Sandbox alive : a media-enhanced sandbox based on a projector-camera system

Despite the proliferation of technologies, the realm of physical environment is never connected seamlessly with that of digital information. The motivation behind this project is to bring both of them together to achieve something more natural and intuitive way to interact with both the environment...

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Main Author: Teo, Wen Qiang.
Other Authors: Cham Tat Jen
Format: Final Year Project
Language:English
Published: 2009
Subjects:
Online Access:http://hdl.handle.net/10356/17028
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Institution: Nanyang Technological University
Language: English
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spelling sg-ntu-dr.10356-170282023-03-03T20:32:45Z Sandbox alive : a media-enhanced sandbox based on a projector-camera system Teo, Wen Qiang. Cham Tat Jen School of Computer Engineering Centre for Multimedia and Network Technology DRNTU::Engineering::Computer science and engineering::Computing methodologies::Computer graphics Despite the proliferation of technologies, the realm of physical environment is never connected seamlessly with that of digital information. The motivation behind this project is to bring both of them together to achieve something more natural and intuitive way to interact with both the environment and computer. In this project, a physical sand box is set up for the users to play with. A projector and a camera are mounted above the box to detect users’ movement and the sand model. As the users mould the sand, the system could detect the changes and project animation on to the sand accordingly. The sand is being textured with various terrain imageries to simulate natural environments. Snow-capped mountains could appear at higher area of the sand, while the rest shows up as grassland. Occasionally, one could even observe a volcano eruption. Sound effects have also been added to enhance the overall experience. A simple game is developed to demonstrate possible practical application for the system. Each player takes up one corner of the sand box, and moulds the sand to define the game arena. With the markers, each player races to get as many bubbles across the landscape as possible. This report wraps up with a conclusion and some possible suggestions for future related works or improvements for continuation of this project. Bachelor of Engineering (Computer Science) 2009-05-29T04:08:17Z 2009-05-29T04:08:17Z 2009 2009 Final Year Project (FYP) http://hdl.handle.net/10356/17028 en Nanyang Technological University 75 p. application/pdf
institution Nanyang Technological University
building NTU Library
continent Asia
country Singapore
Singapore
content_provider NTU Library
collection DR-NTU
language English
topic DRNTU::Engineering::Computer science and engineering::Computing methodologies::Computer graphics
spellingShingle DRNTU::Engineering::Computer science and engineering::Computing methodologies::Computer graphics
Teo, Wen Qiang.
Sandbox alive : a media-enhanced sandbox based on a projector-camera system
description Despite the proliferation of technologies, the realm of physical environment is never connected seamlessly with that of digital information. The motivation behind this project is to bring both of them together to achieve something more natural and intuitive way to interact with both the environment and computer. In this project, a physical sand box is set up for the users to play with. A projector and a camera are mounted above the box to detect users’ movement and the sand model. As the users mould the sand, the system could detect the changes and project animation on to the sand accordingly. The sand is being textured with various terrain imageries to simulate natural environments. Snow-capped mountains could appear at higher area of the sand, while the rest shows up as grassland. Occasionally, one could even observe a volcano eruption. Sound effects have also been added to enhance the overall experience. A simple game is developed to demonstrate possible practical application for the system. Each player takes up one corner of the sand box, and moulds the sand to define the game arena. With the markers, each player races to get as many bubbles across the landscape as possible. This report wraps up with a conclusion and some possible suggestions for future related works or improvements for continuation of this project.
author2 Cham Tat Jen
author_facet Cham Tat Jen
Teo, Wen Qiang.
format Final Year Project
author Teo, Wen Qiang.
author_sort Teo, Wen Qiang.
title Sandbox alive : a media-enhanced sandbox based on a projector-camera system
title_short Sandbox alive : a media-enhanced sandbox based on a projector-camera system
title_full Sandbox alive : a media-enhanced sandbox based on a projector-camera system
title_fullStr Sandbox alive : a media-enhanced sandbox based on a projector-camera system
title_full_unstemmed Sandbox alive : a media-enhanced sandbox based on a projector-camera system
title_sort sandbox alive : a media-enhanced sandbox based on a projector-camera system
publishDate 2009
url http://hdl.handle.net/10356/17028
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