A game-based incentive-driven offloading framework for dispersed computing
The popularization of smart Internet of Things (IoT) devices has facilitated the development of fog/edge computing. However, these infrastructure-based service paradigms may fail to complete tasks successfully due to computation and communication overload, or damage in challenging scenarios such as...
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Engineering::Computer science and engineering Mobile Computing Task Offloading Wu, Hongjia Nie, Jiangtian Xiong, Zehui Cai, Zhiping Zhou, Tongqing Yuen, Chau Niyato, Dusit A game-based incentive-driven offloading framework for dispersed computing |
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The popularization of smart Internet of Things (IoT) devices has facilitated the development of fog/edge computing. However, these infrastructure-based service paradigms may fail to complete tasks successfully due to computation and communication overload, or damage in challenging scenarios such as disasters or traffic jams. Noticing that a crowd of devices with considerable idle resources could be available, we investigate the problems of addressing the computation and communication unavailability with peer assistance in this work. To this end, we propose a dispersed service framework for resource-exhausted scenarios that adaptively offloads users' data to available network computation points. However, the users may not be able to achieve the offloading due to geographical hindrances. Consequently, the relay is introduced as a bridge for data offloading between the users and the network computation points. Furthermore, a game-based incentive-driven offloading mechanism is designed by analyzing and balancing the cost and gain factors of three main entities (users, relays, and network computation points). Considering the interactions among the entities, a two-level Stackelberg game is established for efficiently allocating potential computation resource, as well as balancing the utility conflicts due to the data offloading. Given the hierarchical interaction structure, the upper level game involves network computation points as followers and the relay as a leader, while the lower level game includes the relay as a follower and users as leaders. Moreover, to facilitate applicability in large-scale scenarios with multiple relays, we decompose multiple relays into multiple single relay problems using a tripartite matching strategy that assigns appropriate relays to users and network computation points. The simulation results demonstrate the effectiveness of the proposed game-based incentive-driven mechanism and show that it outperforms the baselines in terms of the overall utilities of the involved entities and the average energy consumption of users. |
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School of Computer Science and Engineering |
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School of Computer Science and Engineering Wu, Hongjia Nie, Jiangtian Xiong, Zehui Cai, Zhiping Zhou, Tongqing Yuen, Chau Niyato, Dusit |
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Article |
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Wu, Hongjia Nie, Jiangtian Xiong, Zehui Cai, Zhiping Zhou, Tongqing Yuen, Chau Niyato, Dusit |
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Wu, Hongjia |
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A game-based incentive-driven offloading framework for dispersed computing |
title_short |
A game-based incentive-driven offloading framework for dispersed computing |
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A game-based incentive-driven offloading framework for dispersed computing |
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A game-based incentive-driven offloading framework for dispersed computing |
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A game-based incentive-driven offloading framework for dispersed computing |
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game-based incentive-driven offloading framework for dispersed computing |
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2023 |
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https://hdl.handle.net/10356/172082 |
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sg-ntu-dr.10356-1720822023-11-22T01:35:56Z A game-based incentive-driven offloading framework for dispersed computing Wu, Hongjia Nie, Jiangtian Xiong, Zehui Cai, Zhiping Zhou, Tongqing Yuen, Chau Niyato, Dusit School of Computer Science and Engineering School of Electrical and Electronic Engineering Engineering::Computer science and engineering Mobile Computing Task Offloading The popularization of smart Internet of Things (IoT) devices has facilitated the development of fog/edge computing. However, these infrastructure-based service paradigms may fail to complete tasks successfully due to computation and communication overload, or damage in challenging scenarios such as disasters or traffic jams. Noticing that a crowd of devices with considerable idle resources could be available, we investigate the problems of addressing the computation and communication unavailability with peer assistance in this work. To this end, we propose a dispersed service framework for resource-exhausted scenarios that adaptively offloads users' data to available network computation points. However, the users may not be able to achieve the offloading due to geographical hindrances. Consequently, the relay is introduced as a bridge for data offloading between the users and the network computation points. Furthermore, a game-based incentive-driven offloading mechanism is designed by analyzing and balancing the cost and gain factors of three main entities (users, relays, and network computation points). Considering the interactions among the entities, a two-level Stackelberg game is established for efficiently allocating potential computation resource, as well as balancing the utility conflicts due to the data offloading. Given the hierarchical interaction structure, the upper level game involves network computation points as followers and the relay as a leader, while the lower level game includes the relay as a follower and users as leaders. Moreover, to facilitate applicability in large-scale scenarios with multiple relays, we decompose multiple relays into multiple single relay problems using a tripartite matching strategy that assigns appropriate relays to users and network computation points. The simulation results demonstrate the effectiveness of the proposed game-based incentive-driven mechanism and show that it outperforms the baselines in terms of the overall utilities of the involved entities and the average energy consumption of users. Agency for Science, Technology and Research (A*STAR) Info-communications Media Development Authority (IMDA) Ministry of Education (MOE) National Research Foundation (NRF) This work was supported by the National Natural Science Foundation of China (Nos. 62072465, 62172155, 62102425, 62102429, U22B2005), the Science and Technology Innovation Program of Hunan Province (Nos. 2022RC3061, 2021RC2071), and the Natural Science Foundation of Hunan Province (No. 2022JJ40564). The work is supported by the National Research Foundation (NRF) and Infocomm Media Development Authority under the Future Communications Research Development Programme (FCP). The work is also supported by the SUTD SRG-ISTD2021-165, the SUTD-ZJU IDEA Grant (SUTD-ZJU (VP) 202102), and the Ministry of Education, Singapore, under its SUTD Kickstarter Initiative (SKI 20210204). Furthermore, the work is supported by A*STAR under its RIE2020 Advanced Manufacturing and Engineering (AME) Industry Alignment Fund-Pre Positioning (IAF-PP) (Grant No. A19D6a0053). In addition, the work is supported in part by the DSO National Laboratories under the AI Singapore Programme (AISG Award No: AISG2-RP-2020-019), under Energy Research Test-Bed and Industry Partnership Funding Initiative, part of the Energy Grid (EG) 2.0 programme, and under DesCartes and the Campus for Research Excellence and Technological Enterprise (CREATE) programme. 2023-11-22T01:35:56Z 2023-11-22T01:35:56Z 2023 Journal Article Wu, H., Nie, J., Xiong, Z., Cai, Z., Zhou, T., Yuen, C. & Niyato, D. (2023). A game-based incentive-driven offloading framework for dispersed computing. IEEE Transactions On Communications, 71(7), 4034-4049. https://dx.doi.org/10.1109/TCOMM.2023.3266833 0090-6778 https://hdl.handle.net/10356/172082 10.1109/TCOMM.2023.3266833 2-s2.0-85153361830 7 71 4034 4049 en A19D6a0053 AISG2-RP-2020-019 SUTD SRG-ISTD-2021-165 SUTD-ZJU (VP) 202102 SKI 20210204 IEEE Transactions on Communications © 2023 IEEE. All rights reserved. |