Efficient terrain generation for game applications

Modeling 3D terrain is subject to many applications, ranging from video game, flight simulation, building construction, geographical studies, etc. A lot of software has been released to support developers to create 3D terrain. However, many of these software are only used for their own fields and ar...

全面介紹

Saved in:
書目詳細資料
主要作者: Tjiong, Edwin Lesmana.
其他作者: Zheng Jianmin
格式: Final Year Project
語言:English
出版: 2009
主題:
在線閱讀:http://hdl.handle.net/10356/16998
標簽: 添加標簽
沒有標簽, 成為第一個標記此記錄!
機構: Nanyang Technological University
語言: English