Efficient terrain generation for game applications
Modeling 3D terrain is subject to many applications, ranging from video game, flight simulation, building construction, geographical studies, etc. A lot of software has been released to support developers to create 3D terrain. However, many of these software are only used for their own fields and ar...
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Main Author: | Tjiong, Edwin Lesmana. |
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Other Authors: | Zheng Jianmin |
Format: | Final Year Project |
Language: | English |
Published: |
2009
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Subjects: | |
Online Access: | http://hdl.handle.net/10356/16998 |
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Institution: | Nanyang Technological University |
Language: | English |
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