New virtual-physical game genre

In this new and modern age, the gaming technology has emerged from the current-generation virtual environment in the computer screen to the addition of some physical senses to flavor up the gaming experience. At the same time, the robotic technology is deemed as a good prospect to be brought up and...

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Main Author: Yonathan Widya Adipradana.
Other Authors: Shen Zhiqi
Format: Final Year Project
Language:English
Published: 2009
Subjects:
Online Access:http://hdl.handle.net/10356/16705
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Institution: Nanyang Technological University
Language: English
id sg-ntu-dr.10356-16705
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spelling sg-ntu-dr.10356-167052023-07-07T16:36:13Z New virtual-physical game genre Yonathan Widya Adipradana. Shen Zhiqi School of Electrical and Electronic Engineering BotsLIFE Pte. Ltd. DRNTU::Engineering::Electrical and electronic engineering::Computer hardware, software and systems In this new and modern age, the gaming technology has emerged from the current-generation virtual environment in the computer screen to the addition of some physical senses to flavor up the gaming experience. At the same time, the robotic technology is deemed as a good prospect to be brought up and combined with this current virtual environment. Driven by the current electronic and semiconductor development, robot is no longer a rare thing and is becoming common goods and commodities in the toy and consumer product industries. Taking off from this phenomenon, a New Generation Toy concept combining the interactivity of virtual entertainment and the reality aspect of physical robot has been introduced. This project describes the development and implementation of this New Generation Toy concept. A virtual robot has been designed to be played in the virtual world, while at the same time a physical robot is also there to be played in the real world. The virtual-physical robot platform has been successfully developed to enable the user to control the virtual and physical robots concurrently in the virtual as well as the real world. A web page is used as the media for the user to interact with the system, while the ActiveX technology is also used as the main tool to control the robot movement. The control process of the physical robot also makes use of the wireless technology in the form of a Wi-Fi device for the means of communicating with the physical robot. Bachelor of Engineering 2009-05-28T02:33:06Z 2009-05-28T02:33:06Z 2009 2009 Final Year Project (FYP) http://hdl.handle.net/10356/16705 en Nanyang Technological University 136 p. application/pdf
institution Nanyang Technological University
building NTU Library
continent Asia
country Singapore
Singapore
content_provider NTU Library
collection DR-NTU
language English
topic DRNTU::Engineering::Electrical and electronic engineering::Computer hardware, software and systems
spellingShingle DRNTU::Engineering::Electrical and electronic engineering::Computer hardware, software and systems
Yonathan Widya Adipradana.
New virtual-physical game genre
description In this new and modern age, the gaming technology has emerged from the current-generation virtual environment in the computer screen to the addition of some physical senses to flavor up the gaming experience. At the same time, the robotic technology is deemed as a good prospect to be brought up and combined with this current virtual environment. Driven by the current electronic and semiconductor development, robot is no longer a rare thing and is becoming common goods and commodities in the toy and consumer product industries. Taking off from this phenomenon, a New Generation Toy concept combining the interactivity of virtual entertainment and the reality aspect of physical robot has been introduced. This project describes the development and implementation of this New Generation Toy concept. A virtual robot has been designed to be played in the virtual world, while at the same time a physical robot is also there to be played in the real world. The virtual-physical robot platform has been successfully developed to enable the user to control the virtual and physical robots concurrently in the virtual as well as the real world. A web page is used as the media for the user to interact with the system, while the ActiveX technology is also used as the main tool to control the robot movement. The control process of the physical robot also makes use of the wireless technology in the form of a Wi-Fi device for the means of communicating with the physical robot.
author2 Shen Zhiqi
author_facet Shen Zhiqi
Yonathan Widya Adipradana.
format Final Year Project
author Yonathan Widya Adipradana.
author_sort Yonathan Widya Adipradana.
title New virtual-physical game genre
title_short New virtual-physical game genre
title_full New virtual-physical game genre
title_fullStr New virtual-physical game genre
title_full_unstemmed New virtual-physical game genre
title_sort new virtual-physical game genre
publishDate 2009
url http://hdl.handle.net/10356/16705
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