A game-based incentive-driven offloading framework for dispersed computing

The popularization of smart Internet of Things (IoT) devices has facilitated the development of fog/edge computing. However, these infrastructure-based service paradigms may fail to complete tasks successfully due to computation and communication overload, or damage in challenging scenarios such as...

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Main Authors: Wu, Hongjia, Nie, Jiangtian, Xiong, Zehui, Cai, Zhiping, Zhou, Tongqing, Yuen, Chau, Niyato, Dusit
Other Authors: School of Computer Science and Engineering
Format: Article
Language:English
Published: 2023
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Online Access:https://hdl.handle.net/10356/172082
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Institution: Nanyang Technological University
Language: English
id sg-ntu-dr.10356-172082
record_format dspace
institution Nanyang Technological University
building NTU Library
continent Asia
country Singapore
Singapore
content_provider NTU Library
collection DR-NTU
language English
topic Engineering::Computer science and engineering
Mobile Computing
Task Offloading
spellingShingle Engineering::Computer science and engineering
Mobile Computing
Task Offloading
Wu, Hongjia
Nie, Jiangtian
Xiong, Zehui
Cai, Zhiping
Zhou, Tongqing
Yuen, Chau
Niyato, Dusit
A game-based incentive-driven offloading framework for dispersed computing
description The popularization of smart Internet of Things (IoT) devices has facilitated the development of fog/edge computing. However, these infrastructure-based service paradigms may fail to complete tasks successfully due to computation and communication overload, or damage in challenging scenarios such as disasters or traffic jams. Noticing that a crowd of devices with considerable idle resources could be available, we investigate the problems of addressing the computation and communication unavailability with peer assistance in this work. To this end, we propose a dispersed service framework for resource-exhausted scenarios that adaptively offloads users' data to available network computation points. However, the users may not be able to achieve the offloading due to geographical hindrances. Consequently, the relay is introduced as a bridge for data offloading between the users and the network computation points. Furthermore, a game-based incentive-driven offloading mechanism is designed by analyzing and balancing the cost and gain factors of three main entities (users, relays, and network computation points). Considering the interactions among the entities, a two-level Stackelberg game is established for efficiently allocating potential computation resource, as well as balancing the utility conflicts due to the data offloading. Given the hierarchical interaction structure, the upper level game involves network computation points as followers and the relay as a leader, while the lower level game includes the relay as a follower and users as leaders. Moreover, to facilitate applicability in large-scale scenarios with multiple relays, we decompose multiple relays into multiple single relay problems using a tripartite matching strategy that assigns appropriate relays to users and network computation points. The simulation results demonstrate the effectiveness of the proposed game-based incentive-driven mechanism and show that it outperforms the baselines in terms of the overall utilities of the involved entities and the average energy consumption of users.
author2 School of Computer Science and Engineering
author_facet School of Computer Science and Engineering
Wu, Hongjia
Nie, Jiangtian
Xiong, Zehui
Cai, Zhiping
Zhou, Tongqing
Yuen, Chau
Niyato, Dusit
format Article
author Wu, Hongjia
Nie, Jiangtian
Xiong, Zehui
Cai, Zhiping
Zhou, Tongqing
Yuen, Chau
Niyato, Dusit
author_sort Wu, Hongjia
title A game-based incentive-driven offloading framework for dispersed computing
title_short A game-based incentive-driven offloading framework for dispersed computing
title_full A game-based incentive-driven offloading framework for dispersed computing
title_fullStr A game-based incentive-driven offloading framework for dispersed computing
title_full_unstemmed A game-based incentive-driven offloading framework for dispersed computing
title_sort game-based incentive-driven offloading framework for dispersed computing
publishDate 2023
url https://hdl.handle.net/10356/172082
_version_ 1783955598933491712
spelling sg-ntu-dr.10356-1720822023-11-22T01:35:56Z A game-based incentive-driven offloading framework for dispersed computing Wu, Hongjia Nie, Jiangtian Xiong, Zehui Cai, Zhiping Zhou, Tongqing Yuen, Chau Niyato, Dusit School of Computer Science and Engineering School of Electrical and Electronic Engineering Engineering::Computer science and engineering Mobile Computing Task Offloading The popularization of smart Internet of Things (IoT) devices has facilitated the development of fog/edge computing. However, these infrastructure-based service paradigms may fail to complete tasks successfully due to computation and communication overload, or damage in challenging scenarios such as disasters or traffic jams. Noticing that a crowd of devices with considerable idle resources could be available, we investigate the problems of addressing the computation and communication unavailability with peer assistance in this work. To this end, we propose a dispersed service framework for resource-exhausted scenarios that adaptively offloads users' data to available network computation points. However, the users may not be able to achieve the offloading due to geographical hindrances. Consequently, the relay is introduced as a bridge for data offloading between the users and the network computation points. Furthermore, a game-based incentive-driven offloading mechanism is designed by analyzing and balancing the cost and gain factors of three main entities (users, relays, and network computation points). Considering the interactions among the entities, a two-level Stackelberg game is established for efficiently allocating potential computation resource, as well as balancing the utility conflicts due to the data offloading. Given the hierarchical interaction structure, the upper level game involves network computation points as followers and the relay as a leader, while the lower level game includes the relay as a follower and users as leaders. Moreover, to facilitate applicability in large-scale scenarios with multiple relays, we decompose multiple relays into multiple single relay problems using a tripartite matching strategy that assigns appropriate relays to users and network computation points. The simulation results demonstrate the effectiveness of the proposed game-based incentive-driven mechanism and show that it outperforms the baselines in terms of the overall utilities of the involved entities and the average energy consumption of users. Agency for Science, Technology and Research (A*STAR) Info-communications Media Development Authority (IMDA) Ministry of Education (MOE) National Research Foundation (NRF) This work was supported by the National Natural Science Foundation of China (Nos. 62072465, 62172155, 62102425, 62102429, U22B2005), the Science and Technology Innovation Program of Hunan Province (Nos. 2022RC3061, 2021RC2071), and the Natural Science Foundation of Hunan Province (No. 2022JJ40564). The work is supported by the National Research Foundation (NRF) and Infocomm Media Development Authority under the Future Communications Research Development Programme (FCP). The work is also supported by the SUTD SRG-ISTD2021-165, the SUTD-ZJU IDEA Grant (SUTD-ZJU (VP) 202102), and the Ministry of Education, Singapore, under its SUTD Kickstarter Initiative (SKI 20210204). Furthermore, the work is supported by A*STAR under its RIE2020 Advanced Manufacturing and Engineering (AME) Industry Alignment Fund-Pre Positioning (IAF-PP) (Grant No. A19D6a0053). In addition, the work is supported in part by the DSO National Laboratories under the AI Singapore Programme (AISG Award No: AISG2-RP-2020-019), under Energy Research Test-Bed and Industry Partnership Funding Initiative, part of the Energy Grid (EG) 2.0 programme, and under DesCartes and the Campus for Research Excellence and Technological Enterprise (CREATE) programme. 2023-11-22T01:35:56Z 2023-11-22T01:35:56Z 2023 Journal Article Wu, H., Nie, J., Xiong, Z., Cai, Z., Zhou, T., Yuen, C. & Niyato, D. (2023). A game-based incentive-driven offloading framework for dispersed computing. IEEE Transactions On Communications, 71(7), 4034-4049. https://dx.doi.org/10.1109/TCOMM.2023.3266833 0090-6778 https://hdl.handle.net/10356/172082 10.1109/TCOMM.2023.3266833 2-s2.0-85153361830 7 71 4034 4049 en A19D6a0053 AISG2-RP-2020-019 SUTD SRG-ISTD-2021-165 SUTD-ZJU (VP) 202102 SKI 20210204 IEEE Transactions on Communications © 2023 IEEE. All rights reserved.