Managing and rendering large environments in games
Terrain rendering is one of the most challenging interactive visualizations in a game application. It contains a large number of triangles which may slow down the rendering process if there is no special algorithm implemented to reduce the triangles number.There are a lot of dynamic terrain algorith...
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Format: | Theses and Dissertations |
Language: | English |
Published: |
2010
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Online Access: | https://hdl.handle.net/10356/36281 |
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Institution: | Nanyang Technological University |
Language: | English |