Cognitive function improvement through virtual reality game
The project is developed to design and develop a prototype Virtual Reality (VR) game that help improves one’s cognitive function. Unity was adopted as the game engine and C# was used for the programming language. The game is made up of numerous minigames that are divided into multiple categories, su...
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2023
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sg-ntu-dr.10356-1661442023-04-21T15:38:56Z Cognitive function improvement through virtual reality game Hong, Clarence Shi Man Shen Zhiqi School of Computer Science and Engineering ZQShen@ntu.edu.sg Engineering::Computer science and engineering::Software::Software engineering The project is developed to design and develop a prototype Virtual Reality (VR) game that help improves one’s cognitive function. Unity was adopted as the game engine and C# was used for the programming language. The game is made up of numerous minigames that are divided into multiple categories, such as Memory and Processing. As cognitive function is separated into many types, each category is aimed at improving that specific type of cognitive function. Research has shown that computerized games intended for cognitive training have positive results and an increase in an individual’s cognitive function. The target audience of this game is mainly older adults, aged 50 and above, however people of any age can benefit from cognitive training as well. Bachelor of Engineering (Computer Science) 2023-04-19T01:31:28Z 2023-04-19T01:31:28Z 2023 Final Year Project (FYP) Hong, C. S. M. (2023). Cognitive function improvement through virtual reality game. Final Year Project (FYP), Nanyang Technological University, Singapore. https://hdl.handle.net/10356/166144 https://hdl.handle.net/10356/166144 en SCSE22-0595 application/pdf Nanyang Technological University |
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Engineering::Computer science and engineering::Software::Software engineering Hong, Clarence Shi Man Cognitive function improvement through virtual reality game |
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The project is developed to design and develop a prototype Virtual Reality (VR) game that help improves one’s cognitive function. Unity was adopted as the game engine and C# was used for the programming language. The game is made up of numerous minigames that are divided into multiple categories, such as Memory and Processing. As cognitive function is separated into many types, each category is aimed at improving that specific type of cognitive function.
Research has shown that computerized games intended for cognitive training have positive results and an increase in an individual’s cognitive function. The target audience of this game is mainly older adults, aged 50 and above, however people of any age can benefit from cognitive training as well. |
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Shen Zhiqi |
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Shen Zhiqi Hong, Clarence Shi Man |
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Final Year Project |
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Hong, Clarence Shi Man |
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Hong, Clarence Shi Man |
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Cognitive function improvement through virtual reality game |
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Cognitive function improvement through virtual reality game |
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Cognitive function improvement through virtual reality game |
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Cognitive function improvement through virtual reality game |
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Cognitive function improvement through virtual reality game |
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cognitive function improvement through virtual reality game |
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Nanyang Technological University |
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2023 |
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https://hdl.handle.net/10356/166144 |
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