Micro ARcade
The evident increase of microplastics poses a serious threat to our future as it displays harmful effects on the environment and in us. Micro ARcade aims to educate players on the existence of these pollutants and how they can affect an ecosystem. Drawing on the powers of augmented reality, Micro AR...
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Language: | English |
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Nanyang Technological University
2023
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Online Access: | https://hdl.handle.net/10356/168149 |
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sg-ntu-dr.10356-1681492023-06-10T17:01:02Z Micro ARcade Wong, Renee Tong Ling Benjamin Seide School of Art, Design and Media Louis-PhilIppe Demers BSeide@ntu.edu.sg Visual arts and music::General Visual arts and music::Arts in general The evident increase of microplastics poses a serious threat to our future as it displays harmful effects on the environment and in us. Micro ARcade aims to educate players on the existence of these pollutants and how they can affect an ecosystem. Drawing on the powers of augmented reality, Micro ARcade speculates how players can view nature at a microscopic level. Revealing the struggle against microplastics that would otherwise be invisible to the naked eye. Players are set to eliminate the microplastics by eating them, adding a sense of urgency as the digital ecosystem is affected by the presence of microplastics in the scene. This project also aims to explore the importance of adding physicality to digital games, to ground the players in reality. Setting the digital ecosystem on a physical open terrarium allows players to explore and interact with their surroundings in an immersive way, while adding a layer of materiality to a very tangible problem. Micro ARcade hopes to inspire a deeper connection and appreciation for nature through a ‘phygital’ (physical and digital) experience. Bachelor of Fine Arts in Interactive Media 2023-06-07T06:41:10Z 2023-06-07T06:41:10Z 2023 Final Year Project (FYP) Wong, R. T. L. (2023). Micro ARcade. Final Year Project (FYP), Nanyang Technological University, Singapore. https://hdl.handle.net/10356/168149 https://hdl.handle.net/10356/168149 en application/pdf Nanyang Technological University |
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Visual arts and music::General Visual arts and music::Arts in general Wong, Renee Tong Ling Micro ARcade |
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The evident increase of microplastics poses a serious threat to our future as it displays harmful effects on the environment and in us. Micro ARcade aims to educate players on the existence of these pollutants and how they can affect an ecosystem. Drawing on the powers of augmented reality, Micro ARcade speculates how players can view nature at a microscopic level. Revealing the struggle against microplastics that would otherwise be invisible to the naked eye. Players are set to eliminate the microplastics by eating them, adding a sense of urgency as the digital ecosystem is affected by the presence of microplastics in the scene. This project also aims to explore the importance of adding physicality to digital games, to ground the players in reality. Setting the digital ecosystem on a physical open terrarium allows players to explore and interact with their surroundings in an immersive way, while adding a layer of materiality to a very tangible problem. Micro ARcade hopes to inspire a deeper connection and appreciation for nature through a ‘phygital’ (physical and digital) experience. |
author2 |
Benjamin Seide |
author_facet |
Benjamin Seide Wong, Renee Tong Ling |
format |
Final Year Project |
author |
Wong, Renee Tong Ling |
author_sort |
Wong, Renee Tong Ling |
title |
Micro ARcade |
title_short |
Micro ARcade |
title_full |
Micro ARcade |
title_fullStr |
Micro ARcade |
title_full_unstemmed |
Micro ARcade |
title_sort |
micro arcade |
publisher |
Nanyang Technological University |
publishDate |
2023 |
url |
https://hdl.handle.net/10356/168149 |
_version_ |
1772826140902162432 |