"They are just 2D pixels" understanding the motivation behind gacha gamers

Gacha games are a form of video games that have grown in popularity in recent years. Considerable research has been done on the gambling aspect of gacha mechanisms, with some criticising it as exploitative. However, these studies tend to portray gacha gamers as passive consumers and fail to recognis...

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Main Author: Tan, Yi Hong
Other Authors: Ring Joyce Pang Shu Min
Format: Final Year Project
Language:English
Published: Nanyang Technological University 2023
Subjects:
Online Access:https://hdl.handle.net/10356/165384
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Institution: Nanyang Technological University
Language: English
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spelling sg-ntu-dr.10356-1653842023-04-09T15:31:52Z "They are just 2D pixels" understanding the motivation behind gacha gamers Tan, Yi Hong Ring Joyce Pang Shu Min School of Social Sciences Lim Yang Teck Kenneth JoycePang@ntu.edu.sg, kenneth.lim@nie.edu.sg Social sciences::Psychology::Motivation Gacha games are a form of video games that have grown in popularity in recent years. Considerable research has been done on the gambling aspect of gacha mechanisms, with some criticising it as exploitative. However, these studies tend to portray gacha gamers as passive consumers and fail to recognise the different reasons for gaming. This paper seeks to investigate the motivation behind gacha gaming. Study 1 examines whether the identity of a gacha gamer would influence their gaming habits and found that gacha gamers are neither stereotyped nor stigmatised. Studies 2 and 3 apply self-determination theory (Deci & Ryan, 2000) to examine motivations for gacha gaming. Study 2 utilised a quantitative study and found that playing gacha games satisfies the three needs of autonomy, competence, and relatedness. However, these needs are not satisfied by in-game gacha mechanics. Study 2 also found that connection with other players and the formation of parasocial relationships with in-game characters satisfy the need for relatedness. Study 3 utilised a qualitative interview study and found similar results through the lived experiences of gacha gamers. Together, these findings help to explain the motivations behind gacha gaming and provide foundations for future research. Keywords: gacha game, self-determination theory, autonomy, competence, relatedness, motivation, stereotype, stigma Bachelor of Social Sciences in Psychology 2023-03-31T13:16:23Z 2023-03-31T13:16:23Z 2023 Final Year Project (FYP) Tan, Y. H. (2023). "They are just 2D pixels" understanding the motivation behind gacha gamers. Final Year Project (FYP), Nanyang Technological University, Singapore. https://hdl.handle.net/10356/165384 https://hdl.handle.net/10356/165384 en application/pdf Nanyang Technological University
institution Nanyang Technological University
building NTU Library
continent Asia
country Singapore
Singapore
content_provider NTU Library
collection DR-NTU
language English
topic Social sciences::Psychology::Motivation
spellingShingle Social sciences::Psychology::Motivation
Tan, Yi Hong
"They are just 2D pixels" understanding the motivation behind gacha gamers
description Gacha games are a form of video games that have grown in popularity in recent years. Considerable research has been done on the gambling aspect of gacha mechanisms, with some criticising it as exploitative. However, these studies tend to portray gacha gamers as passive consumers and fail to recognise the different reasons for gaming. This paper seeks to investigate the motivation behind gacha gaming. Study 1 examines whether the identity of a gacha gamer would influence their gaming habits and found that gacha gamers are neither stereotyped nor stigmatised. Studies 2 and 3 apply self-determination theory (Deci & Ryan, 2000) to examine motivations for gacha gaming. Study 2 utilised a quantitative study and found that playing gacha games satisfies the three needs of autonomy, competence, and relatedness. However, these needs are not satisfied by in-game gacha mechanics. Study 2 also found that connection with other players and the formation of parasocial relationships with in-game characters satisfy the need for relatedness. Study 3 utilised a qualitative interview study and found similar results through the lived experiences of gacha gamers. Together, these findings help to explain the motivations behind gacha gaming and provide foundations for future research. Keywords: gacha game, self-determination theory, autonomy, competence, relatedness, motivation, stereotype, stigma
author2 Ring Joyce Pang Shu Min
author_facet Ring Joyce Pang Shu Min
Tan, Yi Hong
format Final Year Project
author Tan, Yi Hong
author_sort Tan, Yi Hong
title "They are just 2D pixels" understanding the motivation behind gacha gamers
title_short "They are just 2D pixels" understanding the motivation behind gacha gamers
title_full "They are just 2D pixels" understanding the motivation behind gacha gamers
title_fullStr "They are just 2D pixels" understanding the motivation behind gacha gamers
title_full_unstemmed "They are just 2D pixels" understanding the motivation behind gacha gamers
title_sort "they are just 2d pixels" understanding the motivation behind gacha gamers
publisher Nanyang Technological University
publishDate 2023
url https://hdl.handle.net/10356/165384
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