"They are just 2D pixels" understanding the motivation behind gacha gamers
Gacha games are a form of video games that have grown in popularity in recent years. Considerable research has been done on the gambling aspect of gacha mechanisms, with some criticising it as exploitative. However, these studies tend to portray gacha gamers as passive consumers and fail to recognis...
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sg-ntu-dr.10356-1653842023-04-09T15:31:52Z "They are just 2D pixels" understanding the motivation behind gacha gamers Tan, Yi Hong Ring Joyce Pang Shu Min School of Social Sciences Lim Yang Teck Kenneth JoycePang@ntu.edu.sg, kenneth.lim@nie.edu.sg Social sciences::Psychology::Motivation Gacha games are a form of video games that have grown in popularity in recent years. Considerable research has been done on the gambling aspect of gacha mechanisms, with some criticising it as exploitative. However, these studies tend to portray gacha gamers as passive consumers and fail to recognise the different reasons for gaming. This paper seeks to investigate the motivation behind gacha gaming. Study 1 examines whether the identity of a gacha gamer would influence their gaming habits and found that gacha gamers are neither stereotyped nor stigmatised. Studies 2 and 3 apply self-determination theory (Deci & Ryan, 2000) to examine motivations for gacha gaming. Study 2 utilised a quantitative study and found that playing gacha games satisfies the three needs of autonomy, competence, and relatedness. However, these needs are not satisfied by in-game gacha mechanics. Study 2 also found that connection with other players and the formation of parasocial relationships with in-game characters satisfy the need for relatedness. Study 3 utilised a qualitative interview study and found similar results through the lived experiences of gacha gamers. Together, these findings help to explain the motivations behind gacha gaming and provide foundations for future research. Keywords: gacha game, self-determination theory, autonomy, competence, relatedness, motivation, stereotype, stigma Bachelor of Social Sciences in Psychology 2023-03-31T13:16:23Z 2023-03-31T13:16:23Z 2023 Final Year Project (FYP) Tan, Y. H. (2023). "They are just 2D pixels" understanding the motivation behind gacha gamers. Final Year Project (FYP), Nanyang Technological University, Singapore. https://hdl.handle.net/10356/165384 https://hdl.handle.net/10356/165384 en application/pdf Nanyang Technological University |
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Social sciences::Psychology::Motivation Tan, Yi Hong "They are just 2D pixels" understanding the motivation behind gacha gamers |
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Gacha games are a form of video games that have grown in popularity in recent years. Considerable research has been done on the gambling aspect of gacha mechanisms, with some criticising it as exploitative. However, these studies tend to portray gacha gamers as passive consumers and fail to recognise the different reasons for gaming. This paper seeks to investigate the motivation behind gacha gaming. Study 1 examines whether the identity of a gacha gamer would influence their gaming habits and found that gacha gamers are neither stereotyped nor stigmatised. Studies 2 and 3 apply self-determination theory (Deci & Ryan, 2000) to examine motivations for gacha gaming. Study 2 utilised a quantitative study and found that playing gacha games satisfies the three needs of autonomy, competence, and relatedness. However, these needs are not satisfied by in-game gacha mechanics. Study 2 also found that connection with other players and the formation of parasocial relationships with in-game characters satisfy the need for relatedness. Study 3 utilised a qualitative interview study and found similar results through the lived experiences of gacha gamers. Together, these findings help to explain the motivations behind gacha gaming and provide foundations for future research.
Keywords: gacha game, self-determination theory, autonomy, competence, relatedness, motivation, stereotype, stigma |
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Ring Joyce Pang Shu Min |
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Ring Joyce Pang Shu Min Tan, Yi Hong |
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Final Year Project |
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Tan, Yi Hong |
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Tan, Yi Hong |
title |
"They are just 2D pixels" understanding the motivation behind gacha gamers |
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"They are just 2D pixels" understanding the motivation behind gacha gamers |
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"They are just 2D pixels" understanding the motivation behind gacha gamers |
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"They are just 2D pixels" understanding the motivation behind gacha gamers |
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"They are just 2D pixels" understanding the motivation behind gacha gamers |
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"they are just 2d pixels" understanding the motivation behind gacha gamers |
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Nanyang Technological University |
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2023 |
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https://hdl.handle.net/10356/165384 |
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