Visualisation of a ship's behaviour in seaways
This study evaluated the potential of using game engines to simulate realistic ship motion in various ocean conditions. The results show that the Unreal Engine is an effective tool for creating such simulations, with the added benefit of being user-friendly and intuitive. The limitations of the stud...
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Nanyang Technological University
2023
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sg-ntu-dr.10356-1671462023-05-27T16:52:01Z Visualisation of a ship's behaviour in seaways Tan, Ee Hua Liu Shukui School of Mechanical and Aerospace Engineering skliu@ntu.edu.sg Engineering::Mechanical engineering This study evaluated the potential of using game engines to simulate realistic ship motion in various ocean conditions. The results show that the Unreal Engine is an effective tool for creating such simulations, with the added benefit of being user-friendly and intuitive. The limitations of the study, such as the inability to change fluid parameters in real-time, were attributed to temporary issues with the game engine plugins, not to the discredit of the Unreal Engine. Additionally, with further development, the Unreal Engine seems to have the ability to produce better simulations. Additional factors such as hydrodynamic drag and wind force could be introduced and built upon this existing study, making it more comprehensive. Despite the limitations encountered, the study shows that game engines like the Unreal Engine have great potential for creating ship simulations in various ocean conditions. The need for high expertise in software may not be necessary, and game engines may eventually replace the use of CFD models for fluid and ship simulations. Bachelor of Engineering (Mechanical Engineering) 2023-05-23T06:25:56Z 2023-05-23T06:25:56Z 2023 Final Year Project (FYP) Tan, E. H. (2023). Visualisation of a ship's behaviour in seaways. Final Year Project (FYP), Nanyang Technological University, Singapore. https://hdl.handle.net/10356/167146 https://hdl.handle.net/10356/167146 en application/pdf Nanyang Technological University |
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Engineering::Mechanical engineering Tan, Ee Hua Visualisation of a ship's behaviour in seaways |
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This study evaluated the potential of using game engines to simulate realistic ship motion in various ocean conditions. The results show that the Unreal Engine is an effective tool for creating such simulations, with the added benefit of being user-friendly and intuitive. The limitations of the study, such as the inability to change fluid parameters in real-time, were attributed to temporary issues with the game engine plugins, not to the discredit of the Unreal Engine. Additionally, with further development, the Unreal Engine seems to have the ability to produce better simulations. Additional factors such as hydrodynamic drag and wind force could be introduced and built upon this existing study, making it more comprehensive. Despite the limitations encountered, the study shows that game engines like the Unreal Engine have great potential for creating ship simulations in various ocean conditions. The need for high expertise in software may not be necessary, and game engines may eventually replace the use of CFD models for fluid and ship simulations. |
author2 |
Liu Shukui |
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Liu Shukui Tan, Ee Hua |
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Final Year Project |
author |
Tan, Ee Hua |
author_sort |
Tan, Ee Hua |
title |
Visualisation of a ship's behaviour in seaways |
title_short |
Visualisation of a ship's behaviour in seaways |
title_full |
Visualisation of a ship's behaviour in seaways |
title_fullStr |
Visualisation of a ship's behaviour in seaways |
title_full_unstemmed |
Visualisation of a ship's behaviour in seaways |
title_sort |
visualisation of a ship's behaviour in seaways |
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Nanyang Technological University |
publishDate |
2023 |
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https://hdl.handle.net/10356/167146 |
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1772828551697924096 |