Game system for learning using Unity2D
The key aim of this project is to develop a game that seeks to gamify learning while incorporating learning analytics. This project consists of two applications – Space Odyssey, a game for students, and a teacher web application, for teachers to manage learning content. Space Odyssey is a space-them...
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Nanyang Technological University
2023
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sg-ntu-dr.10356-1660762023-04-21T15:37:10Z Game system for learning using Unity2D Ho, Chloe Zi Ying Shen Zhiqi School of Computer Science and Engineering ZQShen@ntu.edu.sg Engineering::Computer science and engineering The key aim of this project is to develop a game that seeks to gamify learning while incorporating learning analytics. This project consists of two applications – Space Odyssey, a game for students, and a teacher web application, for teachers to manage learning content. Space Odyssey is a space-themed game where students can visit different planets in various galaxies. As they free-roam the map, they will encounter enemies whom they must battle. The battle involves answering questions related to different academic topics which are set by teachers. Space Odyssey has multiple features including a leader board, achievements tracking and a review function for students to learn from previous mistakes. The teacher web application allows teachers to modify and set questions for the game. At the same time, learning analytics is performed on user data from the game and visualised on the teacher web application, so teachers can track the performance of students. User evaluation was conducted through questionnaires with students and teachers which evaluated important factors and goals of the project and whether they were achieved. From the results, Space Odyssey gained positive feedback from students. The results indicated that the game was able to pique their interest in learning and could be a possible studying aid. However, for the teacher web application, more could be done to make the learning curve smoother and more usable to teachers, who already have much on their plate to handle. The project concludes with recommendations for future work and possible improvements that could tackle these limitations. Bachelor of Engineering (Computer Science) 2023-04-21T02:54:50Z 2023-04-21T02:54:50Z 2023 Final Year Project (FYP) Ho, C. Z. Y. (2023). Game system for learning using Unity2D. Final Year Project (FYP), Nanyang Technological University, Singapore. https://hdl.handle.net/10356/166076 https://hdl.handle.net/10356/166076 en application/pdf Nanyang Technological University |
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Engineering::Computer science and engineering Ho, Chloe Zi Ying Game system for learning using Unity2D |
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The key aim of this project is to develop a game that seeks to gamify learning while incorporating learning analytics. This project consists of two applications – Space Odyssey, a game for students, and a teacher web application, for teachers to manage learning content. Space Odyssey is a space-themed game where students can visit different planets in various galaxies. As they free-roam the map, they will encounter enemies whom they must battle. The battle involves answering questions related to different academic topics which are set by teachers. Space Odyssey has multiple features including a leader board, achievements tracking and a review function for students to learn from previous mistakes. The teacher web application allows teachers to modify and set questions for the game. At the same time, learning analytics is performed on user data from the game and visualised on the teacher web application, so teachers can track the performance of students.
User evaluation was conducted through questionnaires with students and teachers which evaluated important factors and goals of the project and whether they were achieved. From the results, Space Odyssey gained positive feedback from students. The results indicated that the game was able to pique their interest in learning and could be a possible studying aid. However, for the teacher web application, more could be done to make the learning curve smoother and more usable to teachers, who already have much on their plate to handle. The project concludes with recommendations for future work and possible improvements that could tackle these limitations. |
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Shen Zhiqi |
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Shen Zhiqi Ho, Chloe Zi Ying |
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Final Year Project |
author |
Ho, Chloe Zi Ying |
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Ho, Chloe Zi Ying |
title |
Game system for learning using Unity2D |
title_short |
Game system for learning using Unity2D |
title_full |
Game system for learning using Unity2D |
title_fullStr |
Game system for learning using Unity2D |
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Game system for learning using Unity2D |
title_sort |
game system for learning using unity2d |
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Nanyang Technological University |
publishDate |
2023 |
url |
https://hdl.handle.net/10356/166076 |
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1764208019964428288 |