Virtual reality in metaverse over wireless networks with user-centered deep reinforcement learning
The Metaverse and its promises are fast becoming reality as maturing technologies are empowering the different facets. One of the highlights of the Metaverse is that it offers the possibility for highly immersive and interactive socialization. Virtual reality (VR) technologies are the backbone for t...
Saved in:
Main Authors: | , , |
---|---|
Other Authors: | |
Format: | Conference or Workshop Item |
Language: | English |
Published: |
2023
|
Subjects: | |
Online Access: | https://hdl.handle.net/10356/170134 |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Institution: | Nanyang Technological University |
Language: | English |
id |
sg-ntu-dr.10356-170134 |
---|---|
record_format |
dspace |
spelling |
sg-ntu-dr.10356-1701342023-10-29T15:36:01Z Virtual reality in metaverse over wireless networks with user-centered deep reinforcement learning Yu, Wenhan Chua, Terence Jie Zhao, Jun Interdisciplinary Graduate School (IGS) School of Computer Science and Engineering IEEE International Conference on Communications (ICC 2023) Engineering::Computer science and engineering Metaverse Computation Offloading Reinforcement Learning Wireless Networks The Metaverse and its promises are fast becoming reality as maturing technologies are empowering the different facets. One of the highlights of the Metaverse is that it offers the possibility for highly immersive and interactive socialization. Virtual reality (VR) technologies are the backbone for the virtual universe within the Metaverse as they enable a hyper-realistic and immersive experience, and especially so in the context of socialization. As the virtual world 3D scenes to be rendered are of high resolution and frame rate, these scenes will be offloaded to an edge server for computation. Besides, the metaverse is user-center by design, and human users are always the core. In this work, we introduce a multi-user VR computation offloading over wireless communication scenario. In addition, we devised a novel user-centered deep reinforcement learning approach to find a near-optimal solution. Extensive experiments demonstrate that our approach can lead to remarkable results under various requirements and constraints. Ministry of Education (MOE) Submitted/Accepted version This research is partly supported by the Singapore Ministry of Education Academic Research Fund under Grant Tier 1 RG90/22, RG97/20, Grant Tier 1 RG24/20 and Grant Tier 2 MOE2019-T2-1-176; and partly by the NTU-Wallenberg AI, Autonomous Systems and Software Program (WASP) Joint Project. 2023-10-24T01:06:37Z 2023-10-24T01:06:37Z 2023 Conference Paper Yu, W., Chua, T. J. & Zhao, J. (2023). Virtual reality in metaverse over wireless networks with user-centered deep reinforcement learning. IEEE International Conference on Communications (ICC 2023). https://dx.doi.org/10.1109/ICC45041.2023.10278715 978-1-5386-7462-8 1938-1883 https://hdl.handle.net/10356/170134 10.1109/ICC45041.2023.10278715 en RG90/22 RG97/20 RG24/20 MOE2019-T2-1-176 © 2023 IEEE. All rights reserved. This article may be downloaded for personal use only. Any other use requires prior permission of the copyright holder. The Version of Record is available online at http://doi.org/10.1109/ICC45041.2023.10278715. application/pdf |
institution |
Nanyang Technological University |
building |
NTU Library |
continent |
Asia |
country |
Singapore Singapore |
content_provider |
NTU Library |
collection |
DR-NTU |
language |
English |
topic |
Engineering::Computer science and engineering Metaverse Computation Offloading Reinforcement Learning Wireless Networks |
spellingShingle |
Engineering::Computer science and engineering Metaverse Computation Offloading Reinforcement Learning Wireless Networks Yu, Wenhan Chua, Terence Jie Zhao, Jun Virtual reality in metaverse over wireless networks with user-centered deep reinforcement learning |
description |
The Metaverse and its promises are fast becoming reality as maturing technologies are empowering the different facets. One of the highlights of the Metaverse is that it offers the possibility for highly immersive and interactive socialization. Virtual reality (VR) technologies are the backbone for the virtual universe within the Metaverse as they enable a hyper-realistic and immersive experience, and especially so in the context of socialization. As the virtual world 3D scenes to be rendered are of high resolution and frame rate, these scenes will be offloaded to an edge server for computation. Besides, the metaverse is user-center by design, and human users are always the core. In this work, we introduce a multi-user VR computation offloading over wireless communication scenario. In addition, we devised a novel user-centered deep reinforcement learning approach to find a near-optimal solution. Extensive experiments demonstrate that our approach can lead to remarkable results under various requirements and constraints. |
author2 |
Interdisciplinary Graduate School (IGS) |
author_facet |
Interdisciplinary Graduate School (IGS) Yu, Wenhan Chua, Terence Jie Zhao, Jun |
format |
Conference or Workshop Item |
author |
Yu, Wenhan Chua, Terence Jie Zhao, Jun |
author_sort |
Yu, Wenhan |
title |
Virtual reality in metaverse over wireless networks with user-centered deep reinforcement learning |
title_short |
Virtual reality in metaverse over wireless networks with user-centered deep reinforcement learning |
title_full |
Virtual reality in metaverse over wireless networks with user-centered deep reinforcement learning |
title_fullStr |
Virtual reality in metaverse over wireless networks with user-centered deep reinforcement learning |
title_full_unstemmed |
Virtual reality in metaverse over wireless networks with user-centered deep reinforcement learning |
title_sort |
virtual reality in metaverse over wireless networks with user-centered deep reinforcement learning |
publishDate |
2023 |
url |
https://hdl.handle.net/10356/170134 |
_version_ |
1781793800864137216 |