My avatar makes me feel good? The effects of avatar personalization and virtual human interactions on self-esteem

Extant literature has found that poor self-esteem is linked to negative psychological well-being and adverse behavior. While various studies and arguments point to the potential benefits of using Virtual Reality (VR) to enhance self-esteem, the understanding toward the underlying mechanisms and thei...

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Main Authors: Koek, Dominic Wei Jie, Chen, Hsueh-Hua
Other Authors: Interdisciplinary Graduate School (IGS)
Format: Conference or Workshop Item
Language:English
Published: 2023
Subjects:
Online Access:https://hdl.handle.net/10356/168269
https://www.icahdq.org/mpage/ICA23
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Institution: Nanyang Technological University
Language: English
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spelling sg-ntu-dr.10356-1682692023-05-28T15:36:00Z My avatar makes me feel good? The effects of avatar personalization and virtual human interactions on self-esteem Koek, Dominic Wei Jie Chen, Hsueh-Hua Interdisciplinary Graduate School (IGS) 73rd Annual ICA Conference Social sciences::Mass media::Media effects Virtual Reality Human-Computer Interaction Avatar Embodiment Virtual Interactions Well-Being Extant literature has found that poor self-esteem is linked to negative psychological well-being and adverse behavior. While various studies and arguments point to the potential benefits of using Virtual Reality (VR) to enhance self-esteem, the understanding toward the underlying mechanisms and their corresponding effects on self-evaluations is still not comprehensive. To this end, some research has suggested that embodiment of personalized avatars may induce self-related thoughts and self-awareness, which may influence self-esteem. Additionally, the Computers are Social Actors (CASA) paradigm suggests that humans may mindlessly respond to computers in ways that are similar to human interactions. Based on those assertions, it is plausible to assume that embodiment of a personalized avatar and interactions with a virtual human character may influence one’s self-evaluations. However, those effects on self-esteem have not been examined empirically in past studies. To address these research gaps, a 2 (avatar personalization: personalized vs. non-personalized avatar) × 2 (virtual human interaction quality: positive vs. negative) between-subjects experiment was conducted using a VR simulation (N = 171). Findings from the study showed that there were no main effects of avatar personalization and virtual human interaction quality on state self-esteem. However, the post-hoc analyses suggest that participants who embodied a personalized avatar experienced a positive change in state self-esteem from pre- to post-simulation, regardless of the virtual human interaction quality. These findings provide some preliminary indications that avatar personalization enabled through face mapping may enhance self-evaluations, but further research is needed to validate this finding. Submitted/Accepted version 2023-05-25T02:46:24Z 2023-05-25T02:46:24Z 2023 Conference Paper Koek, D. W. J. & Chen, H. (2023). My avatar makes me feel good? The effects of avatar personalization and virtual human interactions on self-esteem. 73rd Annual ICA Conference. https://hdl.handle.net/10356/168269 https://www.icahdq.org/mpage/ICA23 en © 2023 The Author(s). All rights reserved. This paper was published by International Communication Association in 73rd Annual ICA Conference and is made available with permission of The Author(s). application/pdf
institution Nanyang Technological University
building NTU Library
continent Asia
country Singapore
Singapore
content_provider NTU Library
collection DR-NTU
language English
topic Social sciences::Mass media::Media effects
Virtual Reality
Human-Computer Interaction
Avatar Embodiment
Virtual Interactions
Well-Being
spellingShingle Social sciences::Mass media::Media effects
Virtual Reality
Human-Computer Interaction
Avatar Embodiment
Virtual Interactions
Well-Being
Koek, Dominic Wei Jie
Chen, Hsueh-Hua
My avatar makes me feel good? The effects of avatar personalization and virtual human interactions on self-esteem
description Extant literature has found that poor self-esteem is linked to negative psychological well-being and adverse behavior. While various studies and arguments point to the potential benefits of using Virtual Reality (VR) to enhance self-esteem, the understanding toward the underlying mechanisms and their corresponding effects on self-evaluations is still not comprehensive. To this end, some research has suggested that embodiment of personalized avatars may induce self-related thoughts and self-awareness, which may influence self-esteem. Additionally, the Computers are Social Actors (CASA) paradigm suggests that humans may mindlessly respond to computers in ways that are similar to human interactions. Based on those assertions, it is plausible to assume that embodiment of a personalized avatar and interactions with a virtual human character may influence one’s self-evaluations. However, those effects on self-esteem have not been examined empirically in past studies. To address these research gaps, a 2 (avatar personalization: personalized vs. non-personalized avatar) × 2 (virtual human interaction quality: positive vs. negative) between-subjects experiment was conducted using a VR simulation (N = 171). Findings from the study showed that there were no main effects of avatar personalization and virtual human interaction quality on state self-esteem. However, the post-hoc analyses suggest that participants who embodied a personalized avatar experienced a positive change in state self-esteem from pre- to post-simulation, regardless of the virtual human interaction quality. These findings provide some preliminary indications that avatar personalization enabled through face mapping may enhance self-evaluations, but further research is needed to validate this finding.
author2 Interdisciplinary Graduate School (IGS)
author_facet Interdisciplinary Graduate School (IGS)
Koek, Dominic Wei Jie
Chen, Hsueh-Hua
format Conference or Workshop Item
author Koek, Dominic Wei Jie
Chen, Hsueh-Hua
author_sort Koek, Dominic Wei Jie
title My avatar makes me feel good? The effects of avatar personalization and virtual human interactions on self-esteem
title_short My avatar makes me feel good? The effects of avatar personalization and virtual human interactions on self-esteem
title_full My avatar makes me feel good? The effects of avatar personalization and virtual human interactions on self-esteem
title_fullStr My avatar makes me feel good? The effects of avatar personalization and virtual human interactions on self-esteem
title_full_unstemmed My avatar makes me feel good? The effects of avatar personalization and virtual human interactions on self-esteem
title_sort my avatar makes me feel good? the effects of avatar personalization and virtual human interactions on self-esteem
publishDate 2023
url https://hdl.handle.net/10356/168269
https://www.icahdq.org/mpage/ICA23
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