, Yin-Leng Wee Kim Wee School of Communication and Information Social sciences::Communication Aging Active Video Game Exergames are now often implemented among older adults for health purposes. This study aimed to investigate whether playing Kinect and Wii exergames has effects on older adults' physical fitness and psychological perceptions towards exergames. A total of 23 older participants aged above 60 years were recruited and randomly assigned into two groups, in which they played either Kinect or Wii Bowling exergames for three sessions in one week. Physiological and psychological measures were collected including heart rate, blood pressure, shoulder flexibility, as well as perceived benefits and intentions for future use. Findings indicated that exergames are equivalent to light-intensity exercises, and hence pose no or minimal risk to older adults. Older adults had a positive attitude towards exergames and have a strong willingness to engage in exergaming on a regular basis. Although no significant platform difference was identified, observation and qualitative findings suggested that Wii might provide a more intense physical activity than Kinect, while Kinect might obtain a higher perception among older adults than Wii. The study has several practical implications for both health professionals and exergame designers targeting the ageing population. Published version 2022-08-31T00:48:07Z 2022-08-31T00:48:07Z 2021 Journal Article Li, J., Li, L., Huo, P., Ma, C., Wang, L. & Theng, Y. (2021). Wii or kinect? A pilot study of the exergame effects on older adults' physical fitness and psychological perception. International Journal of Environmental Research and Public Health, 18(24), 12939-. https://dx.doi.org/10.3390/ijerph182412939 1661-7827 https://hdl.handle.net/10356/161403 10.3390/ijerph182412939 34948547 2-s2.0-85120700967 24 18 12939 en International Journal of Environmental Research and Public Health © 2021 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). application/pdf
institution Nanyang Technological University
building NTU Library
continent Asia
country Singapore
Singapore
content_provider NTU Library
collection DR-NTU
language English
topic Social sciences::Communication
Aging
Active Video Game
spellingShingle Social sciences::Communication
Aging
Active Video Game
Li, Jinhui
Li, Long
Huo, Peng
Ma, Cheng
Wang, Linlin
Theng, Yin-Leng
Wii or kinect? A pilot study of the exergame effects on older adults' physical fitness and psychological perception
description Exergames are now often implemented among older adults for health purposes. This study aimed to investigate whether playing Kinect and Wii exergames has effects on older adults' physical fitness and psychological perceptions towards exergames. A total of 23 older participants aged above 60 years were recruited and randomly assigned into two groups, in which they played either Kinect or Wii Bowling exergames for three sessions in one week. Physiological and psychological measures were collected including heart rate, blood pressure, shoulder flexibility, as well as perceived benefits and intentions for future use. Findings indicated that exergames are equivalent to light-intensity exercises, and hence pose no or minimal risk to older adults. Older adults had a positive attitude towards exergames and have a strong willingness to engage in exergaming on a regular basis. Although no significant platform difference was identified, observation and qualitative findings suggested that Wii might provide a more intense physical activity than Kinect, while Kinect might obtain a higher perception among older adults than Wii. The study has several practical implications for both health professionals and exergame designers targeting the ageing population.
author2 Wee Kim Wee School of Communication and Information
author_facet Wee Kim Wee School of Communication and Information
Li, Jinhui
Li, Long
Huo, Peng
Ma, Cheng
Wang, Linlin
Theng, Yin-Leng
format Article
author Li, Jinhui
Li, Long
Huo, Peng
Ma, Cheng
Wang, Linlin
Theng, Yin-Leng
author_sort Li, Jinhui
title Wii or kinect? A pilot study of the exergame effects on older adults' physical fitness and psychological perception
title_short Wii or kinect? A pilot study of the exergame effects on older adults' physical fitness and psychological perception
title_full Wii or kinect? A pilot study of the exergame effects on older adults' physical fitness and psychological perception
title_fullStr Wii or kinect? A pilot study of the exergame effects on older adults' physical fitness and psychological perception
title_full_unstemmed Wii or kinect? A pilot study of the exergame effects on older adults' physical fitness and psychological perception
title_sort wii or kinect? a pilot study of the exergame effects on older adults' physical fitness and psychological perception
publishDate 2022
url https://hdl.handle.net/10356/161403
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