Exploring virtual reality painting technology and its potential for artistic purposes

With new and emerging technologies, art is becoming more fluid and taking on a myriad of novel and innovative forms. Multidimensional technologies such as virtual reality (VR) have opened up new opportunities and facilitated complex and inventive ways of creating, illustrating, and immersively exper...

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Main Author: Lam, Choon Khee
Other Authors: Benjamin Seide
Format: Thesis-Master by Research
Language:English
Published: Nanyang Technological University 2023
Subjects:
Online Access:https://hdl.handle.net/10356/170485
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Institution: Nanyang Technological University
Language: English
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spelling sg-ntu-dr.10356-1704852023-10-03T09:52:45Z Exploring virtual reality painting technology and its potential for artistic purposes Lam, Choon Khee Benjamin Seide School of Art, Design and Media BSeide@ntu.edu.sg Visual arts and music::Visual arts With new and emerging technologies, art is becoming more fluid and taking on a myriad of novel and innovative forms. Multidimensional technologies such as virtual reality (VR) have opened up new opportunities and facilitated complex and inventive ways of creating, illustrating, and immersively experiencing art. Since 2016, with the introduction of consumer headsets, virtual reality has been on the rise for artists and creators (Kim, 2016). Virtual reality painting and modelling apps, such as Google’s Tilt Brush, have enabled users to paint visual imagery in three-dimensional space using a handheld controller that mimics painting movement, along with a range of tools, brushes, and paint effects. Once virtual reality painting allowed for 3D spatial experiences, the artistic process has significantly been impacted. This thesis discusses the practical effect of virtual reality painting technology on new media artists who have previously worked with digital media, but have since expanded their practice into virtual reality. The research scope investigates how this new medium of virtual reality affects the creative processes of artists, and aims to understand the creative potential of virtual reality technology as an artistic medium. Master of Arts 2023-09-15T03:16:10Z 2023-09-15T03:16:10Z 2023 Thesis-Master by Research Lam, C. K. (2023). Exploring virtual reality painting technology and its potential for artistic purposes. Master's thesis, Nanyang Technological University, Singapore. https://hdl.handle.net/10356/170485 https://hdl.handle.net/10356/170485 10.32657/10356/170485 en This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License (CC BY-NC 4.0). application/pdf Nanyang Technological University
institution Nanyang Technological University
building NTU Library
continent Asia
country Singapore
Singapore
content_provider NTU Library
collection DR-NTU
language English
topic Visual arts and music::Visual arts
spellingShingle Visual arts and music::Visual arts
Lam, Choon Khee
Exploring virtual reality painting technology and its potential for artistic purposes
description With new and emerging technologies, art is becoming more fluid and taking on a myriad of novel and innovative forms. Multidimensional technologies such as virtual reality (VR) have opened up new opportunities and facilitated complex and inventive ways of creating, illustrating, and immersively experiencing art. Since 2016, with the introduction of consumer headsets, virtual reality has been on the rise for artists and creators (Kim, 2016). Virtual reality painting and modelling apps, such as Google’s Tilt Brush, have enabled users to paint visual imagery in three-dimensional space using a handheld controller that mimics painting movement, along with a range of tools, brushes, and paint effects. Once virtual reality painting allowed for 3D spatial experiences, the artistic process has significantly been impacted. This thesis discusses the practical effect of virtual reality painting technology on new media artists who have previously worked with digital media, but have since expanded their practice into virtual reality. The research scope investigates how this new medium of virtual reality affects the creative processes of artists, and aims to understand the creative potential of virtual reality technology as an artistic medium.
author2 Benjamin Seide
author_facet Benjamin Seide
Lam, Choon Khee
format Thesis-Master by Research
author Lam, Choon Khee
author_sort Lam, Choon Khee
title Exploring virtual reality painting technology and its potential for artistic purposes
title_short Exploring virtual reality painting technology and its potential for artistic purposes
title_full Exploring virtual reality painting technology and its potential for artistic purposes
title_fullStr Exploring virtual reality painting technology and its potential for artistic purposes
title_full_unstemmed Exploring virtual reality painting technology and its potential for artistic purposes
title_sort exploring virtual reality painting technology and its potential for artistic purposes
publisher Nanyang Technological University
publishDate 2023
url https://hdl.handle.net/10356/170485
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