Cognitive function improvement through virtual reality game

The project is developed to design and develop a prototype Virtual Reality (VR) game that help improves one’s cognitive function. Unity was adopted as the game engine and C# was used for the programming language. The game is made up of numerous minigames that are divided into multiple categories, su...

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Main Author: Hong, Clarence Shi Man
Other Authors: Shen Zhiqi
Format: Final Year Project
Language:English
Published: Nanyang Technological University 2023
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Online Access:https://hdl.handle.net/10356/166144
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Institution: Nanyang Technological University
Language: English
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spelling sg-ntu-dr.10356-1661442023-04-21T15:38:56Z Cognitive function improvement through virtual reality game Hong, Clarence Shi Man Shen Zhiqi School of Computer Science and Engineering ZQShen@ntu.edu.sg Engineering::Computer science and engineering::Software::Software engineering The project is developed to design and develop a prototype Virtual Reality (VR) game that help improves one’s cognitive function. Unity was adopted as the game engine and C# was used for the programming language. The game is made up of numerous minigames that are divided into multiple categories, such as Memory and Processing. As cognitive function is separated into many types, each category is aimed at improving that specific type of cognitive function. Research has shown that computerized games intended for cognitive training have positive results and an increase in an individual’s cognitive function. The target audience of this game is mainly older adults, aged 50 and above, however people of any age can benefit from cognitive training as well. Bachelor of Engineering (Computer Science) 2023-04-19T01:31:28Z 2023-04-19T01:31:28Z 2023 Final Year Project (FYP) Hong, C. S. M. (2023). Cognitive function improvement through virtual reality game. Final Year Project (FYP), Nanyang Technological University, Singapore. https://hdl.handle.net/10356/166144 https://hdl.handle.net/10356/166144 en SCSE22-0595 application/pdf Nanyang Technological University
institution Nanyang Technological University
building NTU Library
continent Asia
country Singapore
Singapore
content_provider NTU Library
collection DR-NTU
language English
topic Engineering::Computer science and engineering::Software::Software engineering
spellingShingle Engineering::Computer science and engineering::Software::Software engineering
Hong, Clarence Shi Man
Cognitive function improvement through virtual reality game
description The project is developed to design and develop a prototype Virtual Reality (VR) game that help improves one’s cognitive function. Unity was adopted as the game engine and C# was used for the programming language. The game is made up of numerous minigames that are divided into multiple categories, such as Memory and Processing. As cognitive function is separated into many types, each category is aimed at improving that specific type of cognitive function. Research has shown that computerized games intended for cognitive training have positive results and an increase in an individual’s cognitive function. The target audience of this game is mainly older adults, aged 50 and above, however people of any age can benefit from cognitive training as well.
author2 Shen Zhiqi
author_facet Shen Zhiqi
Hong, Clarence Shi Man
format Final Year Project
author Hong, Clarence Shi Man
author_sort Hong, Clarence Shi Man
title Cognitive function improvement through virtual reality game
title_short Cognitive function improvement through virtual reality game
title_full Cognitive function improvement through virtual reality game
title_fullStr Cognitive function improvement through virtual reality game
title_full_unstemmed Cognitive function improvement through virtual reality game
title_sort cognitive function improvement through virtual reality game
publisher Nanyang Technological University
publishDate 2023
url https://hdl.handle.net/10356/166144
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