Virtual reality game - ace's memories

Virtual Reality (VR) has the capability to fully immerse users in a virtual environment, providing game developers with limitless creativity. However, the market for virtual reality games is smaller compared to traditional computer games, and normal consumers are reluctant to spend on VR technology....

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Bibliographic Details
Main Author: Wong, Fabian Jing Lin
Other Authors: Shen Zhiqi
Format: Final Year Project
Language:English
Published: Nanyang Technological University 2023
Subjects:
Online Access:https://hdl.handle.net/10356/172015
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Institution: Nanyang Technological University
Language: English
Description
Summary:Virtual Reality (VR) has the capability to fully immerse users in a virtual environment, providing game developers with limitless creativity. However, the market for virtual reality games is smaller compared to traditional computer games, and normal consumers are reluctant to spend on VR technology. Therefore, there is a need for a game that fully utilizes VR immersion to capture people's attention and encourage investment in VR. This game must be unique and unmatched by traditional computer games. This project aims to develop a VR game that provides a unique experience to captivate the public. The game concept revolves around science fiction (sci-fi) giant robots known as mechas and giant monsters. It places the player in the role of piloting the giant robot to fight against the giant monster, delivering a unique and immersive experience. The game utilizes the Unity game engine as the development tool and Pico 4 as the hardware for development and testing. This report documents the game design, features, mechanics, and the technologies used to develop the game.