Reinforcement learning in the metaverse

In-depth research has been done on AR applications using wireless networks recently to boost user satisfaction, however, neither of the preceding studies took into account how different the edge computing service requirements exists among users, additionally, they do not take sequential scenarios in...

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Bibliographic Details
Main Author: Goyal, Bhavya
Other Authors: Jun Zhao
Format: Final Year Project
Language:English
Published: Nanyang Technological University 2023
Subjects:
Online Access:https://hdl.handle.net/10356/166698
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Institution: Nanyang Technological University
Language: English
Description
Summary:In-depth research has been done on AR applications using wireless networks recently to boost user satisfaction, however, neither of the preceding studies took into account how different the edge computing service requirements exists among users, additionally, they do not take sequential scenarios into account or apply reinforcement learning (RL) strategies to the suggested task hence, the aim of this research is to propose a model which enhances the user satisfaction while socializing in the Metaverse. This research project also aims to compare various pre-existing reinforcement learning algorithms with a novel Quality of Service (QoS) model for AR socialization on a multichannel wireless network.