3D face modeling from image sequence

Generation of realistic 3D human head models has a wide and promising range of applications in many fields like computer games, video conferencing, filmmaking, security, identification, healthcare, interactive media, etc. However, it still remains as a challenging task in computer graphics for many...

Full description

Saved in:
Bibliographic Details
Main Author: Liu, Xiaoyu.
Other Authors: Tan, Yap Peng
Format: Final Year Project
Language:English
Published: 2009
Subjects:
Online Access:http://hdl.handle.net/10356/16805
Tags: Add Tag
No Tags, Be the first to tag this record!
Institution: Nanyang Technological University
Language: English
id sg-ntu-dr.10356-16805
record_format dspace
spelling sg-ntu-dr.10356-168052019-12-10T10:53:35Z 3D face modeling from image sequence Liu, Xiaoyu. Tan, Yap Peng Yao, Jianchao School of Electrical and Electronic Engineering DRNTU::Engineering::Electrical and electronic engineering::Electronic systems::Biometrics Generation of realistic 3D human head models has a wide and promising range of applications in many fields like computer games, video conferencing, filmmaking, security, identification, healthcare, interactive media, etc. However, it still remains as a challenging task in computer graphics for many years. Presently, devices such as laser range scanners or 3D scanners offer accurate modelling for a wide array of complex objects, but they are expensive and time consuming. In my Final Year Project, I work on a system which can create a 3D face model from a sequence of 2D images capturing the actor’s face. The system first extracts and tracks face features from a sequence of images, and then it estimates the motion and structure parameters and reconstructs a specific 3D face by Extended Kalman Filter algorithm. Rao-Blackwellized Particle Filter algorithm for motion and structure estimation is also derived and developed in my work. In the next stage, due to the errors and lack of information in the non feature regions, the specific face model is combined with a generic face model using Monte Carlo Markov Chain framework. Then texture mapping is performed, which results in a grayscale 3D face model. Finally by color rendering, the system produces a colored 3D face model. My work mainly focuses on motion estimation and specific face model reconstruction as well as color rendering of the face model. The system and my work are fully described in this Final Year Project report, together with the results and discussions. Some recommendations for further implementations are also discussed at the end. Bachelor of Engineering 2009-05-28T04:42:43Z 2009-05-28T04:42:43Z 2009 2009 Final Year Project (FYP) http://hdl.handle.net/10356/16805 en Nanyang Technological University 98 p. application/msword
institution Nanyang Technological University
building NTU Library
country Singapore
collection DR-NTU
language English
topic DRNTU::Engineering::Electrical and electronic engineering::Electronic systems::Biometrics
spellingShingle DRNTU::Engineering::Electrical and electronic engineering::Electronic systems::Biometrics
Liu, Xiaoyu.
3D face modeling from image sequence
description Generation of realistic 3D human head models has a wide and promising range of applications in many fields like computer games, video conferencing, filmmaking, security, identification, healthcare, interactive media, etc. However, it still remains as a challenging task in computer graphics for many years. Presently, devices such as laser range scanners or 3D scanners offer accurate modelling for a wide array of complex objects, but they are expensive and time consuming. In my Final Year Project, I work on a system which can create a 3D face model from a sequence of 2D images capturing the actor’s face. The system first extracts and tracks face features from a sequence of images, and then it estimates the motion and structure parameters and reconstructs a specific 3D face by Extended Kalman Filter algorithm. Rao-Blackwellized Particle Filter algorithm for motion and structure estimation is also derived and developed in my work. In the next stage, due to the errors and lack of information in the non feature regions, the specific face model is combined with a generic face model using Monte Carlo Markov Chain framework. Then texture mapping is performed, which results in a grayscale 3D face model. Finally by color rendering, the system produces a colored 3D face model. My work mainly focuses on motion estimation and specific face model reconstruction as well as color rendering of the face model. The system and my work are fully described in this Final Year Project report, together with the results and discussions. Some recommendations for further implementations are also discussed at the end.
author2 Tan, Yap Peng
author_facet Tan, Yap Peng
Liu, Xiaoyu.
format Final Year Project
author Liu, Xiaoyu.
author_sort Liu, Xiaoyu.
title 3D face modeling from image sequence
title_short 3D face modeling from image sequence
title_full 3D face modeling from image sequence
title_fullStr 3D face modeling from image sequence
title_full_unstemmed 3D face modeling from image sequence
title_sort 3d face modeling from image sequence
publishDate 2009
url http://hdl.handle.net/10356/16805
_version_ 1681042710660644864