Visual and simulation learning

Learning is the one of the most important mental function of human. It relies on the acquisition of different types of knowledge supported by perceived information. It leads to the development of new capacities, skills, values, understanding and preferences. Most educational systems around the worl...

Full description

Saved in:
Bibliographic Details
Main Author: Tan, Chin Yang.
Other Authors: Cai Yiyu
Format: Final Year Project
Language:English
Published: 2009
Subjects:
Online Access:http://hdl.handle.net/10356/16146
Tags: Add Tag
No Tags, Be the first to tag this record!
Institution: Nanyang Technological University
Language: English
id sg-ntu-dr.10356-16146
record_format dspace
spelling sg-ntu-dr.10356-161462023-03-04T18:48:20Z Visual and simulation learning Tan, Chin Yang. Cai Yiyu School of Mechanical and Aerospace Engineering DRNTU::Engineering::Systems engineering Learning is the one of the most important mental function of human. It relies on the acquisition of different types of knowledge supported by perceived information. It leads to the development of new capacities, skills, values, understanding and preferences. Most educational systems around the world today are still very much focused on grades and ability to retain and regurgitate taught knowledge during exams. Creativity is often an undermined aspect in most educational system. Research in educational and cognitive psychology has revealed that learning is enhanced when information is dual coded in both visual and verbal modes. In practice, classroom use of visual learning techniques to achieve this dual coding effect is most often expressed in the form of graphical organizers. These have been strongly associated with increased performance, retention and critical thinking skills. Dual coding learning, however, only addressed two out of the three established styles of learning, with the last style being Constructionist Learning. Moving forward, education would have to venture into this new area that plays a critical yet often ignored aspect of learning. In this light, this final year project aims to investigate learning methodology using educational technologies to enhance the current education curriculum. With technological advancement, it is about time to move away from traditional pen and paper, or even textbooks, and start embracing the integration of technologies into learning and education systems. Several potential educational platforms were investigated and eventually shortlisted to two, Phun and 3D Studio Max. Statistical results were tabulated and complied to gauge effectiveness and responses of students’ experiences with such immersive technology educational aids. Bachelor of Engineering (Mechanical Engineering) 2009-05-21T08:11:09Z 2009-05-21T08:11:09Z 2009 2009 Final Year Project (FYP) http://hdl.handle.net/10356/16146 en Nanyang Technological University 79 p. application/pdf
institution Nanyang Technological University
building NTU Library
continent Asia
country Singapore
Singapore
content_provider NTU Library
collection DR-NTU
language English
topic DRNTU::Engineering::Systems engineering
spellingShingle DRNTU::Engineering::Systems engineering
Tan, Chin Yang.
Visual and simulation learning
description Learning is the one of the most important mental function of human. It relies on the acquisition of different types of knowledge supported by perceived information. It leads to the development of new capacities, skills, values, understanding and preferences. Most educational systems around the world today are still very much focused on grades and ability to retain and regurgitate taught knowledge during exams. Creativity is often an undermined aspect in most educational system. Research in educational and cognitive psychology has revealed that learning is enhanced when information is dual coded in both visual and verbal modes. In practice, classroom use of visual learning techniques to achieve this dual coding effect is most often expressed in the form of graphical organizers. These have been strongly associated with increased performance, retention and critical thinking skills. Dual coding learning, however, only addressed two out of the three established styles of learning, with the last style being Constructionist Learning. Moving forward, education would have to venture into this new area that plays a critical yet often ignored aspect of learning. In this light, this final year project aims to investigate learning methodology using educational technologies to enhance the current education curriculum. With technological advancement, it is about time to move away from traditional pen and paper, or even textbooks, and start embracing the integration of technologies into learning and education systems. Several potential educational platforms were investigated and eventually shortlisted to two, Phun and 3D Studio Max. Statistical results were tabulated and complied to gauge effectiveness and responses of students’ experiences with such immersive technology educational aids.
author2 Cai Yiyu
author_facet Cai Yiyu
Tan, Chin Yang.
format Final Year Project
author Tan, Chin Yang.
author_sort Tan, Chin Yang.
title Visual and simulation learning
title_short Visual and simulation learning
title_full Visual and simulation learning
title_fullStr Visual and simulation learning
title_full_unstemmed Visual and simulation learning
title_sort visual and simulation learning
publishDate 2009
url http://hdl.handle.net/10356/16146
_version_ 1759853756756787200