Virtual in real life (VIRL)
The Metaverse aims to provide a shared and open virtual environment where users can interact with one another using digital avatars through the usage of virtual reality technology. This includes socializing, playing games or even working together without the need for physical presence. Additionally,...
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Nanyang Technological University
2023
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sg-ntu-dr.10356-1651732023-03-24T15:40:49Z Virtual in real life (VIRL) Neo, Daryl Jia Xun Dusit Niyato School of Computer Science and Engineering DNIYATO@ntu.edu.sg Engineering::Computer science and engineering::Software::Software engineering The Metaverse aims to provide a shared and open virtual environment where users can interact with one another using digital avatars through the usage of virtual reality technology. This includes socializing, playing games or even working together without the need for physical presence. Additionally, having social engagement in a VR setting can also help to reduce social anxiety by providing a controlled environment for people to practice social interactions and work on their social skills. This report showcases a Metaverse application which act as a platform for users to connect and form relationships within the virtual world to increase the potential for meetings in the real world. Bachelor of Engineering Science (Computer Science) 2023-03-20T00:49:42Z 2023-03-20T00:49:42Z 2023 Final Year Project (FYP) Neo, D. J. X. (2023). Virtual in real life (VIRL). Final Year Project (FYP), Nanyang Technological University, Singapore. https://hdl.handle.net/10356/165173 https://hdl.handle.net/10356/165173 en SCSE22-0126 application/pdf Nanyang Technological University |
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Engineering::Computer science and engineering::Software::Software engineering Neo, Daryl Jia Xun Virtual in real life (VIRL) |
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The Metaverse aims to provide a shared and open virtual environment where users can interact with one another using digital avatars through the usage of virtual reality technology. This includes socializing, playing games or even working together without the need for physical presence. Additionally, having social engagement in a VR setting can also help to reduce social anxiety by providing a controlled environment for people to practice social interactions and work on their social skills. This report showcases a Metaverse application which act as a platform for users to connect and form relationships within the virtual world to increase the potential for meetings in the real world. |
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Dusit Niyato |
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Dusit Niyato Neo, Daryl Jia Xun |
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Final Year Project |
author |
Neo, Daryl Jia Xun |
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Neo, Daryl Jia Xun |
title |
Virtual in real life (VIRL) |
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Virtual in real life (VIRL) |
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Virtual in real life (VIRL) |
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Virtual in real life (VIRL) |
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Virtual in real life (VIRL) |
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virtual in real life (virl) |
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Nanyang Technological University |
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2023 |
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https://hdl.handle.net/10356/165173 |
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