Exploring virtual reality painting technology and its potential for artistic purposes
With new and emerging technologies, art is becoming more fluid and taking on a myriad of novel and innovative forms. Multidimensional technologies such as virtual reality (VR) have opened up new opportunities and facilitated complex and inventive ways of creating, illustrating, and immersively exper...
Saved in:
Main Author: | |
---|---|
Other Authors: | |
Format: | Thesis-Master by Research |
Language: | English |
Published: |
Nanyang Technological University
2023
|
Subjects: | |
Online Access: | https://hdl.handle.net/10356/170485 |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Institution: | Nanyang Technological University |
Language: | English |
id |
sg-ntu-dr.10356-170485 |
---|---|
record_format |
dspace |
spelling |
sg-ntu-dr.10356-1704852023-10-03T09:52:45Z Exploring virtual reality painting technology and its potential for artistic purposes Lam, Choon Khee Benjamin Seide School of Art, Design and Media BSeide@ntu.edu.sg Visual arts and music::Visual arts With new and emerging technologies, art is becoming more fluid and taking on a myriad of novel and innovative forms. Multidimensional technologies such as virtual reality (VR) have opened up new opportunities and facilitated complex and inventive ways of creating, illustrating, and immersively experiencing art. Since 2016, with the introduction of consumer headsets, virtual reality has been on the rise for artists and creators (Kim, 2016). Virtual reality painting and modelling apps, such as Google’s Tilt Brush, have enabled users to paint visual imagery in three-dimensional space using a handheld controller that mimics painting movement, along with a range of tools, brushes, and paint effects. Once virtual reality painting allowed for 3D spatial experiences, the artistic process has significantly been impacted. This thesis discusses the practical effect of virtual reality painting technology on new media artists who have previously worked with digital media, but have since expanded their practice into virtual reality. The research scope investigates how this new medium of virtual reality affects the creative processes of artists, and aims to understand the creative potential of virtual reality technology as an artistic medium. Master of Arts 2023-09-15T03:16:10Z 2023-09-15T03:16:10Z 2023 Thesis-Master by Research Lam, C. K. (2023). Exploring virtual reality painting technology and its potential for artistic purposes. Master's thesis, Nanyang Technological University, Singapore. https://hdl.handle.net/10356/170485 https://hdl.handle.net/10356/170485 10.32657/10356/170485 en This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License (CC BY-NC 4.0). application/pdf Nanyang Technological University |
institution |
Nanyang Technological University |
building |
NTU Library |
continent |
Asia |
country |
Singapore Singapore |
content_provider |
NTU Library |
collection |
DR-NTU |
language |
English |
topic |
Visual arts and music::Visual arts |
spellingShingle |
Visual arts and music::Visual arts Lam, Choon Khee Exploring virtual reality painting technology and its potential for artistic purposes |
description |
With new and emerging technologies, art is becoming more fluid and taking on a myriad of novel and innovative forms. Multidimensional technologies such as virtual reality (VR) have opened up new opportunities and facilitated complex and inventive ways of creating, illustrating, and immersively experiencing art.
Since 2016, with the introduction of consumer headsets, virtual reality has been on the rise for artists and creators (Kim, 2016). Virtual reality painting and modelling apps, such as Google’s Tilt Brush, have enabled users to paint visual imagery in three-dimensional space using a handheld controller that mimics painting movement, along with a range of tools, brushes, and paint effects. Once virtual reality painting allowed for 3D spatial experiences, the artistic process has significantly been impacted.
This thesis discusses the practical effect of virtual reality painting technology on new media artists who have previously worked with digital media, but have since expanded their practice into virtual reality. The research scope investigates how this new medium of virtual reality affects the creative processes of artists, and aims to understand the creative potential of virtual reality technology as an artistic medium. |
author2 |
Benjamin Seide |
author_facet |
Benjamin Seide Lam, Choon Khee |
format |
Thesis-Master by Research |
author |
Lam, Choon Khee |
author_sort |
Lam, Choon Khee |
title |
Exploring virtual reality painting technology and its potential for artistic purposes |
title_short |
Exploring virtual reality painting technology and its potential for artistic purposes |
title_full |
Exploring virtual reality painting technology and its potential for artistic purposes |
title_fullStr |
Exploring virtual reality painting technology and its potential for artistic purposes |
title_full_unstemmed |
Exploring virtual reality painting technology and its potential for artistic purposes |
title_sort |
exploring virtual reality painting technology and its potential for artistic purposes |
publisher |
Nanyang Technological University |
publishDate |
2023 |
url |
https://hdl.handle.net/10356/170485 |
_version_ |
1779171083375607808 |