GGWP (Good Game, Well Played): friend or foe? Exploring social relationships in multiplayer online games

Multiplayer online games (MOGs) are a popular video game genre that facilitates social interactions, both negative and positive. They have been around since the 2000s and yet, have not been studied extensively through the lens of sociology. As such, this paper is an exploratory study to examine soci...

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Main Authors: Lim, Zi Qing, Qistina Fikriyah Binte Roslan
Other Authors: Md Saidul Islam
Format: Final Year Project
Language:English
Published: Nanyang Technological University 2023
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Online Access:https://hdl.handle.net/10356/169328
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Institution: Nanyang Technological University
Language: English
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spelling sg-ntu-dr.10356-1693282023-07-16T15:31:48Z GGWP (Good Game, Well Played): friend or foe? Exploring social relationships in multiplayer online games Lim, Zi Qing Qistina Fikriyah Binte Roslan Md Saidul Islam School of Social Sciences msaidul@ntu.edu.sg Social sciences::Sociology::Social behavior Multiplayer online games (MOGs) are a popular video game genre that facilitates social interactions, both negative and positive. They have been around since the 2000s and yet, have not been studied extensively through the lens of sociology. As such, this paper is an exploratory study to examine social interactions in popular multiplayer online games and how such games have affected the way players perceive and form social bonds in-game. This is done through the use of theoretical frameworks: Symbolic Interactionism and Theory of Practice. Using qualitative research methods, we employed content analysis and in-depth interviews to analyse the data collected. Our results determined that the MOG sphere has created environments for unique social relationships to occur through shared gaming norms and habituses. Hence, allowing for constant meaning reconstruction, as gaming culture is positively correlated to the ever-evolving social milieu. Thus, this paper provides a basis for further research on the social aspects of MOGs, especially with regards to amicable relationships, an area that is less explored compared to negative interactions between players. Bachelor of Social Sciences in Sociology 2023-07-13T04:58:50Z 2023-07-13T04:58:50Z 2023 Final Year Project (FYP) Lim, Z. Q. & Qistina Fikriyah Binte Roslan (2023). GGWP (Good Game, Well Played): friend or foe? Exploring social relationships in multiplayer online games. Final Year Project (FYP), Nanyang Technological University, Singapore. https://hdl.handle.net/10356/169328 https://hdl.handle.net/10356/169328 en SSS/SOC/2022/S1/037 application/pdf Nanyang Technological University
institution Nanyang Technological University
building NTU Library
continent Asia
country Singapore
Singapore
content_provider NTU Library
collection DR-NTU
language English
topic Social sciences::Sociology::Social behavior
spellingShingle Social sciences::Sociology::Social behavior
Lim, Zi Qing
Qistina Fikriyah Binte Roslan
GGWP (Good Game, Well Played): friend or foe? Exploring social relationships in multiplayer online games
description Multiplayer online games (MOGs) are a popular video game genre that facilitates social interactions, both negative and positive. They have been around since the 2000s and yet, have not been studied extensively through the lens of sociology. As such, this paper is an exploratory study to examine social interactions in popular multiplayer online games and how such games have affected the way players perceive and form social bonds in-game. This is done through the use of theoretical frameworks: Symbolic Interactionism and Theory of Practice. Using qualitative research methods, we employed content analysis and in-depth interviews to analyse the data collected. Our results determined that the MOG sphere has created environments for unique social relationships to occur through shared gaming norms and habituses. Hence, allowing for constant meaning reconstruction, as gaming culture is positively correlated to the ever-evolving social milieu. Thus, this paper provides a basis for further research on the social aspects of MOGs, especially with regards to amicable relationships, an area that is less explored compared to negative interactions between players.
author2 Md Saidul Islam
author_facet Md Saidul Islam
Lim, Zi Qing
Qistina Fikriyah Binte Roslan
format Final Year Project
author Lim, Zi Qing
Qistina Fikriyah Binte Roslan
author_sort Lim, Zi Qing
title GGWP (Good Game, Well Played): friend or foe? Exploring social relationships in multiplayer online games
title_short GGWP (Good Game, Well Played): friend or foe? Exploring social relationships in multiplayer online games
title_full GGWP (Good Game, Well Played): friend or foe? Exploring social relationships in multiplayer online games
title_fullStr GGWP (Good Game, Well Played): friend or foe? Exploring social relationships in multiplayer online games
title_full_unstemmed GGWP (Good Game, Well Played): friend or foe? Exploring social relationships in multiplayer online games
title_sort ggwp (good game, well played): friend or foe? exploring social relationships in multiplayer online games
publisher Nanyang Technological University
publishDate 2023
url https://hdl.handle.net/10356/169328
_version_ 1773551365616828416